Dungeon Sprint DCSS version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 6898445249173068846 83 runewalsh the Martial Artist (level 4, -13/45 HPs) Began as an Octopode Transmuter on June 4, 2021. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:04 (102 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 102, Time: 00:01:05 Health: -13/45 AC: 1 Str: 9 XL: 4 Next: 44% Magic: 5/7 EV: 13 Int: 16 God: Gold: 28 SH: 5 Dex: 10 Spells: 6/7 levels left rFire + . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect + R - amulet of reflection rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: berserking, appendages, engulfed, attractive, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clumsy 1, fire resistance 1, robust 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 28 gold pieces. Inventory: Jewellery R - an amulet of reflection (around mantle) Scrolls a - 3 scrolls of identify b - a scroll of holy word {unknown} h - a scroll of torment {unknown} Potions c - a potion of attraction d - 4 potions of flight e - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.3 Unarmed Combat - Level 2.0 Spellcasting + Level 2.9 Transmutations + Level 1.9 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 10% 2 Spider Form Tmut/Pois 3% N/A 34% 3 Ice Form Ice/Tmut 9% N/A 58% 4 Hydra Form Tmut 5% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are clumsy. (Dex -2) Your flesh is heat resistant. (rF+) You are robust. (+10% HP) Message History You feel less energetic. Your regeneration stops near monsters. You feel less energetic. Iridescent scales grow over part of your body. Your thoughts seem clearer. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You begin to regenerate regardless of the presence of monsters. You feel more energetic. Your regeneration stops near monsters. You feel clumsy. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You begin to regenerate regardless of the presence of monsters. Your iridescent scales disappear. You feel robust. Your thinking seems confused. You feel resistant to heat. Okay, then. You see here 15 gold pieces. You now have 28 gold pieces (gained 15). There is an open door here. It was a potion of attraction. You feel attractive to monsters. Okay, then. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. The water elemental is pulled toward you! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The water elemental is pulled toward you! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You closely miss the water elemental. You pierce the water elemental. The water elemental is moderately damaged. The water elemental hits you! You die... ▓▓▓▓ ▓▓▓ ...#### ##.# ......#####..# .......#..#..# #.##..†#..#..###+#+###+# #.###..##'#..#.E@....... ##.##..###...'.⌠........ ..##..####...#...######+ ..##..###....#.⌠.# .##.†.##.....#...# ##....#......#+### ##..##.#.††..# #.. ####....# ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 53 | D | Noticed a scorpion 63 | D | Killed a scorpion 64 | D | Reached skill level 8 in Unarmed Combat 64 | D | Reached XP level 2. HP: 18/18 MP: 3/5 64 | D | Reached XP level 3. HP: 23/23 MP: 3/6 64 | D | Reached XP level 4. HP: 28/28 MP: 3/7 71 | D | Reached skill level 1 in Ice Magic 85 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 85 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 85 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 86 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 86 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 86 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 86 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 87 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 87 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 87 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 87 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 88 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 88 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 88 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 88 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 88 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 88 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 88 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 89 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 89 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 89 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 89 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 90 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 90 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 90 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 90 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 90 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 99 | D | Noticed a water elemental 101 | D | HP: 2/45 [water elemental (7)] 102 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 8 | 8.3 Ice Magic | 1 | 1.9 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 8 || 22 Kick | 4 | 2 || 6 Tentacles | 3 | 2 || 5 Constrict | 3 | 1 || 4 Cast: Beastly Appendage | 3 | 1 || 4 Use: Potion | 2 | 8 || 10 Scroll | | 1 || 1 Stab: Sleeping | 3 | || 3 Armor: Skin | 1 | || 1 Dodge: Dodged | 9 | 1 || 10 Block: Other | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 6 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 6 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 99 daAuts