runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the +1 scale mail of Cuicaz {Dex+4} It affects your dexterity (+4). (49, 36, D) a staff of cold (49, 37, D) a phial of floods (50, 25, D) a ring of resist corrosion (50, 37, D) a scarf of harm (51, 24, D) a +7 hunting sling of freezing (51, 25, D) the +3 dire flail "Hydraslayer" {vorpal, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (51, 36, D) a +4 dagger of venom (51, 37, D) a book of Air (51, 40, D) a +0 halberd (51, 42, D) a ring of flight a +0 mace a +0 robe a +0 tower shield a naga corpse (52, 24, D) a +3 chain mail of willpower (52, 25, D) a staff of poison (52, 36, D) a +5 dagger of protection (52, 40, D) an adder corpse (52, 42, D) a +0 war axe a +0 flail a +0 robe a naga corpse (53, 24, D) a staff of conjuration (53, 25, D) a book of Minor Magic (53, 36, D) a book of Necromancy (53, 37, D) a lightning rod (1/4) (53, 41, D) a +0 halberd (54, 24, D) a staff of fire (54, 25, D) a +3 plate armour of poison resistance (54, 36, D) a piece from Xom's chessboard (15/15) (59, 36, D) the +4 falchion "Xucuxt" {vorpal, +Blink Will+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you blink. It increases your willpower. (59, 37, D) a piece from Xom's chessboard (15/15) (59, 43, D) a +1 dagger of protection a +0 robe (60, 36, D) the +1 ring mail of Peek-a-Boo {Drain Will+ Int+5} It affects your intelligence (+5). It drains your maximum health when unequipped. It increases your willpower. (60, 39, D) a +0 morningstar (still there?) a +0 robe (still there?) the orc corpse of Blork the orc (still there?) (60, 41, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (60, 42, D) a +2 short sword of speed 4 throwing nets a +0 scale mail a +2 whip of flaming a +2 robe of positive energy the human corpse of Harold (61, 0, D) a staff of death (61, 8, D) a +2 falchion of draining (61, 16, D) the +2 helmet "Xiqos" {rF++ Dex-3} It affects your dexterity (-3). It greatly protects you from fire. (61, 26, D) a staff of death (61, 37, D) a +0 dagger (61, 42, D) a +0 hunting sling a +0 quarterstaff 13 sling bullets a +2 ring mail of cold resistance the human corpse of Joseph (62, 26, D) a +0 hand axe of flaming (62, 27, D) a staff of conjuration (62, 36, D) a +1 chain mail of cold resistance (62, 37, D) a +6 falchion of holy wrath (63, 0, D) a +2 flail of draining (63, 8, D) a +4 arbalest of freezing (63, 26, D) the +8 trident "Niemiasch" {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. (63, 27, D) the +0 scale mail "Xuusus" {-Tele rC+++ Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It renders you almost immune to cold. It prevents most forms of teleportation. (63, 29, D) a +0 trident a +0 robe (63, 30, D) a necrophage corpse (63, 36, D) a +3 plate armour of cold resistance (63, 37, D) a +1 leather armour of poison resistance (63, 41, D) a +2 falchion of venom a +0 cloak the human corpse of Maurice (64, 16, D) a staff of cold (64, 17, D) a +2 falchion of holy wrath (64, 26, D) a +2 antimagic battleaxe (64, 27, D) a staff of death (64, 31, D) a +0 battleaxe (still there?) a +0 robe (still there?) (65, 26, D) a staff of fire (67, 0, D) a +0 short sword (still there?) the +1 chain mail of Acwuer {Fly Str-3 Int+4} (still there?) It affects your strength (-3). It affects your intelligence (+4). It grants you flight. (68, 0, D) the +1 plate armour of Incorporation {Dex+4} It affects your dexterity (+4). (68, 3, D) a +4 hand axe of draining (69, 0, D) the +8 great sword of Entrepreneurial Spirit {flame, rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. (69, 1, D) a +0 longbow a +0 short sword 13 arrows a +0 leather armour (69, 36, D) a +7 halberd of protection (70, 8, D) a phial of floods (70, 37, D) a staff of earth (70, 39, D) the ring "Ydoocvie" {Fly rF+} [ring of protection from fire] It protects you from fire. It grants you flight. (70, 40, D) a staff of fire a +0 leather armour (70, 41, D) a +0 short sword (71, 16, D) a +1 scale mail of fire resistance (71, 27, D) a +3 chain mail of fire resistance (71, 28, D) a staff of cold (still there?) a +0 robe (still there?) an orc corpse (still there?) (71, 37, D) a +0 club (71, 40, D) a staff of death a +4 dagger a +0 robe a +0 club a +0 short sword an orc corpse an orc corpse an orc corpse (72, 9, D) a staff of air (72, 17, D) a staff of poison (72, 26, D) a +0 halberd (72, 27, D) a +0 dagger (72, 28, D) a +0 dagger a +0 robe the +2 halberd of Voplien {pain, Fly rF+ Int-5 Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It affects your dexterity (+9). It protects you from fire. It grants you flight. 7 boomerangs a +0 chain mail (72, 29, D) a +0 whip the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. It greatly protects you from fire. It makes you very vulnerable to cold. a +0 dagger a +0 robe a +0 dagger a +0 ring mail an orc corpse (72, 37, D) a +0 club (72, 40, D) a +0 hand axe (72, 41, D) a +0 hand axe a +0 leather armour an orc corpse (72, 42, D) a +1 falchion of electrocution (73, 1, D) a +0 scythe of venom (73, 16, D) a staff of earth (73, 17, D) a staff of poison (73, 21, D) a bullfrog corpse (73, 36, D) a +0 club (75, 1, D) a staff of earth