runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) the ring of Itoaf {+Blink Will+ rCorr Int-4 Stlth+} [ring of willpower] It affects your intelligence (-4). It lets you blink. It protects you from acid and corrosion. It increases your willpower. It makes you more stealthy. (36, 0, D) a +2 robe of positive energy (36, 1, D) a +2 falchion of holy wrath (37, 0, D) a +0 triple sword of holy wrath (37, 1, D) a phial of floods (38, 0, D) a staff of fire (38, 1, D) the ring of the Slicing Ancients {Ice Will+ Str-5 Int+4} [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It increases your willpower. (39, 0, D) the +1 leather armour "Xepnigh" {rN+ Dex+7} It affects your dexterity (+7). It protects you from negative energy. (39, 1, D) a +3 scimitar of freezing (39, 2, D) a +0 trident (still there?) a +0 robe (still there?) (40, 0, D) +1 ice dragon scales (40, 1, D) a phantom mirror (40, 2, D) a +4 dagger (still there?) a +0 robe (still there?) (41, 0, D) a staff of cold (41, 1, D) a +1 robe of positive energy (41, 6, D) a +4 vorpal demon trident (still there?) a +0 plate armour (still there?) (42, 0, D) a staff of air (42, 1, D) a +1 war axe of venom (49, 0, D) a staff of air (49, 1, D) the +8 chain mail of Ulymufo {Dex+6 Stlth+} It affects your dexterity (+6). It makes you more stealthy. (49, 12, D) a staff of poison (49, 24, D) a +0 dire flail (49, 37, D) a lightning rod (4/4) (49, 38, D) a water moccasin corpse (50, 0, D) a +2 vorpal hand axe (50, 1, D) a +6 ring of dexterity (50, 12, D) a +6 ring of dexterity (50, 13, D) the +10 Black Knight's barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (50, 24, D) a +0 long sword (50, 25, D) a +1 vampiric morningstar (50, 31, D) a +0 war axe of electrocution (still there?) a +0 plate armour (still there?) a human corpse (still there?) (50, 36, D) the +3 chain mail of Myure {rPois} It protects you from poison. (50, 37, D) a +0 spectral quarterstaff (50, 38, D) a yak corpse (51, 1, D) a +0 shortbow of freezing (51, 2, D) a +2 falchion of freezing a +0 robe (51, 13, D) a staff of poison (51, 15, D) a +0 trident (51, 24, D) a +4 ring mail of fire resistance (51, 25, D) a +1 plate armour of poison resistance (51, 27, D) a +0 arbalest (still there?) 17 bolts (still there?) (51, 31, D) a +4 vampiric whip (still there?) a +0 chain mail (still there?) (51, 35, D) an amulet of the acrobat (51, 37, D) a komodo dragon corpse (51, 39, D) a yak corpse (52, 0, D) the +7 short sword of Bodily Harmony {flame, *Corrode rC+++ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It renders you almost immune to cold. It may corrode you when you take damage. It makes you more stealthy. (52, 4, D) a +1 great sword a +0 plate armour (52, 12, D) a scroll of brand weapon (52, 13, D) an amulet of the acrobat (52, 23, D) an amulet of faith (52, 24, D) a +1 scimitar of holy wrath (52, 25, D) a scarf of resistance (52, 28, D) a +0 great sword (still there?) a +0 chain mail (still there?) (52, 31, D) a +2 dire flail (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 32, D) a +0 great sword (still there?) a +0 plate armour (still there?) (52, 36, D) a +0 flail a +0 animal skin a spriggan corpse (52, 37, D) a ring of positive energy (52, 39, D) the +5 trident of Fiupsua {holy, rF+ rCorr Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from fire. It protects you from acid and corrosion. a +0 animal skin a spriggan corpse (53, 0, D) a box of beasts (53, 1, D) a +0 robe (still there?) a staff of poison (still there?) (53, 2, D) a +0 robe (53, 12, D) a +4 halberd of freezing a +0 robe a +1 spectral lajatang (53, 13, D) a staff of death (53, 24, D) a box of beasts (53, 30, D) a +1 war axe (still there?) a +0 chain mail (still there?) a +0 bardiche (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (53, 36, D) a +0 rapier (53, 37, D) a +4 ring mail of poison resistance (54, 0, D) a +2 ring mail of willpower (54, 1, D) a +4 scimitar (still there?) a +0 robe (still there?) the +2 leather armour of the Tundras {-Cast rCorr Dex+4 Slay+5} (still there?) It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It prevents spellcasting. It protects you from acid and corrosion. (54, 12, D) the +9 flail of Context {venom, rN+ rCorr Str+3 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-4). It protects you from negative energy. It protects you from acid and corrosion. (54, 13, D) a +2 leather armour of fire resistance (54, 14, D) a +2 hand axe (still there?) a +0 robe (still there?) (54, 24, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (54, 25, D) the +7 war axe "Rolulul" {drain, Fly rF- Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It makes you vulnerable to fire. It grants you flight. (54, 30, D) 4 large rocks (still there?) a stone giant corpse (still there?) (54, 31, D) a +1 broad axe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (54, 36, D) an amulet of the acrobat (55, 0, D) a staff of air (55, 1, D) +2 acid dragon scales (55, 12, D) a +2 troll leather armour (55, 24, D) a +3 plate armour of cold resistance (59, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (60, 36, D) a staff of earth (60, 37, D) a staff of cold (61, 1, D) a +0 morningstar (still there?) a +0 arbalest (still there?) 12 bolts (still there?) a +0 scale mail (still there?) (61, 8, D) a +2 flail of protection (61, 16, D) a +2 robe of fire resistance (61, 26, D) a tin of tremorstones (2/2) (61, 27, D) a +0 battleaxe (still there?) a naga corpse (still there?) (61, 36, D) a staff of air (61, 37, D) a scroll of brand weapon (61, 43, D) a hell hound corpse (62, 0, D) a +0 chain mail of positive energy (62, 1, D) a +0 arbalest 15 bolts the +4 broad axe "Jelal" {vorpal, *Noise rElec rPois Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It may make noises in combat. a yaktaur corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe (62, 4, D) a +0 great mace a +0 ring mail (62, 8, D) a +2 hand axe of flaming (62, 9, D) a scroll of brand weapon (62, 26, D) a water moccasin corpse (62, 27, D) a staff of death (62, 36, D) a +1 hand axe of flaming (62, 37, D) a +0 scythe of venom (62, 41, D) a +2 scythe of freezing (63, 0, D) a staff of cold (63, 16, D) a ring of poison resistance (63, 17, D) a +1 dire flail of protection (63, 18, D) the +6 scale mail of the Pit {Str+2} It affects your strength (+2). (63, 26, D) a +0 scimitar a +0 vorpal battleaxe a naga corpse (63, 27, D) an adder corpse (63, 29, D) an adder corpse (63, 36, D) a +4 plate armour of cold resistance (63, 37, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 17, D) a lightning rod (4/4) (64, 26, D) a book of Party Tricks (64, 42, D) a +5 scythe of protection (65, 26, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} It protects you from fire. It protects you from cold. It protects you from poison. It increases your willpower. (67, 0, D) a +0 halberd a +2 vorpal great sword a naga corpse (skeletalised by now) (67, 1, D) a ball python corpse (skeletalised by now) (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +4 ring mail of willpower (69, 36, D) the +7 halberd of Tuor {flame, rCorr Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from acid and corrosion. (70, 9, D) a staff of cold (70, 37, D) a +0 short sword (still there?) a +0 robe (still there?) a staff of cold (still there?) a naga corpse (still there?) (71, 8, D) the +6 spear of the Abyss {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (71, 10, D) a +6 ring of strength (71, 16, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It grants you flight. It may make noises in combat. (71, 17, D) a box of beasts (71, 18, D) a wolf corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (71, 26, D) the +6 arbalest "Damnation" {damnation} (71, 27, D) an amulet of guardian spirit (71, 36, D) a book of Flames (71, 37, D) a +0 halberd (still there?) a staff of cold (still there?) (72, 8, D) a +1 hand crossbow of freezing (72, 16, D) the amulet of Ovocatra {Acrobat Dex+6} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your dexterity (+6). (72, 17, D) a +0 battleaxe of electrocution (72, 18, D) a +0 spear a +0 spear a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 27, D) the +7 halberd of Objectivity {flame, Int+5 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (+5). (72, 36, D) a +0 long sword a +0 robe a box of beasts (72, 37, D) a +0 club (72, 38, D) a water moccasin corpse (73, 1, D) the +4 demon blade of Okawaru's Grace {flame, rElec Dex+6 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It insulates you from electricity. It makes you more stealthy. (73, 17, D) a staff of air (73, 26, D) a +6 spear of venom (73, 27, D) the +5 short sword "Osmocs" {vorpal, Fly rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It grants you flight. (73, 37, D) a +2 leather armour of willpower (74, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (74, 3, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (74, 29, D) a hell hound corpse