runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +12 trident of Wariness {vorpal, Will+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It increases your willpower. (59, 37, D) a book of Spatial Translocations (60, 36, D) a book of Hexes (60, 37, D) a scroll of brand weapon (61, 0, D) a +0 dagger (61, 1, D) a +0 dagger an orc corpse (skeletalised by now) (61, 3, D) a +0 dagger a +1 robe of willpower a +0 flail of protection a +0 robe a +0 dagger a +0 scale mail (61, 8, D) the +2 long sword of Uluzoucua {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (61, 16, D) a staff of air (61, 17, D) a +0 flail (61, 26, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (61, 36, D) a manual of Conjurations (61, 37, D) a staff of cold (62, 0, D) a +1 troll leather armour (62, 8, D) a +0 club a +0 scale mail (62, 10, D) a +0 dagger (62, 11, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a staff of air (62, 17, D) the amulet "Qadghol" {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (62, 29, D) a scorpion corpse (62, 36, D) the +1 scale mail of Insatiable Hunger {-Tele Harm Fly Int+3} It affects your intelligence (+3). It grants you flight. It prevents most forms of teleportation. It increases damage dealt and taken. (62, 37, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 8, D) a +5 quarterstaff of pain (63, 9, D) a +0 mace a +0 leather armour (63, 16, D) a +2 scale mail of positive energy (63, 17, D) a +3 chain mail of poison resistance (63, 26, D) a +3 ring mail of fire resistance (63, 27, D) a +4 ring mail of cold resistance (63, 29, D) a scorpion corpse (63, 31, D) a tarantella corpse (63, 36, D) a staff of earth (63, 37, D) a +2 pair of boots of stealth (64, 17, D) a tin of tremorstones (2/2) (64, 19, D) a +1 dire flail of protection (still there?) a +0 robe (still there?) (64, 27, D) a scorpion corpse (65, 30, D) a jumping spider corpse (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a scarf of shadows (69, 0, D) a book of Changes (70, 9, D) a +1 spectral quarterstaff (70, 36, D) the +1 leather armour "Mepatuidom" {Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. (70, 37, D) a staff of poison (71, 17, D) a +2 spear of flaming (71, 19, D) a +0 ring mail a human corpse (skeletalised by now) (71, 21, D) a +0 dagger a +0 shortbow 9 arrows a +0 leather armour (71, 22, D) a +0 war axe a +0 robe (71, 31, D) a +0 glaive (71, 32, D) a +0 hand axe of freezing (71, 33, D) a +0 flail (71, 37, D) the +8 dagger of the Sun {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a +0 battleaxe of freezing (72, 16, D) a staff of conjuration (72, 18, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (72, 19, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (72, 20, D) a +0 mace a +0 scale mail (72, 21, D) a +0 long sword a +0 plate armour a +0 tower shield a +1 great sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (72, 26, D) the +0 helmet "Yfall" {Harm rF+ Str-4 Dex+7} It affects your strength (-4). It affects your dexterity (+7). It protects you from fire. It increases damage dealt and taken. (72, 27, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (72, 32, D) a +0 short sword a +0 short sword a +0 club (72, 36, D) a phantom mirror (72, 37, D) a book of Dreams (73, 1, D) a staff of earth (73, 16, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It grants you flight. It may make noises in combat. (73, 17, D) a +0 robe of positive energy (73, 21, D) a +0 shortbow 35 arrows a +0 long sword a +0 short sword (73, 22, D) a +0 arbalest 13 bolts (73, 26, D) the +10 hunting sling "Netteekie" {freeze, +Blink rF- rCorr Dex+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+9). It makes you vulnerable to fire. It lets you blink. It protects you from acid and corrosion. (73, 27, D) a staff of poison (73, 36, D) a staff of air (73, 37, D) a piece from Xom's chessboard (15/15) (74, 1, D) a +0 longbow a +1 dagger of venom 11 arrows a +0 leather armour (74, 2, D) a +0 long sword a +0 leather armour (75, 1, D) a scroll of brand weapon