Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 9629302598574160010 21 runewalsh the Insei (level 2, 0/27 HPs) Began as an Octopode Transmuter on May 27, 2021. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:36 (60 turns). runewalsh the Insei (Octopode Transmuter) Turns: 60, Time: 00:00:36 Health: 0/27 AC: 1 Str: 9 XL: 2 Next: 87% Magic: 3/5 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 18 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . a - +6 ring of dexterity rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, appendages (expiring), very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Jewellery a - a +6 ring of dexterity (left tentacle) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.2 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Summon Small Mammal Summ 4% N/A 22% 1 Call Imp Summ 1% N/A 32% 2 Spider Form Tmut/Pois 2% N/A 41% 3 Call Canine Familiar Summ 1% N/A 54% 3 Summon Guardian Golem Hex/Summ 1% N/A 54% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Summon Ice Beast Ice/Summ 1% N/A 91% 4 Summon Lightning Spire Summ/Air 1% N/A 91% 4 Hydra Form Tmut 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Crazy Yiuf Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. A water elemental comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The human misses you. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The human barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The human hits you. You bludgeon the human! Your grab misses the human. You pierce the human. The human is heavily wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You barely miss the human. Your grab misses the human. The human is heavily wounded. Unknown command. You closely miss the human. You grab the human. You pierce the human! You squeeze the human! The human is almost dead. You constrict the human. You kill the human! Your Unarmed Combat skill gained 2 levels and is now at level 6! You have reached level 2! You barely miss the water elemental. Your tentacle spike misses the water elemental. You tentacle-slap the water elemental. The water elemental is lightly damaged. Your transformation is almost over. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. The water elemental hits you! You die... ▓▓▓ ▓▓▓▓ ▓▓▓ <.# +...♣. ♣.# ..# #....♣ ♣.# #'####....♣♣♣ ♣@# .....#....≈. ♣♣E# ....†#...≈≈♣♣ ♣.g# .....#..≈≈≈≈♣♣♣♣.'.E.... ####†#..≈≈≈≈g≈...#...### ....†#.≈≈≈≈≈≈....#.⌠.# .....#.≈≈≈≈≈.....# ..# .....#.≈≈≈.......# ### '#####...........# You could see a water elemental and Crazy Yiuf. Vanquished Creatures A human (D) An endoplasm (D) 3 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D | Reached skill level 4 in Unarmed Combat 39 | D | Noticed Crazy Yiuf 50 | D | Noticed a water elemental 59 | D | Reached skill level 6 in Unarmed Combat 59 | D | Reached XP level 2. HP: 12/18 MP: 3/5 60 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 6 | 6.2 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 11 Tentacles || 3 Constrict || 2 Kick || 2 Punch || 2 Cast: Beastly Appendage || 3 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 1 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 0 | 1 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 57 daAuts