Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 10240611433048132486 74 runewalsh the Insei (level 4, -1/31 HPs) Began as an Octopode Transmuter on May 28, 2021. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:21 (114 turns). runewalsh the Insei (Octopode Transmuter) Turns: 114, Time: 00:01:21 Health: -1/31 AC: 1 Str: 9 XL: 4 Next: 28% Magic: 7/7 EV: 13 Int: 16 God: Gold: 14 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, frail 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 14 gold pieces. Inventory: Scrolls a - 2 scrolls of identify {unknown} f - 3 scrolls of immolation {unknown} g - a scroll of blinking h - a scroll of holy word {unknown} i - a scroll of fear {unknown} Potions b - a potion of degeneration {unknown} c - 2 potions of curing e - 2 potions of magic j - a potion of attraction {unknown} Skills: - Level 5.2 Fighting - Level 2.0 Dodging - Level 5.9 Unarmed Combat - Level 2.0 Spellcasting + Level 2.9 Transmutations + Level 1.9 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 10% 2 Spider Form Tmut/Pois 3% N/A 34% 3 Ice Form Ice/Tmut 9% N/A 58% 4 Hydra Form Tmut 5% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are frail. (-10% HP) Message History One of your tentacles grows a vicious spike. You recover from your berserk rage. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. Your iridescent scales disappear. You feel agile. You feel less in control of your magic. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You regain control of your magic. You feel clumsy. x2; You feel agile. You feel frail. Okay, then. You open the door. A water elemental comes into view. Your transformation is almost over. There is an open door to the Ecumenical Temple here. You feel yourself speed up. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. You squeeze the water elemental. The water elemental is lightly damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. Your squeeze misses the water elemental. The water elemental is moderately damaged. Unknown command. You tentacle-slap the water elemental. You squeeze the water elemental. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You slip free of the water engulfing you. The water engulfing you falls away. There is an open door to the Ecumenical Temple here. You feel better. You tentacle-slap the water elemental. You tentacle-slap the water elemental, but do no damage. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##....)..#..#..# #.##.##...#.$#..###+#+### #.##.###).##'#..#........ .####.##†.###...@.⌠...... ###..##..####...#E..#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#......#+### ..###..##.#.....# ..# #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 2 endoplasms (D) 5 creatures vanquished. Vanquished Creatures (others) 4 plants (D) 4 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D | Noticed Jessica 38 | D | Killed Jessica 39 | D | Reached skill level 5 in Fighting 39 | D | Reached XP level 2. HP: 13/24 MP: 3/5 39 | D | Reached XP level 3. HP: 16/29 MP: 3/6 55 | D | Noticed Crazy Yiuf 66 | D | Killed Crazy Yiuf 67 | D | Reached skill level 5 in Unarmed Combat 73 | D | Reached skill level 1 in Ice Magic 73 | D | Reached XP level 4. HP: 11/35 MP: 7/7 101 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 103 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 103 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 103 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 104 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 104 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 104 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 104 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 104 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 105 | D | Noticed a water elemental 114 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 4 5 | 5.9 Fighting | 5 | 5.2 Ice Magic | 1 | 1.9 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 19 | 4 || 23 Kick | 4 | 1 || 5 Tentacles | 3 | 2 || 5 Constrict | 3 | || 3 Punch | 1 | 1 || 2 Cast: Beastly Appendage | 2 | 1 || 3 Use: Potion | 3 | 6 || 9 Stab: Sleeping | 1 | 1 || 2 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 114 | 114 | 0 | 0 | 6 | 1 | 114.0 | Dungeon | 114 | 114 | 0 | 0 | 6 | 1 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 114 daAuts