Dungeon Sprint DCSS version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 13362806525315276097 81 runewalsh the Martial Artist (level 4, -4/42 HPs) Began as an Octopode Transmuter on June 4, 2021. Slain by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:27 (49 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 49, Time: 00:00:28 Health: -4/42 AC: 1 Str: 9 XL: 4 Next: 42% Magic: 3/7 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: berserking, appendages, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions c - a potion of heal wounds e - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.9 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations + Level 0.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Hydra Form Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental moves out of view. The scorpion barely misses you. You feel better. The scorpion closely misses you. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The scorpion stings you. * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion closely misses you. You barely miss the scorpion. You grab the scorpion. You pierce the scorpion! The scorpion is severely wounded. You constrict the scorpion. The scorpion closely misses you. Unknown command. You tentacle-slap the scorpion. You squeeze the scorpion. You kill the scorpion! Your Unarmed Combat skill gained 4 levels and is now at level 8! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You barely miss the human. You grab the human. You tentacle-slap the human! You squeeze the human! The human is severely wounded. You constrict the human, but do no damage. Unknown command. You bludgeon the human! You squeeze the human. You kill the human! Unknown command. You bludgeon the water elemental! You squeeze the water elemental. The water elemental is moderately damaged. You bludgeon the water elemental! You pierce the water elemental. The water elemental is almost destroyed. The water elemental hits you!! You die... ▓▓▓ ▓▓▓ <.# +...♣.♣ ♣.# ..# #...... ♣@# #'####.....♣♣ ♣♣E# .†...#....≈.♣♣♣..# ....†#...≈≈♣♣♣.♣.# ....(#..≈≈≈≈♣♣...'.⌠.... ####'#..≈≈≈≈≈≈...#...### )...†#.≈≈≈≈≈≈....#.⌠.# .....#.≈≈≈≈≈.....# ..# .....#.≈≈≈.......# ### You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 26 | D | Noticed a scorpion 37 | D | Noticed a water elemental 45 | D | Killed a scorpion 46 | D | Reached skill level 8 in Unarmed Combat 46 | D | Reached XP level 2. HP: 9/18 MP: 3/5 46 | D | Reached XP level 3. HP: 12/23 MP: 3/6 46 | D | Reached XP level 4. HP: 15/28 MP: 3/7 49 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 8 | 8.9 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | 4 || 10 Tentacles | 2 | 3 || 5 Constrict | 2 | 1 || 3 Kick | 1 | 1 || 2 Punch | | 1 || 1 Cast: Beastly Appendage | 1 | || 1 Use: Potion | 2 | || 2 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 1 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 1 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 46 daAuts