runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (21, 0, D) a staff of earth (21, 1, D) a ring of wizardry (22, 0, D) a staff of fire (22, 1, D) a phantom mirror (23, 0, D) a +3 bardiche of distortion (23, 1, D) a staff of earth (24, 0, D) a +0 antimagic long sword (24, 1, D) the +1 robe of Hadjma {Dex+5} It affects your dexterity (+5). (25, 0, D) a +1 helmet of see invisible (25, 1, D) a staff of poison (26, 0, D) a piece from Xom's chessboard (15/15) (26, 1, D) a book of Party Tricks (27, 0, D) a staff of death (27, 1, D) a piece from Xom's chessboard (15/15) (28, 0, D) Xaecs's Almanac of the Warped Frostbite Spells Type Level Known a - Freeze Ice 1 yes b - Blink Translocation 2 yes c - Ozocubu's Armour Ice 3 yes d - Teleport Other Translocation 3 yes e - Simulacrum Ice/Necromancy 6 yes (28, 1, D) the +10 plate armour of Danliuv {Rampage Str+4 Int-2 Stlth+} It affects your strength (+4). It affects your intelligence (-2). It bestows one free step when moving towards enemies. It makes you more stealthy. (29, 0, D) a +2 demon whip of venom (29, 1, D) a staff of fire (34, 28, D) a +2 plate armour of cold resistance (35, 0, D) an amulet of magic regeneration (35, 2, D) a +0 giant club (still there?) an ogre corpse (still there?) (35, 28, D) a phial of floods (35, 29, D) a +6 hunting sling (36, 0, D) a +2 broad axe of flaming (36, 1, D) a staff of air (36, 28, D) a +0 short sword (36, 29, D) a phial of floods (37, 0, D) a +0 dagger of flaming (37, 3, D) a +2 halberd of venom (still there?) a +0 plate armour (still there?) (37, 4, D) a +0 long sword (still there?) a +0 plate armour (still there?) (37, 14, D) the +1 halberd of Tyjyej {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (37, 15, D) a +4 great sword of flaming (37, 28, D) a staff of cold (37, 29, D) a +0 short sword (38, 0, D) a +0 dire flail (38, 1, D) the +2 scythe of Badek {antimagic, rElec rN+++ Str-5 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your dexterity (-5). It insulates you from electricity. It renders you almost immune to negative energy. (38, 3, D) the +10 halberd "Ofuuck" {elec, Drain rElec Str+5} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+5). It insulates you from electricity. It drains your maximum health when unequipped. a +0 plate armour (still there?) a +0 long sword (still there?) a +2 chain mail of poison resistance (still there?) an orc corpse (still there?) (38, 4, D) a +0 mace (still there?) a +0 scale mail (still there?) a +2 vorpal great mace (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (38, 14, D) a +2 chain mail of poison resistance (38, 15, D) a +3 ring mail of fire resistance (38, 19, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (39, 0, D) a +6 ring of dexterity (39, 3, D) a +0 mace (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (39, 5, D) a +0 giant club (39, 14, D) a lightning rod (4/4) (39, 15, D) a +3 leather armour of fire resistance (39, 19, D) a glowing shapeshifter corpse (39, 20, D) a glowing shapeshifter corpse (39, 28, D) a +2 robe of positive energy (39, 30, D) a +0 longbow a +0 dagger 23 arrows a +0 leather armour (40, 0, D) a ring of poison resistance (40, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (40, 15, D) a +1 morningstar of draining (40, 20, D) a glowing shapeshifter corpse (40, 28, D) the +0 pair of gloves of the Boiling Point {Rampage Will+ Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It bestows one free step when moving towards enemies. It increases your willpower. (40, 33, D) a +0 long sword (40, 34, D) a +5 vorpal hand axe (still there?) a +0 shortbow (still there?) a +0 shortbow of freezing (still there?) a +0 dagger (still there?) 31 arrows (still there?) a +0 leather armour (still there?) (40, 35, D) a +0 whip of venom (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (41, 1, D) a +2 vorpal shortbow (41, 3, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (41, 15, D) the +6 rapier "Pearouf" {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (41, 16, D) a shapeshifter corpse (41, 19, D) a shapeshifter corpse (41, 28, D) a book of the Tempests (41, 31, D) a +0 dagger (still there?) 3 potions of haste (still there?) an elf corpse (still there?) (41, 33, D) a +0 short sword a +0 leather armour a ring of positive energy a +0 longbow a +0 dagger 23 arrows a +0 leather armour a +0 scimitar a +0 leather armour (41, 34, D) a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (42, 0, D) a piece from Xom's chessboard (15/15) (42, 1, D) a box of beasts (42, 14, D) a +0 rapier of speed (42, 28, D) a book of Frost (42, 29, D) a piece from Xom's chessboard (15/15) (42, 33, D) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) (43, 14, D) a +0 hand axe of flaming (43, 15, D) a staff of air (43, 28, D) a box of beasts (43, 29, D) a +1 vorpal mace (43, 34, D) a +0 dagger (44, 29, D) a +0 rapier (still there?) a +0 chain mail (still there?) (44, 31, D) a +0 dagger (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (49, 0, D) the ring "Saexeo" {rN+ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. (49, 1, D) a scroll of brand weapon (49, 36, D) a box of beasts (50, 0, D) a +2 pair of boots of flying (50, 1, D) a +2 vorpal shortbow (50, 12, D) a +1 short sword of venom (50, 13, D) a condenser vane (50, 24, D) a +0 hand axe of pain (50, 25, D) a staff of conjuration (50, 36, D) a phantom mirror (50, 37, D) a +2 broad axe of electrocution (51, 0, D) a +2 rapier of flaming (51, 1, D) a +4 ring of evasion (51, 12, D) a +2 leather armour of cold resistance (51, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 morningstar of distortion (still there?) a +0 robe (still there?) (51, 24, D) a +2 morningstar of protection (51, 25, D) a staff of earth (51, 36, D) a phantom mirror (52, 0, D) the ring of Xom's Passing Interest {rF+ rCorr SInv} [ring of resist corrosion] It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. (52, 1, D) a staff of death (52, 12, D) a +4 hand axe of electrocution (52, 16, D) a +4 great sword (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) (52, 24, D) a book of Changes (52, 25, D) a +1 spectral giant spiked club (52, 28, D) a wyvern corpse (skeletalised by now) (52, 29, D) a cane toad corpse (skeletalised by now) (52, 36, D) a staff of earth a staff of conjuration (52, 37, D) a tin of tremorstones (2/2) (53, 0, D) a scroll of brand weapon (53, 1, D) the +8 trident "Gotsateati" {drain, rCorr} A truly terrible weapon, it drains the life of those it strikes. It protects you from acid and corrosion. (53, 12, D) a +2 leather armour of fire resistance (53, 13, D) a +1 great sword of flaming (53, 16, D) a +3 war axe of freezing (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +0 robe (still there?) (53, 17, D) a +5 trident (still there?) a +0 robe (still there?) (53, 24, D) an amulet of the acrobat (53, 25, D) a staff of death (53, 30, D) a water moccasin corpse (skeletalised by now) (53, 37, D) a staff of death (54, 0, D) a +3 plate armour of poison resistance (54, 1, D) a staff of death (54, 12, D) a staff of death (54, 24, D) a scarf of repulsion (54, 28, D) a bullfrog corpse (skeletalised by now) (54, 36, D) a +6 ring of dexterity (55, 0, D) a +0 robe (55, 1, D) the Papyrus of Earthen Creation Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 yes b - Shatter Earth 9 yes (55, 12, D) a staff of cold (55, 13, D) a staff of fire (55, 24, D) the +5 dagger "Bidwenu" {distort, Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). (59, 36, D) the +0 leather armour "Sossaugo" {Harm} It increases damage dealt and taken. (59, 37, D) +0 ice dragon scales (59, 41, D) a +0 shortbow (still there?) a +3 short sword of venom (still there?) 16 arrows (still there?) a +0 chain mail (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a staff of fire (60, 37, D) a condenser vane (60, 39, D) a +0 rapier (still there?) a +0 scale mail (still there?) (61, 8, D) a +5 battleaxe of electrocution (61, 10, D) a +0 dagger a +0 robe a +0 mace (61, 16, D) the +5 trident of Death's Door {vorpal, *Corrode rPois rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It protects you from poison. It may corrode you when you take damage. (61, 36, D) a phial of floods (61, 37, D) a +0 chain mail of fire resistance (61, 40, D) a +0 shortbow (still there?) a +0 short sword (still there?) 16 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (61, 41, D) a +0 short sword (still there?) a +0 ring mail (still there?) (62, 0, D) a staff of cold (62, 1, D) a ring of flight (62, 8, D) a +0 dagger (62, 10, D) a staff of cold (62, 11, D) a +0 whip a +0 scale mail (62, 16, D) a +6 vampiric lajatang (62, 17, D) a staff of air (62, 27, D) the +1 helmet "Joen" {-Tele Str-3 Int+10 SInv} It affects your strength (-3). It affects your intelligence (+10). It lets you see invisible. It prevents most forms of teleportation. (62, 36, D) a +0 leather armour (62, 37, D) +2 storm dragon scales (62, 40, D) a +0 dagger (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (62, 41, D) a +0 rapier (still there?) a +0 rapier (still there?) +1 ice dragon scales (still there?) (63, 0, D) a +1 vorpal hand crossbow (63, 17, D) the +10 hand crossbow of Defiance {freeze, *Slow rElec rN+++ rCorr} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It protects you from acid and corrosion. It may slow you when you take damage. (63, 26, D) a condenser vane (63, 27, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. It greatly protects you from fire. It makes you very vulnerable to cold. (63, 36, D) a condenser vane (63, 37, D) a condenser vane (64, 17, D) the +0 leather armour of Birextea {Int+9 Dex-2} It affects your intelligence (+9). It affects your dexterity (-2). (64, 26, D) a +2 hand crossbow of flaming (64, 27, D) a staff of death (64, 41, D) a +0 shortbow a +0 short sword 9 arrows a +0 leather armour (65, 26, D) a staff of fire (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) the +7 morningstar of Circular Logic {flame, +Rage rC+ Will++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you go berserk. It greatly increases your willpower. (69, 0, D) the +11 falchion of Karma {vorpal, *Slow rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It may slow you when you take damage. (69, 9, D) a +0 ring mail (69, 11, D) a +0 vampiric great sword a +0 plate armour (69, 36, D) a staff of air (70, 8, D) the +6 triple sword of the Boar {elec, rPois rF++} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It greatly protects you from fire. It protects you from poison. (70, 9, D) the +9 great sword "Hell-Harrower" {vorpal, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (70, 36, D) a staff of poison (70, 40, D) a +0 dire flail (71, 8, D) a staff of cold (71, 19, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of willpower (still there?) (71, 21, D) a +0 quarterstaff a +0 robe (71, 26, D) a +0 dagger (71, 37, D) the +10 quarterstaff "Cajew" {vorpal, Str+3 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It makes you more stealthy. (71, 39, D) a +0 short sword (72, 8, D) a staff of poison (72, 9, D) a +1 long sword of holy wrath (72, 16, D) a condenser vane (72, 21, D) a +0 spear a +0 buckler (72, 26, D) a +0 dagger (72, 27, D) a +0 flail of draining (72, 30, D) a staff of poison a +0 robe (72, 36, D) a staff of death (72, 37, D) the +0 plate armour "Faudgh" {rElec rC+ Int-3} It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. (72, 39, D) a +0 glaive (72, 40, D) a +0 long sword (73, 16, D) a +2 scale mail of cold resistance (73, 17, D) a +3 chain mail of poison resistance (73, 20, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 26, D) a staff of cold (73, 27, D) a staff of air (73, 29, D) a +5 long sword of holy wrath a +0 robe (73, 31, D) a +0 quarterstaff a +0 robe (73, 36, D) a tin of tremorstones (2/2) (73, 37, D) a phantom mirror (74, 2, D) a +0 short sword