runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +1 helmet of intelligence (49, 36, D) the +0 plate armour of the Dice {rF+} It protects you from fire. (49, 37, D) a +2 chain mail of poison resistance (50, 12, D) the ring of the Hare {EV+8} [ring of evasion] It affects your evasion (+8). (50, 13, D) a +0 flail of protection (50, 14, D) an anaconda corpse (50, 25, D) a lightning rod (4/4) (50, 36, D) a staff of earth (50, 37, D) a scroll of brand weapon (50, 39, D) a +0 arbalest (still there?) 14 bolts (still there?) (51, 12, D) a +0 vampiric great sword (51, 13, D) a staff of poison (51, 24, D) a piece from Xom's chessboard (15/15) (51, 25, D) a staff of air (51, 36, D) a box of beasts (52, 12, D) a +2 long sword of draining (52, 13, D) a staff of conjuration (52, 24, D) a +0 vorpal shortbow (52, 25, D) a +1 pair of boots of rampaging (52, 36, D) a phantom mirror (52, 37, D) a +0 arbalest 19 bolts a yaktaur corpse (52, 38, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (52, 39, D) a +0 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 40, D) a +0 great sword (still there?) a +3 plate armour (still there?) (52, 41, D) a +0 long sword a +0 chain mail (53, 12, D) the +6 fustibalus of Wuhism {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (53, 13, D) a +0 long sword of holy wrath (53, 36, D) a staff of poison (53, 37, D) a condenser vane (53, 39, D) a +0 arbalest 13 bolts (53, 40, D) a +0 great mace a +0 chain mail (54, 12, D) a +2 robe (54, 13, D) a piece from Xom's chessboard (15/15) (54, 25, D) a book of Geomancy (54, 36, D) a ring of see invisible (55, 12, D) the amulet of Prescription {Reflect Will+ SH+5} [amulet of reflection] It reflects blocked missile attacks. It affects your SH (+5). It increases your willpower. (55, 13, D) a staff of conjuration (55, 14, D) a water moccasin corpse (56, 29, D) a scroll of brand weapon (59, 37, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (60, 37, D) a +0 ring mail of fire resistance (61, 16, D) a +2 vorpal morningstar (61, 26, D) a +0 whip of venom (61, 36, D) a +3 scimitar of freezing (61, 37, D) a staff of cold (62, 0, D) a phial of floods (62, 1, D) a +2 robe of fire resistance (62, 8, D) a +1 short sword of protection (62, 9, D) a +1 vampiric war axe a jackal corpse (62, 12, D) an iguana corpse (62, 16, D) a staff of cold (62, 26, D) a tin of tremorstones (1/2) (62, 36, D) a +3 hand axe of freezing (62, 37, D) a book of Dreams (62, 39, D) a water moccasin corpse (62, 40, D) a black mamba corpse a cane toad corpse (62, 41, D) an elephant corpse (63, 27, D) a staff of death (63, 36, D) a phantom mirror (63, 37, D) a +2 hand axe of venom (63, 41, D) a komodo dragon corpse (64, 27, D) a box of beasts (65, 19, D) a +0 morningstar (65, 26, D) a staff of air (67, 0, D) a +0 rapier (67, 3, D) a +1 hand axe of venom a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) a +2 quarterstaff of pain (69, 36, D) a box of beasts (70, 8, D) a staff of cold (70, 9, D) a +1 plate armour of poison resistance (70, 36, D) a staff of conjuration (70, 37, D) a +1 halberd of venom (70, 39, D) a wolf spider corpse (71, 8, D) a +0 robe of the Archmagi (71, 9, D) a scorpion corpse (71, 10, D) a scorpion corpse (71, 12, D) a scorpion corpse (71, 16, D) a staff of fire (71, 17, D) a staff of poison (71, 18, D) a +0 scythe a +0 robe of willpower (71, 27, D) a +2 shortbow of flaming (still there?) 15 arrows (still there?) 4 scrolls of enchant weapon (still there?) (71, 36, D) a +1 scimitar of holy wrath (71, 37, D) the +3 morningstar of Karma {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (71, 38, D) a tarantella corpse (72, 8, D) a +2 scimitar of electrocution (72, 9, D) a staff of fire (72, 11, D) a tarantella corpse (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 dagger a +0 robe a piece from Xom's chessboard (15/15) (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +3 quarterstaff of chaos a +0 cloak (72, 27, D) the +9 halberd "Amuig" {vorpal, rPois Will+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from poison. It increases your willpower. (72, 28, D) a +0 trident (still there?) a throwing net (still there?) (72, 36, D) a staff of conjuration (72, 37, D) a +1 plate armour of fire resistance (72, 38, D) a tarantella corpse (73, 1, D) a staff of air (73, 17, D) a +0 great sword of pain (73, 20, D) a +0 mace of holy wrath a +0 robe the orc corpse of Blork the orc (73, 21, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (73, 26, D) the amulet "Kaqe" {Faith rElec rC- Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (73, 27, D) a +3 antimagic double sword (73, 30, D) a +0 trident (74, 1, D) a river rat corpse (skeletalised by now) (74, 29, D) 4 large rocks a cyclops corpse (75, 1, D) a phantom mirror