runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a condenser vane (49, 37, D) a staff of fire (50, 36, D) the Reference Book on Shifting Dislocation Spells Type Level Known a - Apportation Translocation 1 no b - Sting Transmutation/Poison 1 yes c - Passwall Transmutation/Earth 2 yes d - Portal Projectile Hexes/Translocation 3 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Disjunction Translocation 8 no (50, 37, D) a staff of fire (51, 36, D) a lightning rod (4/4) (51, 42, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (52, 36, D) a +0 hand axe (52, 37, D) a +2 ring mail of cold resistance (52, 41, D) a +0 halberd (53, 36, D) a +0 glaive (53, 37, D) a +3 vorpal shortbow (54, 36, D) a +0 flail (59, 36, D) a +2 pair of gloves of strength (59, 37, D) a phantom mirror (60, 36, D) a +7 quick blade (60, 37, D) a +2 broad axe of electrocution (60, 40, D) a +0 dagger a +0 robe a +0 hand axe a +0 dire flail a +0 plate armour a human corpse (61, 3, D) a +0 giant spiked club (61, 12, D) a +0 short sword (61, 16, D) a book of the Earth (61, 26, D) a +1 ring mail of positive energy (61, 36, D) a phantom mirror (61, 37, D) a piece from Xom's chessboard (15/15) (62, 0, D) a +0 giant club (still there?) a staff of cold (still there?) (62, 1, D) a +6 falchion of holy wrath (62, 3, D) a +0 dire flail a +0 giant spiked club (62, 8, D) a +0 morningstar of protection (62, 9, D) a staff of air (62, 11, D) a +0 trident (62, 12, D) a +0 flail a +3 dagger of freezing a draconian corpse (skeletalised by now) (62, 17, D) a +2 mace of venom (62, 26, D) a staff of death (62, 40, D) a +3 dagger of freezing a +0 robe (63, 0, D) a phantom mirror (63, 1, D) 6 large rocks a cyclops corpse (skeletalised by now) (63, 16, D) a tin of tremorstones (2/2) (63, 26, D) a staff of earth (63, 27, D) a phial of floods (63, 36, D) a scroll of brand weapon (63, 37, D) a +0 scythe of protection (64, 20, D) a +2 arbalest of flaming (64, 27, D) the +10 long sword of Biagh {vorpal, rC+ rCorr Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It protects you from acid and corrosion. (67, 0, D) the +3 leather armour of Tulips {*Slow Will+ Regen+} It increases your rate of health regeneration. It may slow you when you take damage. It increases your willpower. (67, 1, D) a +0 shortbow (still there?) a +2 short sword of venom (still there?) 10 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (68, 0, D) a staff of earth (69, 0, D) a staff of conjuration a +0 shortbow a +0 dagger 19 arrows a +0 leather armour an elf corpse (skeletalised by now) (69, 36, D) a +3 plate armour of fire resistance (70, 8, D) a +0 mace (still there?) the +0 fire dragon scales "Rieczeg" {Harm rF++ rC-} (still there?) It greatly protects you from fire. It makes you vulnerable to cold. It increases damage dealt and taken. (70, 9, D) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 vorpal great sword (still there?) an orc corpse (skeletalised by now) (still there?) (70, 36, D) a +1 short sword of venom (70, 37, D) a box of beasts (71, 8, D) a +0 club (71, 16, D) a +6 whip of electrocution (71, 27, D) the +0 helmet of Denkiodd {Rampage *Slow rPois Regen+} It protects you from poison. It increases your rate of health regeneration. It may slow you when you take damage. It bestows one free step when moving towards enemies. (71, 28, D) a wolf corpse (71, 31, D) a komodo dragon corpse (71, 37, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (72, 8, D) a +0 club a box of beasts (72, 9, D) a +0 dagger (72, 16, D) the amulet "Pualitul" {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It protects you from negative energy. (72, 17, D) a phial of floods (72, 20, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 26, D) a +2 vampiric scythe (72, 27, D) a +5 dagger of venom (72, 36, D) a +2 vorpal falchion (72, 37, D) a +2 halberd of protection (73, 1, D) a staff of air (73, 20, D) a +0 rapier a +0 robe (73, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 36, D) a phial of floods (73, 37, D) a phial of floods (74, 2, D) a +4 quarterstaff of chaos a +0 cloak (75, 1, D) a staff of poison a +0 dagger a +0 robe