Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 7845505569747406302 50 runewalsh the Insei (level 3, -4/23 HPs) Began as an Octopode Transmuter on May 28, 2021. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:46 (79 turns). runewalsh the Insei (Octopode Transmuter) Turns: 79, Time: 00:00:47 Health: -4/23 AC: 1 Str: 9 XL: 3 Next: 79% Magic: 5/6 EV: 13 Int: 16 God: Gold: 0 SH: 4 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ++... Clarity + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, large bone plates 1, clarity, strong-willed 2, screaming 1, subdued magic 1, MP-powered wands a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls a - 2 scrolls of identify c - a scroll of fog {unknown} g - a scroll of blinking h - a scroll of torment {unknown} i - a scroll of immolation {unknown} Potions b - a potion of curing d - 3 potions of flight e - 2 potions of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 6.9 Unarmed Combat - Level 2.0 Spellcasting + Level 3.0 Transmutations + Level 2.1 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 7% 2 Spider Form Tmut/Pois 2% N/A 28% 3 Ice Form Ice/Tmut 7% N/A 52% 4 Hydra Form Tmut 4% N/A 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in large bone plates. (SH +4) You possess an exceptional clarity of mind. You are highly strong-willed. (Will++) You occasionally shout uncontrollably at your foes. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History You feel extremely strange. You feel more energetic. You feel the urge to shout. Large bone plates grow over parts of your tentacles. Your connection to magic feels subdued. You feel your magical essence link to the dungeon's wands. You feel yourself speed up. Okay, then. You see here 3 gold pieces. There is an open door here. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. As you open the door, it creaks loudly! A water elemental comes into view. You recover from your berserk rage. You tentacle-slap the water elemental. The water elemental is lightly damaged. You tentacle-slap the water elemental but do no damage. You pierce the water elemental, but do no damage. You squeeze the water elemental, but do no damage. The water elemental is lightly damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental but do no damage. Your tentacle spike misses the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is moderately damaged. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. Your transformation is almost over. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#$..#### ##.# * * ...#......#####..# ..##.......#..#..# , ##.##.##...#$$#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##†..##.....# .# #..##....#).....# # , #..###..##.#.....# _ #[. #..*####....# _ , ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ * * You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D | Reached skill level 4 in Unarmed Combat 33 | D | Noticed Crazy Yiuf 41 | D | Killed Crazy Yiuf 42 | D | Reached skill level 6 in Unarmed Combat 42 | D | Reached XP level 2. HP: 4/18 MP: 3/5 42 | D | Reached XP level 3. HP: 5/23 MP: 3/6 46 | D | HP: 1/34 [human (4)] 61 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 61 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 61 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 61 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 62 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 62 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 62 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 62 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 62 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 63 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 63 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 63 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 63 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 63 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 63 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 63 | D | Gained mutation: You are highly strong-willed. (Will++) | [potion of mutation] 64 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 64 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 64 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 64 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 64 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 72 | D | Noticed a water elemental 79 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 | 6.9 Transmutations | 3 | 3.0 Ice Magic | 2 | 2.1 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 22 Tentacles || 4 Constrict || 2 Punch || 1 Kick || 2 Cast: Beastly Appendage || 1 Use: Potion || 7 Stab: Sleeping || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 6 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 0 | 6 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 77 daAuts