runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 5, D) a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 fustibalus of freezing (61, 8, D) a +2 spear of venom (61, 16, D) a +0 club (61, 26, D) the +6 rapier "Lat Pana" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (62, 0, D) a +3 giant spiked club (62, 1, D) the +8 great mace "Epsyeclu" {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (62, 8, D) the +8 war axe "Keurit" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (62, 10, D) an iguana corpse (62, 17, D) the +6 spear of the Swamp {venom, rPois Int-5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from poison. It makes you more stealthy. (62, 20, D) a +0 trident (still there?) a +2 morningstar of protection (still there?) (62, 21, D) a +0 war axe (62, 26, D) a scroll of brand weapon (63, 16, D) a lightning rod (1/4) (63, 17, D) a +0 club (63, 21, D) a +0 glaive a +0 glaive a draconian corpse (63, 26, D) a staff of fire (63, 27, D) a staff of air (64, 16, D) a staff of fire (64, 17, D) a staff of fire (64, 21, D) a +0 battleaxe (still there?) a purple draconian corpse (still there?) (64, 27, D) the Tome of Heat and Creation Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Summon Mana Viper Hexes/Summoning 5 no c - Starburst Conjuration/Fire 6 no d - Shadow Creatures Summoning 6 no (65, 26, D) a +2 pair of boots of rampaging (67, 0, D) the +7 war axe "Ytaystej" {vamp, *Corrode rElec Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. It may corrode you when you take damage. (69, 0, D) a manual of Crossbows (70, 9, D) a +0 leather armour of positive energy (71, 8, D) the amulet of Muraac {Spirit +Blink rF- Dex+5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your dexterity (+5). It makes you vulnerable to fire. It lets you blink. (71, 16, D) a staff of conjuration (71, 26, D) the +9 hunting sling of Chagrin {vorpal, rC+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from cold. (71, 27, D) a lightning rod (1/4) (71, 28, D) a +0 flail (still there?) a +0 robe (still there?) (72, 9, D) a +5 shortbow of flaming (72, 10, D) a +2 hunting sling of freezing (72, 16, D) a +2 war axe of distortion (72, 26, D) a +0 dagger a +0 robe a +3 ring mail of willpower (72, 27, D) a +2 quarterstaff of chaos a +2 cloak the +1 pair of gloves of Daatsi {rElec Will+ Regen+} It insulates you from electricity. It increases your rate of health regeneration. It increases your willpower. the gnoll corpse of Crazy Yiuf (72, 28, D) a +0 scythe a +0 robe the human corpse of Sigmund (72, 30, D) a +0 short sword of venom a +0 leather armour (73, 17, D) a +0 whip of venom (still there?) a staff of fire (still there?) (73, 26, D) a staff of death (73, 27, D) a +3 scale mail of fire resistance (73, 28, D) a +0 dagger (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (75, 1, D) a +2 scale mail of cold resistance