Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 4779265097460105132 61 runewalsh the Insei (level 4, -15/42 HPs) Began as an Octopode Transmuter on May 27, 2021. Demolished by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:19 (124 turns). runewalsh the Insei (Octopode Transmuter) Turns: 124, Time: 00:01:20 Health: -15/42 AC: 1 Str: 9 XL: 4 Next: 7% Magic: 4/7 EV: 13 Int: 16 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: berserking, appendages, engulfed, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 28 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} b - 2 scrolls of identify {unknown} h - a scroll of torment {unknown} Potions c - a potion of resistance {unknown} d - 3 potions of flight e - 2 potions of magic m - 5 potions of mutation {!q} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.5 Unarmed Combat - Level 2.0 Spellcasting + Level 5.2 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 36% N/A 2% 1 s - Spider Form Tmut/Pois 4% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 18% N/A 3% 2 Ice Form Ice/Tmut 9% N/A 56% 4 Hydra Form Tmut 9% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. As you open the door, it creaks loudly! A jelly comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jelly quivers. A shadow comes into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The shadow misses you. You tentacle-slap the water elemental. Your squeeze misses the water elemental. The water elemental is lightly damaged. Unknown command. You bludgeon the water elemental! The water elemental is moderately damaged. The water elemental misses you. The shadow barely misses you. Unknown command. You closely miss the water elemental. You pierce the water elemental. The water elemental is heavily damaged. The water elemental hits you!! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The shadow slips into darkness. The shadow flickers and vanishes! You tentacle-slap the water elemental. The water elemental is heavily damaged. Unknown command. You bludgeon the water elemental! The water elemental is severely damaged. The shadow strikes at you from the darkness! * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓▓▓ # ##.# #####..# .#..#..# .#..#..###+#+###+## .##'#..#..........# .###...'.⌠.....E@.# ####...#...######W# ###....#.⌠.# .# ##.....# .# .# #......# # .# .#.....# .+ ###....# .# ▓▓▓▓▓▓ ▓▓ You could see a water elemental and a shadow. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D | Reached skill level 4 in Unarmed Combat 38 | D | Noticed Jessica 42 | D | Killed Jessica 43 | D | Reached skill level 5 in Unarmed Combat 43 | D | Reached XP level 2. HP: 12/18 MP: 3/5 43 | D | Reached XP level 3. HP: 15/23 MP: 3/6 47 | D | Learned a level 3 spell: Spider Form 76 | D | Reached skill level 6 in Unarmed Combat 91 | D | Reached skill level 5 in Transmutations 91 | D | Reached XP level 4. HP: 19/28 MP: 2/7 111 | D | Noticed a water elemental 118 | D | Noticed a shadow 124 | D | HP: 2/42 [something (12)] 124 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.5 Transmutations | 4 5 | 5.2 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 37 | 5 || 42 Constrict | 3 | || 3 Tentacles | 3 | || 3 Kick | 1 | 1 || 2 Cast: Beastly Appendage | 1 | 1 || 2 Spider Form | 2 | || 2 Use: Potion | 2 | 1 || 3 Scroll | | 1 || 1 Stab: Sleeping | 2 | || 2 Armor: Skin | 1 | || 1 Dodge: Dodged | 30 | 3 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 6 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 6 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 118 daAuts