runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 0, D) a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +2 vorpal hand axe (50, 37, D) a scroll of holy word (50, 39, D) a +0 robe (51, 37, D) 4 potions of haste (51, 39, D) a +0 robe (still there?) an amulet of faith (still there?) a spriggan corpse (still there?) (52, 37, D) a +0 pair of gloves of strength (53, 37, D) a piece from Xom's chessboard (15/15) (59, 37, D) a ring of poison resistance (60, 36, D) the +6 dagger of the Shark {speed, *Corrode Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It may corrode you when you take damage. (60, 37, D) a +6 flail of holy wrath (61, 8, D) a +0 dagger 2 boomerangs an orc corpse (61, 16, D) a +1 dagger of venom (61, 36, D) a ring of ice (61, 37, D) a staff of cold (62, 2, D) a necrophage corpse (skeletalised by now) (62, 8, D) a +0 whip (still there?) a +4 rapier of venom (still there?) (62, 9, D) a +0 flail an orc corpse (62, 16, D) a +0 short sword a +0 shortbow 15 arrows a +0 leather armour the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. an elf corpse (62, 17, D) a +0 long sword (still there?) a staff of death (still there?) (62, 36, D) the +7 spear of Ofroh {protect, rElec rN+ Will+ Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It increases your willpower. (62, 37, D) a tin of tremorstones (2/2) (62, 38, D) a +0 glaive (63, 0, D) a +0 vorpal halberd (63, 8, D) a +0 mace (still there?) a +0 ring mail (still there?) a staff of death (still there?) an orc corpse (still there?) (63, 16, D) a +0 dagger (still there?) a +0 shortbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) a +0 spectral giant club (still there?) an elf corpse (still there?) (63, 17, D) a +0 short sword a +4 vorpal bardiche (63, 18, D) a +0 short sword an elf corpse (63, 26, D) a +2 robe of cold resistance (63, 36, D) an amulet of regeneration (63, 37, D) a +3 chain mail of willpower (64, 16, D) a +0 long sword (still there?) a +0 ring mail (still there?) an amulet of reflection (still there?) (64, 17, D) a +0 scimitar of pain (64, 18, D) a +0 mace (still there?) an orc corpse (still there?) (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) a condenser vane (64, 30, D) a hell hound corpse (65, 26, D) a +1 long sword of flaming (67, 1, D) a ball python corpse (skeletalised by now) (68, 1, D) a ball python corpse (skeletalised by now) (69, 0, D) a +1 mace of draining (69, 36, D) a tin of tremorstones (2/2) (69, 37, D) a +0 shortbow (still there?) 18 arrows (still there?) a +0 scale mail (still there?) a scroll of brand weapon (still there?) (70, 8, D) a +6 rapier of protection (70, 26, D) a +0 shortbow (still there?) a +0 scimitar (still there?) 20 arrows (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (70, 37, D) a +2 flail of venom (still there?) a condenser vane (still there?) (70, 38, D) a +3 long sword (71, 8, D) a scroll of brand weapon (still there?) a rime drake corpse (skeletalised by now) (still there?) (71, 11, D) +0 steam dragon scales a swamp drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (71, 16, D) a lightning rod (4/4) (71, 17, D) 2 large rocks a cyclops corpse (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) a +0 long sword an elf corpse (71, 28, D) a +0 short sword a +0 leather armour an elf corpse (71, 36, D) a +0 short sword (71, 38, D) a +0 rapier (71, 39, D) a +0 vampiric scimitar a +3 ring mail of fire resistance (72, 8, D) a +2 vorpal great sword (72, 9, D) a +5 vorpal executioner's axe (72, 16, D) the +7 battleaxe "Dujijuefo" {pain, Contam rElec rC+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (72, 17, D) a box of beasts (72, 18, D) a wind drake corpse a wind drake corpse (72, 20, D) a +0 trident (72, 26, D) a +4 scale mail of fire resistance (72, 27, D) a +0 rapier (still there?) a +0 cloak of willpower (still there?) (72, 37, D) a +0 longbow (still there?) 19 arrows (still there?) a +4 mace of protection (still there?) (72, 38, D) a +0 short sword (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (73, 1, D) a staff of death (73, 16, D) a +0 shortbow (still there?) 25 arrows (still there?) the +3 battleaxe "Trog's Outrage" {vorpal, Drain Str+3 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It drains your maximum health when unequipped. It makes you more stealthy. a centaur corpse (still there?) (73, 17, D) a +2 plate armour of willpower (73, 27, D) a +3 whip of venom (75, 1, D) a staff of poison