Dungeon Sprint DCSS version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 3678950844685807136 24 runewalsh the Insei (level 3, -14/23 HPs) Began as an Octopode Transmuter on June 1, 2021. Demolished by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:45 (87 turns). runewalsh the Insei (Octopode Transmuter) Turns: 87, Time: 00:00:46 Health: -14/23 AC: 1 Str: 9 XL: 3 Next: 2% Magic: 5/6 EV: 13 Int: 16 God: Gold: 29 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Rnd*Rage + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), unable to read A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, berserk 1, inability to read while threatened, MP-powered wands a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 29 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - 2 scrolls of holy word {unknown} g - a scroll of blinking Potions c - 2 potions of heal wounds e - 2 potions of magic f - 3 potions of berserk rage y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.4 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Hydra Form Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You tend to lose your temper in combat. You sometimes lose the ability to read scrolls when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History Really quaff m - 4 potions of mutation {!q}? You feel extremely strange. You feel agile. Your tentacle spike disappears. You feel less in control of your magic. You regain control of your magic. Really quaff m - 3 potions of mutation {!q}? You feel extremely strange. You feel robust. You feel less energetic. You feel resistant to poisons. You feel a strange attunement to the structure of the dungeons. You feel less in control of your magic. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You feel less resistant to poisons. You regain control of your magic. You feel more energetic. You feel frail. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You feel robust. You feel slightly disoriented. You lose the ability to read scrolls when threatened. You feel a little pissed off. You feel your magical essence link to the dungeon's wands. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. You tentacle-slap the water elemental but do no damage. You squeeze the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You bludgeon the water elemental! Your tentacle spike misses the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water elemental. The water elemental is heavily damaged. The water elemental hits you!! You feel threatened and lose the ability to read scrolls! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#$..#### ##.#* * ...#......#####..# ..##.......#..#..# ,* ##.##.##...#..#..#*#+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# , ##..##....#......# *# * #..###..##.#.....#, #..# #.. ####....#_ ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ ≈ ≈ , You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D | Reached skill level 4 in Unarmed Combat 60 | D | Reached skill level 6 in Unarmed Combat 60 | D | Reached XP level 2. HP: 1/18 MP: 3/5 60 | D | Reached XP level 3. HP: 2/23 MP: 3/6 75 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 75 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 75 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 76 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 76 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 76 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 76 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 77 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 77 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 77 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 77 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 77 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 78 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 78 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 78 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 78 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 79 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 79 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 79 | D | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 79 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 79 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 83 | D | Noticed a water elemental 87 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 6 | 6.4 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 18 Kick || 6 Tentacles || 6 Constrict || 3 Cast: Beastly Appendage || 5 Use: Potion || 7 Stab: Sleeping || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 6 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 6 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts