runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (59, 37, D) a +2 scythe of venom (60, 36, D) 4 potions of heal wounds (60, 37, D) a staff of death (61, 0, D) a +4 plate armour of poison resistance (61, 8, D) a phantom mirror (61, 16, D) a condenser vane (inert) (61, 19, D) a +0 scythe a +1 robe of positive energy (61, 26, D) a +0 robe of willpower (61, 36, D) +2 fire dragon scales (61, 37, D) a book of Fire (62, 0, D) the +0 leather armour "Yxyuz" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (62, 2, D) a necrophage corpse (62, 9, D) a +2 hand axe of flaming (62, 17, D) a +1 robe of the Archmagi (62, 26, D) a staff of earth (62, 36, D) a staff of air (62, 37, D) a +1 antimagic scythe (63, 16, D) a +2 battleaxe of freezing (63, 17, D) a +0 dagger a +0 robe a +0 vorpal long sword the elf corpse of Dowan (63, 27, D) a +0 pair of boots of rampaging (63, 36, D) a ring of protection from fire (63, 37, D) the +6 hunting sling "Daxkee Weve" {vorpal, Int+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It makes you more stealthy. (64, 16, D) a +2 broad axe of flaming (64, 17, D) a staff of earth (64, 18, D) a +0 halberd a +0 robe the orc corpse of Blork the orc (64, 20, D) a +0 short sword a +0 ring mail a +4 dire flail of holy wrath a +0 leather armour the elf corpse of Duvessa (64, 27, D) a +2 vampiric spear (65, 18, D) a +0 dagger a +0 robe a +4 quarterstaff of chaos a +1 cloak the human corpse of Jessica the gnoll corpse of Crazy Yiuf (65, 26, D) a condenser vane (inert) (67, 0, D) a phial of floods (68, 0, D) a staff of cold (69, 0, D) a lightning rod (4/4) (69, 36, D) a tin of tremorstones (1/2) (69, 37, D) a +0 shortbow (still there?) 16 arrows (still there?) a centaur corpse (still there?) (69, 39, D) a +0 trident (still there?) 8 boomerangs (still there?) (69, 41, D) a throwing net (70, 8, D) the +6 hunting sling "Tacewuq" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (70, 9, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (70, 19, D) a shapeshifter corpse (70, 36, D) a staff of poison (70, 37, D) a staff of poison (70, 38, D) a wind drake corpse (70, 39, D) a +0 trident a merfolk corpse (70, 41, D) a wind drake corpse (71, 8, D) a +2 vorpal mace (71, 11, D) a staff of earth (71, 16, D) a piece from Xom's chessboard (15/15) (71, 17, D) a +2 great mace of protection (71, 26, D) a staff of conjuration (71, 27, D) the +7 halberd of Discord {venom, rElec Will+ Dex-5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. It increases your willpower. (71, 29, D) a +0 mace (still there?) a +0 plate armour (still there?) (71, 36, D) the +7 war axe of Ointment {vorpal, Fly Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It grants you flight. (71, 38, D) a +0 shortbow 17 arrows a centaur corpse (71, 39, D) a +0 trident (72, 8, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (72, 17, D) a staff of earth (72, 21, D) a +2 vampiric great sword (72, 26, D) +2 ice dragon scales (72, 27, D) a +0 glaive of venom (72, 28, D) a +0 dagger a +0 robe a +0 dagger (72, 36, D) a staff of death (72, 37, D) a +0 shortbow (still there?) 17 arrows (still there?) a staff of conjuration (still there?) (73, 1, D) a +0 dagger (73, 16, D) a +2 scale mail of willpower (73, 26, D) a +1 quarterstaff of speed (73, 27, D) a phantom mirror (73, 28, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (73, 29, D) a +0 long sword (still there?) a +0 chain mail (still there?) (73, 36, D) a box of beasts (73, 37, D) a staff of death (73, 39, D) a +0 shortbow (still there?) 16 arrows (still there?) (74, 2, D) a +0 dagger of freezing a +0 robe an orc corpse (74, 19, D) a shapeshifter corpse (75, 1, D) a +0 hand axe (still there?) a +2 mace of protection (still there?) an orc corpse (still there?)