runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 spear of venom (61, 8, D) a staff of death (61, 10, D) a +0 battleaxe (still there?) a +1 robe of the Archmagi (still there?) (61, 16, D) the +9 glaive of Arrival {protect, rC- Will+ rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to cold. It protects you from acid and corrosion. It increases your willpower. (61, 26, D) the +4 broad axe "Giantbane" {flame, rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. (61, 29, D) a wind drake corpse (62, 1, D) a staff of death (62, 8, D) the +0 leather armour of the Gloaming {Str+5} It affects your strength (+5). (62, 9, D) a +0 morningstar (62, 10, D) the +9 morningstar "Liwihyl" {vorpal, Str+3 Int+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). It makes you less stealthy. a +0 robe (62, 26, D) a staff of earth (62, 29, D) a +0 trident (still there?) a +2 scale mail of poison resistance (still there?) a merfolk corpse (still there?) (62, 31, D) a wind drake corpse (63, 8, D) a condenser vane (inert) (63, 16, D) an amulet of guardian spirit (63, 18, D) a cane toad corpse (still there?) a bullfrog corpse (still there?) (63, 27, D) a +3 chain mail of cold resistance (63, 30, D) a +0 trident 4 boomerangs (63, 31, D) a +0 trident a throwing net (64, 17, D) a +2 hand crossbow (64, 26, D) a staff of air (64, 30, D) a +0 trident (still there?) a merfolk corpse (still there?) (64, 31, D) a +0 trident (65, 26, D) a staff of fire (68, 0, D) a staff of fire (69, 0, D) a +2 trident of venom (69, 4, D) an ugly thing corpse (69, 36, D) a phial of floods (69, 37, D) a +0 shortbow (still there?) 5 arrows (still there?) a centaur corpse (still there?) (70, 8, D) a book of Power (70, 9, D) a +0 vorpal halberd (still there?) a jackal corpse (still there?) (70, 28, D) a redback corpse (70, 36, D) a +0 mace of protection (70, 37, D) a +1 vorpal scimitar (71, 8, D) the +10 arbalest of Conformity {vorpal, rElec rN+ Str-5} (still there?) Any bolt fired from it inflicts extra damage. It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. a jackal corpse (still there?) (71, 10, D) a river rat corpse (71, 16, D) a manual of Staves (71, 17, D) the +10 dagger "Daargh" {vorpal, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (71, 27, D) a phial of floods (71, 37, D) the +0 scimitar of Distraction {drain, Str+4 Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-2). (72, 8, D) a staff of air (72, 9, D) a staff of air (72, 26, D) a +2 scale mail of cold resistance (72, 27, D) the amulet "Yluoxt" {Faith Rampage rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It bestows one free step when moving towards enemies. (72, 29, D) a wolf spider corpse a wolf spider corpse (72, 36, D) a book of Alchemy (72, 37, D) a +1 leather armour of positive energy (73, 1, D) a +2 halberd of protection (73, 16, D) a lightning rod (3/4) (73, 17, D) a +4 war axe of flaming (73, 26, D) a +2 hunting sling of freezing (73, 27, D) a piece from Xom's chessboard (15/15) (73, 29, D) a wolf spider corpse (73, 36, D) a phial of floods (74, 2, D) a +0 mace a +0 robe