runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +3 scale mail of poison resistance (19, 16, D) 4 potions of haste (19, 17, D) a +0 leather armour of positive energy (20, 0, D) a ring of flight (20, 1, D) a condenser vane (20, 17, D) a +1 vorpal hunting sling (21, 0, D) a +6 trident of holy wrath (21, 1, D) a staff of cold (21, 16, D) a staff of fire (21, 17, D) a staff of poison (22, 0, D) a +4 scale mail of positive energy (22, 1, D) an amulet of reflection (22, 17, D) a staff of earth (23, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (23, 16, D) a +4 shortbow of flaming (23, 17, D) the ring of Moxikias {Fire Str+2 Dex+5} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (23, 18, D) a staff of conjuration (24, 16, D) a box of beasts (24, 17, D) the ring "Ystil" {+Blink rPois AC+4 Int+4} [ring of protection] It affects your AC (+4). It affects your intelligence (+4). It protects you from poison. It lets you blink. (24, 18, D) a phial of floods (24, 21, D) a staff of cold (still there?) a +0 arbalest (still there?) 20 bolts (still there?) a yaktaur corpse (still there?) (25, 1, D) an amulet of magic regeneration (25, 4, D) a +5 spectral lajatang (still there?) a +2 great sword of flaming (still there?) a +2 scimitar of flaming (still there?) (25, 5, D) a +2 great sword of flaming a +2 scimitar of flaming an amulet of magic regeneration (25, 16, D) the +8 long sword of Benevolence {antimagic, rPois Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. (25, 17, D) a staff of air (25, 18, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (25, 21, D) 3 large rocks (still there?) a stone giant corpse (still there?) (25, 22, D) a +0 great mace (still there?) a +0 plate armour of cold resistance (still there?) a human corpse (still there?) (25, 24, D) a +0 great sword (still there?) a +0 chain mail (still there?) the ring of Summertime {rElec rN++ Will+} (still there?) [ring of willpower] It insulates you from electricity. It greatly protects you from negative energy. It increases your willpower. (26, 0, D) a +2 spectral quarterstaff (26, 1, D) the +5 quick blade of Fate {vorpal, rElec Int-4 Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. (26, 4, D) a +0 great sword of flaming (26, 16, D) a staff of poison (26, 17, D) a box of beasts (27, 0, D) a +0 vorpal fustibalus (27, 1, D) the +1 chain mail "Bahunit" {rCorr Str+4 Stlth+} It affects your strength (+4). It protects you from acid and corrosion. It makes you more stealthy. (27, 5, D) a +4 scimitar of flaming (still there?) the +7 great sword "Miemy" {vorpal, rElec rCorr MP-9 Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (-9). It protects you from acid and corrosion. a fire giant corpse (still there?) (27, 16, D) a lightning rod (4/4) (27, 17, D) a staff of conjuration (27, 22, D) a +2 battleaxe of distortion (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (27, 25, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (28, 0, D) a +0 great sword of flaming (28, 1, D) a +2 great sword of flaming (28, 16, D) a phantom mirror (28, 17, D) a box of beasts (28, 24, D) a +2 war axe of electrocution (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (still there?) (29, 0, D) a staff of earth (29, 1, D) the +5 glaive of Bankruptcy {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (29, 16, D) the +10 plate armour of the Four Realms {+Blink rF+} It protects you from fire. It lets you blink. (29, 17, D) a +1 war axe of venom (29, 22, D) a +0 arbalest (still there?) 20 bolts (still there?) a yaktaur corpse (still there?) (34, 28, D) a +2 dagger of venom (35, 0, D) a scroll of brand weapon (35, 28, D) a Grand Grimoire (35, 29, D) a +2 dagger of draining (36, 0, D) a +0 robe (36, 1, D) a +0 halberd of flaming (36, 14, D) a condenser vane (36, 15, D) a +2 war axe of electrocution (36, 28, D) a staff of air (36, 29, D) a +3 leather armour of cold resistance (37, 0, D) a +2 robe of willpower (37, 1, D) a +4 hand crossbow of freezing (37, 14, D) the +0 leather armour "Quhululus" {Rampage Drain +Blink rElec rC+} It protects you from cold. It insulates you from electricity. It lets you blink. It drains your maximum health when unequipped. It bestows one free step when moving towards enemies. (37, 15, D) a +3 chain mail of positive energy (37, 29, D) the +1 plate armour of the Lobster {Str+3} It affects your strength (+3). (38, 0, D) a +0 hand crossbow of freezing (38, 1, D) a phantom mirror (38, 15, D) a +5 mace of draining (38, 28, D) the +12 whip of Miaschewk {elec, Contam Fly rPois} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from poison. It grants you flight. It causes magical contamination when unequipped. (38, 29, D) a +2 long sword of holy wrath (39, 0, D) a +3 scimitar of flaming (39, 1, D) a ring of protection from cold (39, 17, D) a bullfrog corpse (39, 28, D) the Papyrus of Unstable Ignition Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Petrify Transmutation/Earth 4 yes c - Irradiate Conjuration/Transmutation 5 yes d - Ignition Fire 8 yes (39, 29, D) a staff of conjuration (40, 0, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (40, 1, D) a scroll of brand weapon (40, 14, D) a staff of conjuration (40, 20, D) a water moccasin corpse (40, 28, D) the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you go berserk. It may make you go berserk in combat. It greatly increases your willpower. (40, 29, D) a +0 vorpal arbalest (41, 0, D) a +0 robe of willpower (41, 1, D) a +6 giant spiked club (41, 14, D) the +1 leather armour of Satisfaction {Rampage rC+ Dex-3} It affects your dexterity (-3). It protects you from cold. It bestows one free step when moving towards enemies. (41, 15, D) a staff of conjuration (41, 28, D) 4 scrolls of enchant weapon (41, 29, D) a +3 vorpal halberd (42, 1, D) the amulet "Elyunu" {Faith Fragile rElec rCorr Int+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). It insulates you from electricity. It protects you from acid and corrosion. It will be destroyed if unequipped. (42, 14, D) a +1 glaive of protection (42, 15, D) a piece from Xom's chessboard (15/15) (42, 19, D) a black mamba corpse (42, 20, D) a cane toad corpse (42, 28, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (43, 10, D) a +1 whip of holy wrath (still there?) a +0 scale mail of poison resistance (still there?) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (43, 14, D) +0 acid dragon scales (43, 15, D) a +0 scale mail of poison resistance (43, 28, D) a tin of tremorstones (2/2) (43, 29, D) a phial of floods (44, 10, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (44, 18, D) a polar bear corpse (44, 28, D) a +2 morningstar of draining (45, 8, D) a +4 eveningstar of venom a +0 hunting sling 27 stones a +0 robe a +0 buckler a +3 sacred scourge of holy wrath a +0 robe (49, 0, D) a condenser vane (49, 1, D) a +0 hand crossbow of freezing (49, 24, D) a +1 great sword of electrocution (49, 37, D) the +7 war axe of Appah {drain, rPois rC- Will- rCorr} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. It decreases your willpower. (49, 38, D) a +0 glaive (still there?) a +0 chain mail (still there?) (50, 0, D) a box of beasts (50, 1, D) a +2 vorpal falchion (50, 12, D) a +6 ring of dexterity (50, 25, D) an amulet of magic regeneration (50, 36, D) the +0 shortbow "Hadesok" {freeze, rC- Int+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to cold. (50, 37, D) a +3 arbalest of freezing (50, 38, D) a +0 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (50, 40, D) a +1 broad axe (still there?) a +0 plate armour (still there?) (51, 0, D) +1 gold dragon scales (51, 1, D) a staff of death (51, 12, D) a staff of cold (51, 13, D) the +1 leather armour of Mutualism {rF+ rC- rCorr Dex+2} It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. (51, 16, D) a +6 hand axe of freezing a +0 robe (51, 24, D) the +2 leather armour of the Game Afoot {rF+ Will- Regen+ Int+4} It affects your intelligence (+4). It protects you from fire. It increases your rate of health regeneration. It decreases your willpower. (51, 25, D) a +3 scimitar of venom (51, 28, D) an adder corpse (skeletalised by now) (51, 37, D) a +0 glaive (still there?) a +1 arbalest of freezing (still there?) a +0 chain mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (51, 40, D) a +1 battleaxe a +7 vorpal hunting sling a +0 plate armour a +0 dire flail (52, 0, D) a +0 fustibalus of flaming (52, 1, D) a book of Alchemy (52, 6, D) the +5 great sword of Virtue {antimagic, rElec Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It makes you more stealthy. (52, 7, D) a +0 flail of protection (still there?) a +0 robe (still there?) a +0 war axe (still there?) (52, 8, D) a +0 whip (52, 13, D) a +3 chain mail of fire resistance (52, 16, D) a +0 dagger a +0 robe (52, 37, D) a +0 war axe (still there?) a +0 chain mail (still there?) a staff of air (still there?) (52, 39, D) a +0 hand axe a +0 chain mail (52, 41, D) a +0 battleaxe a +3 chain mail of fire resistance (53, 0, D) a phantom mirror (53, 1, D) a staff of conjuration (53, 5, D) a guardian serpent corpse (skeletalised by now) (53, 7, D) a +0 battleaxe (53, 9, D) a +0 spear (still there?) a +0 robe (still there?) (53, 13, D) the +7 hand axe of the Crushed Beasts {flame, +Rage Int-2 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It lets you see invisible. It lets you go berserk. It makes you more stealthy. (53, 16, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 24, D) a ring of resist corrosion (53, 25, D) a +4 plate armour of willpower (53, 28, D) a +0 whip a naga corpse (skeletalised by now) (53, 29, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (53, 30, D) a +0 flail a +0 robe a +0 kite shield (53, 37, D) a +6 ring of dexterity (53, 39, D) a +0 morningstar a +0 plate armour (54, 0, D) the amulet "Hank" {Acrobat Slay+3} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (54, 1, D) a staff of death (54, 12, D) a phial of floods (54, 13, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Saroroq" {rPois rF+ Str+3 Dex-3 Slay+4} (still there?) [ring of slaying] It affects your strength (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It protects you from poison. a tin of tremorstones (2/2) (still there?) (54, 16, D) a +6 ring of dexterity a +2 great mace a +0 plate armour a +0 dagger a +0 robe (54, 17, D) a +1 great sword of freezing a +0 chain mail (54, 24, D) a +0 vorpal hand axe (54, 25, D) a phial of floods (54, 29, D) a +0 trident (still there?) a +0 kite shield (still there?) a +0 flail (still there?) a +0 robe (still there?) the amulet "Onaijeaj" {RegenMP rF- rN++ Will+ Dex+4} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from negative energy. It increases your willpower. (54, 30, D) a black mamba corpse (skeletalised by now) (54, 36, D) a scroll of brand weapon (55, 0, D) a +0 flail (55, 1, D) a +2 flail of holy wrath (55, 12, D) a +2 leather armour of cold resistance (55, 13, D) a staff of earth (55, 24, D) a condenser vane (55, 30, D) a water moccasin corpse (skeletalised by now) (59, 36, D) an amulet of faith (59, 37, D) a +0 great mace of protection (60, 36, D) an amulet of the acrobat (60, 37, D) a staff of poison (60, 40, D) a +0 war axe a +0 plate armour (61, 0, D) a +4 mace of protection (61, 8, D) a +0 trident (61, 10, D) the +7 mace "Giantbane" {vorpal, *Rage Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It may make you go berserk in combat. (61, 16, D) a +2 trident of flaming (61, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a +0 shortbow 15 arrows (61, 37, D) a +0 battleaxe (still there?) a +0 robe (still there?) +1 fire dragon scales (still there?) (61, 39, D) a +0 dagger a +0 robe (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a staff of air a +0 battleaxe (62, 8, D) the +2 helmet of Tuidichou {*Slow rN++ Dex+5} It affects your dexterity (+5). It greatly protects you from negative energy. It may slow you when you take damage. (62, 10, D) a +0 trident a throwing net (62, 11, D) a +0 trident a +0 trident 5 boomerangs (62, 13, D) a throwing net (62, 16, D) a ring of poison resistance (62, 17, D) the +10 war axe of Radicalism {vorpal, *Corrode +Rage Str+6 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+2). It lets you go berserk. It may corrode you when you take damage. (62, 26, D) a +0 trident (62, 27, D) a staff of death (62, 29, D) 5 large rocks (62, 33, D) a throwing net (62, 36, D) a lightning rod (4/4) (62, 37, D) a +0 spear a +0 robe a +2 scale mail of positive energy (62, 38, D) a +2 dagger of flaming a +0 robe (62, 39, D) a +0 halberd (still there?) a +0 robe (still there?) (63, 0, D) a phial of floods (63, 16, D) a staff of poison (63, 17, D) a +1 arbalest of freezing (63, 26, D) the +0 plate armour of Shadows and Fog {Int+2} It affects your intelligence (+2). (63, 27, D) a +0 trident (63, 28, D) a +2 vorpal falchion (still there?) a +0 shortbow (still there?) 13 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (63, 29, D) the +9 mace of the Shimmering Hawk {holy, rF+ Int+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (63, 30, D) a +0 trident (still there?) 5 boomerangs (still there?) (63, 36, D) a staff of cold (63, 37, D) a ring of flight (64, 16, D) a phantom mirror (64, 17, D) a lightning rod (4/4) (64, 29, D) a +0 trident (65, 26, D) a +2 scale mail of fire resistance (65, 27, D) a +0 shortbow (still there?) 13 arrows (still there?) (67, 0, D) a +2 ring mail of cold resistance (68, 0, D) a staff of poison (69, 0, D) a +1 ring mail of poison resistance (69, 36, D) a +0 chain mail of willpower (70, 9, D) a +0 spectral giant club (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a +0 falchion of holy wrath (71, 8, D) a +0 spectral quarterstaff (71, 26, D) a +2 dagger of venom (71, 27, D) a +2 ring mail of poison resistance (71, 37, D) a +2 plate armour of poison resistance (72, 9, D) a +1 scale mail of poison resistance (72, 17, D) the +8 flail "Wastripn" {antimagic, rN+ Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It increases your willpower. (72, 41, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (73, 0, D) a +0 long sword (still there?) a +0 leather armour (still there?) (73, 1, D) a piece from Xom's chessboard (15/15) (73, 16, D) a +1 leather armour of willpower (73, 17, D) a +3 vorpal scimitar (73, 36, D) a manual of Long Blades (73, 37, D) a staff of air (74, 2, D) a +0 scimitar a +0 ring mail