runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a staff of conjuration (61, 10, D) a wolf corpse (61, 16, D) a tin of tremorstones (2/2) (62, 0, D) the +4 long sword "Q" {vamp, Fragile rElec Str+4 Int+4} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It will be destroyed if unequipped. a river rat corpse (still there?) (62, 1, D) a +5 great mace of protection (62, 2, D) an iguana corpse a yak corpse (62, 8, D) a staff of fire (62, 9, D) a ring of poison resistance (62, 10, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (62, 16, D) the Tome of Creation and Poison Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Sting Transmutation/Poison 1 yes c - Call Canine Familiar Summoning 3 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Dragon's Call Summoning 9 no (63, 0, D) a +2 ring mail of poison resistance (63, 8, D) an amulet of faith (63, 16, D) a +0 dire flail (63, 17, D) a +0 dagger (64, 16, D) the amulet "Uradd" {Regen+ Slay+5 Stlth+} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of health regeneration. It makes you more stealthy. (64, 17, D) Zafog's Reference Book on Orientation and Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Portal Projectile Hexes/Translocation 3 yes c - Summon Guardian Golem Hexes/Summoning 3 no d - Gell's Gravitas Translocation 3 no e - Summon Hydra Summoning 7 no (67, 0, D) a +5 vorpal falchion (70, 8, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of flight (still there?) an orc corpse (still there?) (70, 9, D) a +0 short sword (still there?) a +0 vampiric hand axe (still there?) (70, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 10, D) a +0 hand axe a +0 leather armour (71, 17, D) a ring of flight (71, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 19, D) a +0 spear (71, 20, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 26, D) a +2 halberd of venom (72, 8, D) a +1 pair of boots of flying (72, 9, D) a +0 trident (still there?) a +0 flail (still there?) a +0 scale mail (still there?) a +2 scale mail of fire resistance (still there?) (72, 16, D) a +0 dagger of electrocution (72, 17, D) a +2 rapier of holy wrath (72, 20, D) a +0 rapier a +0 robe (72, 26, D) a +0 vampiric hand axe (73, 1, D) a +3 eveningstar of distortion (73, 16, D) a +4 hunting sling (73, 26, D) a +0 troll leather armour (73, 27, D) a +3 rapier of venom