runewalsh the Dungeon (0, 50, D) a book of Unlife (0, 51, D) a scroll of brand weapon (0, 52, D) a book of Transfigurations (1, 33, D) the amulet "Plog" {Reflect Str+4 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. It affects your strength (+4). It affects your SH (+5). a water nymph corpse (skeletalised by now) (still there?) (1, 34, D) the +0 scale mail "Noevytuh" {rElec rC- rN+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (1, 51, D) an amulet of reflection (1, 52, D) a staff of cold (2, 14, D) 4 potions of heal wounds (2, 15, D) a staff of death (2, 16, D) the Incunabulum of Supportive Transformation Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Eringya's Noxious Bog Transmutation/Poison 6 yes d - Dragon's Call Summoning 9 no (2, 32, D) a +0 shortbow (still there?) 24 arrows (still there?) a +4 ring of protection (still there?) a centaur corpse (skeletalised by now) (still there?) (2, 33, D) a tin of tremorstones (2/2) (2, 50, D) a +0 vorpal falchion (2, 51, D) a +6 ring of strength (2, 52, D) a staff of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 antimagic great sword (3, 15, D) a +6 ring of intelligence (3, 16, D) a ring of ice (3, 32, D) a staff of fire (3, 33, D) a staff of death (3, 34, D) a +2 vorpal trident (still there?) a +0 leather armour (still there?) a +2 shortbow of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 50, D) a tin of tremorstones (2/2) (3, 51, D) a +2 scale mail of willpower (3, 52, D) a staff of poison (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) an amulet of the acrobat (4, 15, D) a +0 great sword of holy wrath (4, 16, D) a +2 chain mail of positive energy (4, 32, D) the +6 scimitar of Gallantry {antimagic, rElec Int+3 Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. a +0 spear (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 33, D) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. a +0 robe (still there?) a +1 rapier of venom (still there?) (4, 34, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a +1 robe (still there?) (4, 50, D) a tin of tremorstones (2/2) (4, 51, D) a scroll of fog (4, 52, D) a lightning rod (4/4) (5, 14, D) a condenser vane (5, 15, D) a piece from Xom's chessboard (15/15) (unseen) (5, 16, D) +2 pearl dragon scales (5, 32, D) a staff of earth (5, 34, D) a staff of cold (5, 35, D) a +2 trident of venom a +0 robe (5, 50, D) a +7 plate armour of ponderousness (5, 51, D) a +2 robe of cold resistance (5, 52, D) a staff of fire (6, 14, D) a box of beasts (6, 15, D) a tin of tremorstones (2/2) (unseen) (6, 16, D) a staff of death (6, 32, D) the Grimoire of Destructive Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sticky Flame Conjuration/Fire 4 no c - Orb of Destruction Conjuration 7 no d - Ignition Fire 8 yes a sea snake corpse (skeletalised by now) (6, 33, D) a manual of Axes (6, 50, D) a staff of cold (6, 51, D) a +2 short sword of flaming (6, 52, D) the +5 flail of the Desolation of Salt {vorpal, rElec rN+ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. (unseen) (7, 13, D) the ring of the Princeling {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. a +6 ring of strength a +6 ring of dexterity 8 boomerangs of dispersal (7, 14, D) a staff of poison (7, 15, D) a box of beasts (7, 16, D) the +6 plate armour of the Cockroach {Int+4} It affects your intelligence (+4). (7, 32, D) a piece from Xom's chessboard (15/15) (7, 33, D) a +4 vorpal trident (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (7, 34, D) a +1 trident of venom (still there?) a +0 robe (still there?) a +1 rapier of draining (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 36, D) a manticore corpse (skeletalised by now) (7, 38, D) a +0 rapier (still there?) a +0 robe (still there?) (7, 50, D) a +2 flail of protection (7, 51, D) a +1 robe of willpower (7, 52, D) a staff of air (unseen) (7, 54, D) (unseen) (8, 14, D) the Volume of the Voyage Spells Type Level Known a - Teleport Other Translocation 3 no b - Summon Forest Summoning/Translocation 5 no c - Malign Gateway Summoning/Translocation 7 no (8, 16, D) a tin of tremorstones (2/2) (8, 32, D) a staff of fire (8, 33, D) a +0 robe (8, 34, D) a +2 trident of flaming (still there?) a +1 robe of willpower (still there?) a +3 mace of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 37, D) the +6 short sword of Udugh {drain, *Rage rElec rPois rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. a merfolk corpse (skeletalised by now) (8, 38, D) a +2 trident of venom a +0 robe (8, 39, D) a +2 trident of protection (still there?) a +2 leather armour of positive energy (still there?) (8, 50, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It protects you from negative energy. It drains your maximum health when unequipped. (8, 51, D) a +2 vorpal shortbow (8, 52, D) a staff of death (8, 54, D) a jumping spider corpse (9, 14, D) a +2 rapier of venom (9, 15, D) a staff of cold (9, 16, D) a book of Spatial Translocations (9, 33, D) a book of Dreams (9, 34, D) a +0 spear (still there?) 11 javelins (still there?) a +0 leather armour (still there?) a +2 triple crossbow of freezing (still there?) (9, 50, D) an amulet of faith (9, 51, D) a +1 vorpal longbow (9, 52, D) a manual of Long Blades (unseen) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 14, D) a +0 great sword of pain (10, 15, D) an amulet of magic regeneration (10, 16, D) a ring of poison resistance (10, 20, D) (unseen) (10, 21, D) (unseen) (10, 32, D) a +0 trident (10, 33, D) a staff of conjuration (10, 34, D) a ring of wizardry (10, 50, D) the amulet of Diat {Acrobat *Corrode rPois rF++ SInv} [amulet of the acrobat] It increases your evasion while moving and waiting. It greatly protects you from fire. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (10, 51, D) a ring of positive energy (10, 52, D) a +4 ring of evasion (10, 56, D) (unseen) (10, 58, D) a jumping spider corpse (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of earth (11, 15, D) a phial of floods (11, 16, D) a lightning rod (4/4) (11, 33, D) a +2 scale mail of willpower (11, 34, D) a +1 mace of protection (11, 50, D) a +2 plate armour of fire resistance (11, 52, D) the ring "Ugia" {*Slow Will+ MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). It may slow you when you take damage. It increases your willpower. (unseen) (11, 57, D) (unseen) (12, 14, D) a +4 war axe of venom (12, 15, D) a +1 hand axe of venom (12, 16, D) a book of Death (12, 33, D) a piece from Xom's chessboard (15/15) (12, 34, D) the +0 ring mail of Gluttony {MP-9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (-9). (12, 50, D) a +0 hunting sling of freezing (12, 51, D) the Papyrus of the Damaging Traveller Spells Type Level Known a - Magic Dart Conjuration 1 no b - Manifold Assault Translocation 5 no c - Orb of Destruction Conjuration 7 no d - Malign Gateway Summoning/Translocation 7 no (12, 52, D) a ring of poison resistance (12, 58, D) a demonic crawler corpse (13, 32, D) a +3 long sword of holy wrath (13, 33, D) a staff of fire (13, 34, D) the +6 halberd "Guqaesk" {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. (13, 50, D) a staff of fire (13, 51, D) a +2 leather armour of positive energy (13, 52, D) a +1 chain mail of cold resistance (14, 35, D) a +4 spear (still there?) 17 silver javelins (still there?) a +0 leather armour (still there?) an amulet of magic regeneration (still there?) a merfolk corpse (skeletalised by now) (still there?) (14, 50, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (14, 51, D) the +9 flail of Moderation {protect, +Blink Dex+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+8). It lets you blink. (14, 52, D) a phial of floods (18, 48, D) a +4 falchion of flaming (18, 49, D) a +0 trident (18, 50, D) a +6 morningstar of protection (19, 0, D) 4 scrolls of enchant armour (19, 1, D) a book of Callings (19, 16, D) a staff of death (19, 17, D) a book of Air (19, 32, D) a +0 short sword (19, 33, D) a +0 rapier (19, 48, D) a +2 short sword of venom (19, 49, D) a +2 morningstar of flaming (19, 50, D) a book of Air (20, 0, D) a piece from Xom's chessboard (15/15) (20, 1, D) the +5 trident "Hirowaint" {vorpal, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (20, 16, D) a condenser vane (20, 17, D) a staff of fire (20, 33, D) the +10 demon whip "Xaolasoi" {elec, Will++ Dex-5} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (-5). It greatly increases your willpower. a +0 shortbow (still there?) 15 arrows (still there?) a tin of tremorstones (2/2) (still there?) (20, 48, D) a +3 vampiric glaive (20, 49, D) a +1 ring mail of fire resistance (20, 50, D) a staff of earth (21, 0, D) a phial of floods (21, 1, D) a +0 vorpal spear (21, 17, D) a ring of positive energy (21, 32, D) a book of Alchemy (21, 33, D) the +8 flail of Valuable Assets {freeze, *Slow rElec rPois rC+++} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. a +0 leather armour (still there?) a +0 scimitar (still there?) an elf corpse (skeletalised by now) (still there?) (21, 34, D) a +1 flail of protection (still there?) a +2 robe of the Archmagi (still there?) (21, 48, D) a +0 trident (21, 49, D) a book of Unlife (21, 50, D) the +4 quarterstaff of Etonk {flame, rPois rCorr} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from acid and corrosion. (22, 1, D) a lightning rod (4/4) (22, 16, D) a phial of floods (22, 17, D) a +1 spear of pain (22, 18, D) a +0 scimitar of distortion (22, 32, D) a staff of poison (22, 33, D) a +0 leather armour (22, 34, D) a +0 long sword (still there?) a +0 shortbow (still there?) 19 arrows (still there?) a tin of tremorstones (2/2) (still there?) an elf corpse (skeletalised by now) (still there?) (22, 48, D) a +2 ring mail of willpower (22, 49, D) the +11 shortbow of Gin and Tonic {freeze, +Blink rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It lets you blink. (22, 50, D) a lightning rod (4/4) (23, 0, D) the +8 chain mail of the Miller {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (23, 1, D) a +5 long sword of holy wrath (23, 16, D) a +2 ring mail of cold resistance (23, 17, D) a phantom mirror (23, 18, D) a phial of floods (23, 32, D) a +0 rapier (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (23, 33, D) a +1 chain mail of fire resistance (23, 34, D) a +0 long sword (still there?) a +0 ring mail (still there?) a tin of tremorstones (2/2) (still there?) (23, 37, D) a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (23, 48, D) a +6 ring of intelligence (23, 49, D) the ring of Fedhas's Reproof {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (23, 50, D) a staff of fire (24, 0, D) a book of Ice (24, 1, D) the +1 demon trident "Neepset" {vamp, *Corrode rPois rC- Int+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. It may corrode you when you take damage. (24, 32, D) a +0 short sword (24, 33, D) a +1 rapier of draining (still there?) a +0 ring mail (still there?) a scarf of harm (still there?) an elf corpse (skeletalised by now) (still there?) (24, 34, D) a +0 short sword (still there?) a +2 robe of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (24, 36, D) a +5 quarterstaff of draining an orc corpse (skeletalised by now) (24, 37, D) a +4 trident of flaming (24, 38, D) a +0 longbow 18 arrows a +0 leather armour an elf corpse (skeletalised by now) (24, 48, D) a +6 ring of dexterity (24, 49, D) the +9 hunting sling of Untimely Demise {speed, rCorr Str+3 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+2). It protects you from acid and corrosion. (24, 50, D) a staff of fire (24, 53, D) a +4 vorpal halberd (25, 0, D) a +1 dagger of venom (25, 1, D) a book of Geomancy (25, 16, D) a staff of fire (25, 17, D) a staff of fire (25, 18, D) a phial of floods (25, 23, D) a +2 vampiric dagger (25, 32, D) a +2 vorpal great sword (still there?) Xirint's Tome of Twisted Changing (still there?) Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Petrify Transmutation/Earth 4 no c - Irradiate Conjuration/Transmutation 5 yes d - Dragon Form Transmutation 7 yes (25, 33, D) a +0 long sword (25, 37, D) a +0 scimitar (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +1 plate armour of positive energy (still there?) an elf corpse (skeletalised by now) (still there?) (25, 38, D) a +2 vorpal hand axe a +0 short sword a +0 short sword a +0 leather armour (25, 39, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (25, 48, D) a staff of conjuration (25, 49, D) a staff of fire (25, 50, D) the +5 scale mail "Akann" {+Inv Int+10 Dex+2 Stlth-} It affects your intelligence (+10). It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. (26, 0, D) a +4 quarterstaff of pain (26, 1, D) a +0 kite shield of protection (26, 16, D) a staff of poison (26, 17, D) a Grand Grimoire (26, 20, D) a staff of fire (26, 32, D) a book of Alchemy (26, 33, D) a +0 hand axe of flaming (still there?) a book of the Sky (still there?) (26, 34, D) a +0 dagger (still there?) a +0 ring mail (still there?) a ring of wizardry (still there?) an elf corpse (skeletalised by now) (still there?) (26, 35, D) the +6 executioner's axe of Cethryah {holy, rElec rF- rCorr SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. (26, 36, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (26, 37, D) a +0 long sword (26, 48, D) the +3 robe of Folly {Archmagi, Will-- Int+5} It affects your intelligence (+5). It greatly decreases your willpower. (26, 49, D) a +2 robe of cold resistance (26, 50, D) a +2 chain mail of fire resistance (26, 55, D) a +2 demon trident of flaming (27, 0, D) the ring "Umadyej" {Fly rElec rC- rN+ Dex+4} [ring of flight] It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It grants you flight. (27, 1, D) the +2 robe "Mymogh" {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). (27, 6, D) (unseen) (27, 16, D) a book of Party Tricks (27, 21, D) a scroll of brand weapon (27, 32, D) a book of Unlife (27, 33, D) a book of Maledictions (27, 34, D) an amulet of the acrobat (27, 35, D) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (27, 36, D) a +0 long sword (27, 38, D) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (27, 48, D) a +0 plate armour of positive energy (27, 49, D) a Necronomicon (27, 50, D) a book of Alchemy (27, 52, D) a +1 vampiric demon trident (27, 53, D) a +6 glaive of venom (28, 17, D) a ring of resist corrosion (28, 32, D) a +0 short sword (28, 33, D) a book of Unlife (28, 35, D) a +0 longbow (still there?) 30 arrows (still there?) a +0 leather armour (still there?) (28, 48, D) a piece from Xom's chessboard (15/15) (28, 49, D) a +4 morningstar of venom (28, 50, D) a +2 dire flail of draining (28, 53, D) a hell hound corpse (28, 54, D) a hell hound corpse (29, 0, D) a +2 hand crossbow of freezing (29, 1, D) a +1 barding of cold resistance (29, 17, D) a +6 ring of dexterity (29, 32, D) a staff of cold (29, 33, D) an amulet of guardian spirit (29, 34, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (29, 48, D) a +6 ring of strength (29, 49, D) a book of Necromancy (29, 50, D) a +0 helmet of see invisible (29, 53, D) a hell hound corpse (30, 48, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (30, 49, D) a +2 vorpal mace (30, 50, D) a +2 vampiric whip (31, 48, D) a staff of conjuration (31, 49, D) a +0 vorpal broad axe (31, 50, D) a ring of fire (32, 48, D) a +1 broad axe of venom (32, 49, D) a book of Fire (32, 50, D) a +0 great sword of protection (33, 48, D) a ring of ice (33, 49, D) a +2 dagger (still there?) a +0 robe (still there?) the Collected Works on Earth and the Volcanoes (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Lee's Rapid Deconstruction Earth 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Shatter Earth 9 yes (33, 50, D) a staff of death (34, 28, D) a staff of earth (34, 48, D) a box of beasts (34, 49, D) a manual of Armour (34, 50, D) +2 pearl dragon scales (35, 0, D) a manual of Short Blades (35, 14, D) a tin of tremorstones (2/2) (35, 15, D) a +2 war axe of electrocution (35, 28, D) a +2 helmet of see invisible (35, 29, D) a +3 spectral quarterstaff (36, 0, D) a book of Clouds (36, 1, D) a book of Necromancy (36, 15, D) a manual of Maces & Flails (36, 28, D) a +3 great mace of protection (36, 29, D) the +9 demon whip "Coganaoj" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (37, 0, D) a +2 pair of boots of flying (37, 1, D) a ring of ice (37, 14, D) 4 scrolls of enchant weapon (37, 15, D) a ring of ice (37, 28, D) the +8 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (37, 29, D) a piece from Xom's chessboard (15/15) (38, 1, D) a +3 rapier of draining (38, 14, D) a +0 plate armour (38, 15, D) a Grand Grimoire (38, 28, D) a book of Power (38, 29, D) a +4 ring of evasion (38, 48, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (38, 49, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (38, 50, D) the +10 long sword of Defilement {freeze, *Noise Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It may make noises in combat. (39, 0, D) the +6 shortbow "Solar" {flame, rElec rPois rC- Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (39, 1, D) an amulet of the acrobat (39, 13, D) a +6 ring of dexterity (39, 14, D) a tin of tremorstones (2/2) (39, 15, D) a +5 dagger of venom (39, 17, D) a +0 great mace (still there?) a +0 plate armour (still there?) (39, 18, D) a +0 halberd (still there?) a +0 plate armour (still there?) (39, 28, D) a piece from Xom's chessboard (15/15) (39, 29, D) a staff of poison (39, 48, D) a staff of poison (39, 49, D) a tin of tremorstones (2/2) (39, 50, D) a staff of death (40, 0, D) a lightning rod (4/4) (40, 14, D) a condenser vane (40, 15, D) a +2 hunting sling of flaming (40, 18, D) a +3 great sword (still there?) a +0 chain mail (still there?) a ring of flight (still there?) (40, 19, D) a +3 quick blade (still there?) a +0 arbalest (still there?) 6 large rocks (still there?) a +0 arbalest (still there?) 24 bolts (still there?) (40, 20, D) a +1 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) 6 large rocks (still there?) (40, 21, D) a +0 war axe a +2 plate armour of cold resistance a +0 kite shield (40, 28, D) a condenser vane (40, 29, D) a +2 vorpal long sword (40, 48, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (40, 49, D) a staff of death (40, 50, D) a book of Burglary (41, 0, D) the +8 great sword "Unkitt" {pain, rN+ Str+4 Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-4). It protects you from negative energy. (41, 1, D) a Grand Grimoire (41, 15, D) a +1 scale mail of cold resistance (41, 16, D) a +0 arbalest (still there?) 22 bolts (still there?) (41, 18, D) a +3 halberd (still there?) a +0 plate armour (still there?) (41, 19, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (41, 28, D) the amulet "Homerph" {Acrobat Harm Int+2} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your intelligence (+2). It increases damage dealt and taken. (41, 29, D) a condenser vane (41, 35, D) (unseen) (41, 48, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It increases your willpower. (41, 49, D) the +5 fustibalus of the Unspeakable One {venom, rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. (41, 50, D) a +2 hand axe of flaming (42, 0, D) a staff of conjuration (42, 1, D) the +10 dagger of the Inferno {freeze, rElec rN+ Int+3 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. (42, 14, D) a staff of conjuration (42, 19, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 great sword of holy wrath (still there?) a +0 plate armour (still there?) (42, 20, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (42, 28, D) a +1 hand crossbow of freezing (42, 29, D) a +4 ring of protection (42, 35, D) (unseen) (42, 48, D) a staff of cold (still there?) a +2 dagger of draining (still there?) (42, 49, D) an amulet of regeneration (42, 50, D) a book of Misfortune (43, 14, D) a staff of cold (43, 48, D) a +1 flail of protection (43, 50, D) a staff of poison (still there?) a glowing shapeshifter corpse (still there?) (44, 28, D) a +4 ring of slaying (44, 48, D) a +1 falchion of holy wrath (44, 49, D) a ring of ice (44, 50, D) a +2 short sword of flaming (44, 51, D) the +9 hand crossbow of Tenacity {freeze, rF+++ Will+ rCorr Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It renders you almost immune to fire. It protects you from acid and corrosion. It increases your willpower. (45, 48, D) the Volume of Stones and the Oath Spells Type Level Known a - Sandblast Earth 1 no b - Slow Hexes 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Confusing Touch Hexes 3 no e - Animate Armour Summoning/Earth 4 no f - Iron Shot Conjuration/Earth 6 no (45, 49, D) a +2 plate armour of positive energy (45, 50, D) a staff of fire a glowing shapeshifter corpse (45, 51, D) a +2 scale mail of poison resistance (still there?) a glowing shapeshifter corpse (still there?) (46, 48, D) a book of Party Tricks (46, 49, D) 4 scrolls of enchant armour (46, 50, D) a +0 rapier of draining (46, 51, D) a +2 vorpal trident a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 48, D) the +4 dagger of Tifuymyu {drain, rN+ Str+9 Int+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It affects your intelligence (+3). It protects you from negative energy. It makes you less stealthy. (47, 49, D) a ring of resist corrosion (47, 50, D) a +5 hand crossbow of freezing (47, 51, D) the +9 rapier of Destiny {vamp, rCorr Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from acid and corrosion. (48, 48, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (48, 49, D) a tin of tremorstones (2/2) (48, 50, D) a box of beasts (still there?) a glowing shapeshifter corpse (still there?) (48, 51, D) a +0 shortbow of freezing (48, 53, D) a shapeshifter corpse (49, 0, D) a +2 whip of draining (49, 1, D) a +0 vorpal hunting sling (49, 24, D) a +5 vorpal shortbow (49, 36, D) a staff of conjuration (49, 37, D) the +0 halberd of Yqimn {venom, Contam *Slow rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. It may slow you when you take damage. (49, 48, D) a +0 hand crossbow of freezing (49, 49, D) a piece from Xom's chessboard (15/15) (49, 50, D) a book of Misfortune (49, 52, D) a glowing shapeshifter corpse (49, 55, D) a glowing shapeshifter corpse (50, 0, D) a +6 vorpal scythe (50, 1, D) a +0 hand crossbow of freezing (50, 12, D) a +3 scale mail of poison resistance (50, 24, D) a +0 trident of venom (50, 25, D) a piece from Xom's chessboard (15/15) (50, 36, D) the +0 ring mail of Supple Strength {Fly} It grants you flight. (50, 37, D) a staff of air (50, 48, D) a staff of poison (50, 50, D) a piece from Xom's chessboard (15/15) (50, 54, D) a glowing shapeshifter corpse (50, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (50, 57, D) a glowing shapeshifter corpse (51, 0, D) a +3 triple crossbow of flaming (51, 1, D) a condenser vane (51, 12, D) a +0 vorpal spear (51, 13, D) a phantom mirror (51, 25, D) a staff of poison (51, 36, D) a condenser vane (51, 37, D) a +2 mace of protection (51, 48, D) a staff of death (51, 49, D) the +4 morningstar of the Screaming Traitor {holy, rElec MP+9 Str-3 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (+9). (51, 50, D) a +0 fustibalus of freezing (51, 55, D) a glowing shapeshifter corpse (52, 0, D) a condenser vane (52, 1, D) a +1 quarterstaff of distortion (52, 6, D) a +2 antimagic flail (still there?) a +0 animal skin (still there?) (52, 7, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) (52, 9, D) the ring "Iragial" {rPois Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. (52, 12, D) an amulet of the acrobat (52, 13, D) a +3 antimagic battleaxe (52, 24, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (52, 36, D) a scroll of brand weapon (52, 37, D) the +5 war axe "Xuzomif" {drain, *Noise Will+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It may make noises in combat. It increases your willpower. (52, 48, D) a +1 robe of fire resistance (52, 49, D) a ring of protection from cold (52, 50, D) a staff of earth (52, 52, D) a shapeshifter corpse (52, 55, D) the ring "Faifec" {Fire rN+++ Dex+3 Slay-4 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It makes you more stealthy. (53, 0, D) a +2 vampiric falchion (53, 1, D) a +0 pair of boots of rampaging (53, 6, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (53, 12, D) a phial of floods (53, 25, D) the +4 rapier of Foul Odors {freeze, rElec rCorr Str-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It insulates you from electricity. It protects you from acid and corrosion. It makes you more stealthy. (53, 36, D) a staff of poison (53, 37, D) a +4 ring of protection (53, 48, D) a piece from Xom's chessboard (15/15) (53, 49, D) a tin of tremorstones (2/2) (still there?) a glowing shapeshifter corpse (still there?) (53, 50, D) a manual of Hexes (54, 0, D) a +3 spear of venom (54, 1, D) a condenser vane (54, 12, D) a staff of earth (54, 13, D) a staff of earth (54, 25, D) a +2 scimitar of freezing (54, 36, D) a phantom mirror (54, 48, D) a +4 mace of venom (54, 49, D) an amulet of reflection (54, 50, D) a +3 lajatang of speed (still there?) a glowing shapeshifter corpse (still there?) (55, 0, D) a staff of cold (55, 1, D) a ring of protection from cold (55, 12, D) a book of Cantrips (55, 13, D) the ring "Quzan" {Ice *Corrode rPois Int-5 Dex+6} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (55, 24, D) a +0 cloak of stealth (58, 47, D) a +4 ring of evasion (58, 48, D) a +1 vorpal flail (still there?) a +0 robe (still there?) the +5 hand crossbow "Ojezopp" {speed, rPois rF+ rN+} (still there?) Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It protects you from negative energy. a merfolk corpse (still there?) (58, 49, D) a ring of flight (59, 36, D) a ring of protection from fire (59, 47, D) a +0 rapier (59, 48, D) a +0 spear (still there?) 15 javelins (still there?) a +3 ring mail of cold resistance (still there?) a +0 leather armour (still there?) (59, 50, D) a wind drake corpse (60, 28, D) a +0 trident (still there?) 6 boomerangs (still there?) a +2 chain mail of fire resistance (still there?) (60, 36, D) a ring of see invisible (60, 37, D) a +0 dagger (60, 38, D) a +0 dagger (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (60, 48, D) a +5 falchion of electrocution (still there?) 13 silver javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a merfolk corpse (still there?) (60, 49, D) a +0 trident (still there?) the amulet "Cuinas" {Spirit Dex+3} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your dexterity (+3). (61, 0, D) a +2 vampiric glaive (61, 8, D) the +8 falchion of the Jumping Seeker {vorpal, rCorr Int-3 Dex+7 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+7). It lets you see invisible. It protects you from acid and corrosion. (61, 28, D) 3 large rocks (unseen) (61, 30, D) a +0 trident a ring of flight (61, 36, D) a +1 pair of gloves of dexterity (61, 37, D) a +4 glaive of holy wrath (61, 41, D) a staff of fire (unseen) (61, 47, D) a book of Maledictions (61, 48, D) an amulet of regeneration (still there?) a snapping turtle corpse (still there?) (61, 49, D) a +1 trident of protection (still there?) a +0 robe (still there?) a staff of cold (still there?) a merfolk corpse (still there?) (61, 50, D) a merfolk corpse (62, 0, D) a +0 morningstar of protection (62, 1, D) a +3 dagger of draining (62, 8, D) a +1 robe of positive energy (62, 16, D) a +2 arbalest of flaming (62, 18, D) a +0 flail (62, 28, D) 5 large rocks (unseen) (62, 37, D) a book of Air (62, 40, D) a staff of air (still there?) a +0 robe (still there?) (62, 47, D) a +0 trident (62, 48, D) a ring of poison resistance (63, 17, D) a +4 demon trident of venom (63, 25, D) a +2 shortbow of freezing 15 arrows (63, 26, D) a condenser vane (63, 27, D) a +2 vorpal shortbow (63, 30, D) a +0 trident of venom (63, 36, D) a staff of conjuration (63, 37, D) the +5 shortbow of Amuapot {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (63, 46, D) a +2 bardiche of holy wrath (63, 47, D) a ring of fire (63, 48, D) a +0 rapier (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a merfolk corpse (still there?) (63, 49, D) a +0 spear (still there?) the +8 mace of the Sky {venom, +Rage rC- Will+ MP+9} (still there?) It poisons the flesh of those it strikes. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you go berserk. It increases your willpower. a merfolk corpse (still there?) (63, 50, D) a +0 club (still there?) a +0 longbow (still there?) 20 arrows (still there?) a +0 trident (still there?) a throwing net (still there?) a phial of floods (still there?) a satyr corpse (still there?) a merfolk corpse (still there?) (63, 51, D) an alligator snapping turtle corpse (64, 16, D) a +3 short sword of electrocution (64, 17, D) a +0 chain mail of cold resistance (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a +0 trident (64, 29, D) a +0 trident (unseen) (64, 47, D) a condenser vane (still there?) a snapping turtle corpse (still there?) (64, 48, D) a +1 rapier of holy wrath (64, 49, D) a +4 vorpal spear (still there?) 14 silver javelins (still there?) a +3 chain mail of cold resistance (still there?) a +0 rapier of electrocution (still there?) a +0 robe (still there?) +2 fire dragon scales (still there?) a merfolk corpse (still there?) (64, 50, D) an amulet of reflection (64, 53, D) a sea snake corpse (65, 47, D) a +0 leather armour (65, 48, D) a +0 trident of flaming (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) (65, 49, D) the Catalogue of Unstable Arcane Weapons Spells Type Level Known a - Searing Ray Conjuration 2 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Orb of Destruction Conjuration 7 no (65, 50, D) a kraken corpse (66, 47, D) a +0 trident (still there?) a +0 robe (still there?) (66, 48, D) the amulet "Mifolef" {RegenMP Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your dexterity (+4). (66, 49, D) the +9 staff of Olgreb {rPois∞} (still there?) It may poison the flesh of those it strikes, and is more effective with a high Evocations skill. It enhances your poison magic. It grants immunity to poison. It can be evoked to poison those around you for a time. a sea snake corpse (still there?) (66, 50, D) a sea snake corpse (66, 51, D) a kraken corpse (67, 0, D) a ring of flight (67, 2, D) a +2 short sword of speed (67, 47, D) a Fen Folio (67, 48, D) +0 steam dragon scales (still there?) a wind drake corpse (still there?) (67, 49, D) a +5 short sword of draining (still there?) a manticore corpse (still there?) (67, 50, D) a +2 spear of venom (still there?) 13 javelins (still there?) a +0 leather armour (still there?) the +0 scale mail of Sif Muna's Respect {Rampage *Corrode Str-4 Dex+8} (still there?) It affects your strength (-4). It affects your dexterity (+8). It may corrode you when you take damage. It bestows one free step when moving towards enemies. (67, 52, D) a +0 spear (still there?) 18 silver javelins (still there?) a +2 chain mail of cold resistance (still there?) (67, 54, D) a +0 trident of venom (still there?) a +3 chain mail of cold resistance (still there?) (68, 0, D) a +1 short sword of electrocution (68, 2, D) a +0 longbow a +0 dagger 20 arrows a +0 leather armour (68, 47, D) the +1 scimitar "runewalsh's Death" {venom, rPois SInv Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It makes you more stealthy. a +0 robe a +0 rapier of electrocution a merfolk corpse (68, 49, D) a +0 trident (still there?) a +0 robe (still there?) a +6 giant spiked club (still there?) a merfolk corpse (still there?) (68, 50, D) a kraken corpse (68, 53, D) a +5 rapier of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (69, 0, D) a +4 mace of protection (69, 36, D) a piece from Xom's chessboard (15/15) (69, 47, D) a tin of tremorstones (2/2) (69, 48, D) a +1 trident of venom a +0 leather armour a ring of protection from cold (69, 49, D) a kraken corpse (69, 50, D) a kraken corpse (70, 8, D) a +0 hand crossbow of freezing (70, 36, D) a +2 cloak of stealth (70, 37, D) a +3 lajatang of pain (70, 47, D) a +0 long sword of holy wrath (70, 48, D) a +0 cloak of poison resistance (70, 49, D) a +2 rapier of venom a +0 robe (70, 50, D) a +0 trident (still there?) a merfolk corpse (still there?) (71, 8, D) a +2 robe of willpower (71, 16, D) a +2 arbalest of flaming (71, 17, D) a +0 rapier a +0 robe a staff of death (71, 26, D) a +2 pair of gloves of stealth (71, 27, D) a +2 rapier of draining (71, 29, D) a +0 shortbow (still there?) a +0 scimitar (still there?) 21 arrows (still there?) a +0 chain mail (still there?) (71, 36, D) a staff of poison (71, 47, D) a +3 vorpal glaive (71, 48, D) a condenser vane (still there?) a manticore corpse (still there?) (71, 49, D) +2 fire dragon scales (71, 50, D) a manticore corpse (72, 8, D) a +3 battleaxe of venom (72, 16, D) a +2 double sword of holy wrath (72, 17, D) a +0 quarterstaff a +0 robe (72, 26, D) a +2 hunting sling of flaming (72, 27, D) a phantom mirror (72, 30, D) a +0 scimitar (unseen) (72, 32, D) a +2 flail of protection (72, 37, D) a condenser vane (72, 47, D) a condenser vane (72, 48, D) a +6 rapier of venom (still there?) a +1 robe of cold resistance (still there?) a ring of ice (still there?) a merfolk corpse (still there?) (72, 49, D) a staff of earth (72, 50, D) a sea snake corpse (73, 16, D) a staff of conjuration (73, 17, D) a staff of air (73, 26, D) a staff of fire (73, 27, D) a staff of conjuration (73, 31, D) a +0 short sword (still there?) a +0 scale mail (still there?) (73, 36, D) the ring "Femaoff" {Ice *Slow rElec Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (73, 47, D) a +1 scale mail of fire resistance (73, 48, D) a +2 long sword of holy wrath (73, 49, D) a +0 rapier (still there?) a +0 robe (still there?) a staff of death (still there?) (74, 47, D) a +0 leather armour (74, 48, D) the +3 ring mail "Kaxtos" {rF- rN+ rCorr} It makes you vulnerable to fire. It protects you from negative energy. It protects you from acid and corrosion. (74, 49, D) a +0 trident (74, 52, D) a +0 vampiric falchion (still there?) a merfolk corpse (still there?) (75, 1, D) a ring of flight (75, 47, D) a +0 robe (75, 48, D) a +0 scale mail of fire resistance (75, 49, D) a lightning rod (4/4)