runewalsh the Dungeon (0, 51, D) a +0 robe of cold resistance (0, 52, D) a book of Clouds (0, 60, D) a ring of positive energy a ring of protection from fire (1, 33, D) a scroll of brand weapon (1, 34, D) a +3 fustibalus of flaming (1, 41, D) 4 scrolls of enchant armour (1, 50, D) a book of Cantrips (1, 51, D) a +0 dire flail (1, 52, D) a +0 mace (2, 14, D) a piece from Xom's chessboard (15/15) (2, 15, D) a book of Necromancy (2, 16, D) the +11 dagger of the Realm of Zot {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (2, 32, D) a +1 long sword of protection (2, 33, D) an amulet of faith (2, 34, D) a +4 ring of protection a +4 ring of slaying (2, 50, D) a book of Flames (2, 51, D) a +3 ring mail of fire resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +4 scimitar of flaming (3, 15, D) a lightning rod (4/4) (3, 16, D) a staff of air (3, 33, D) a book of Burglary (3, 34, D) a lightning rod (4/4) (3, 51, D) a +0 short sword a +0 cloak 2 scrolls of brand weapon a purple draconian corpse (skeletalised by now) (3, 52, D) a +1 buckler of fire resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 scale mail of fire resistance (4, 15, D) a book of Party Tricks (4, 16, D) the +8 flail of Eternity {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (4, 32, D) a +2 morningstar of venom (4, 33, D) a scroll of brand weapon (4, 34, D) a staff of cold (4, 50, D) a +2 chain mail of willpower (4, 51, D) a +0 mace a +0 long sword a +0 cloak a Young Poisoner's Handbook a white draconian corpse (skeletalised by now) (4, 52, D) a +0 short sword a +0 cloak a +0 long sword a +0 cloak a +1 short sword of venom a white draconian corpse (skeletalised by now) (4, 53, D) a +4 vorpal halberd a +0 dagger a +0 cloak an amulet of guardian spirit a +0 morningstar a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (4, 55, D) the +1 rapier "Maykaoj" {drain, Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you see invisible. a yellow draconian corpse (skeletalised by now) (5, 14, D) a box of beasts (5, 15, D) 5 throwing nets an amulet of the acrobat (5, 16, D) a phial of floods (5, 18, D) 2 large rocks of chaos a +0 quarterstaff a +0 hunting sling 18 sling bullets a +0 ring mail (5, 32, D) a +4 plate armour of fire resistance (5, 33, D) a +0 pair of boots of flying (5, 34, D) a +1 short sword of draining (5, 50, D) a staff of air (5, 51, D) a +0 glaive a piece from Xom's chessboard (15/15) (5, 52, D) a +0 war axe a +0 short sword a staff of poison a black draconian corpse (skeletalised by now) (5, 53, D) a +0 long sword a +0 trident a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (5, 54, D) a +0 war axe a ring of positive energy (6, 14, D) a book of Necromancy (6, 15, D) a phantom mirror (6, 16, D) a potion of degeneration (6, 32, D) a piece from Xom's chessboard (15/15) (6, 33, D) a lightning rod (4/4) (6, 34, D) a ring of wizardry (6, 50, D) a lightning rod (4/4) (6, 51, D) a +0 rapier a +0 cloak a staff of poison a black draconian corpse (skeletalised by now) (6, 52, D) an amulet of the acrobat (7, -1, D) a ring of flight (7, 14, D) a +2 rapier of speed (7, 15, D) a +1 flail of draining a +0 ring mail a staff of fire (7, 16, D) the ring "Kuvvahint" {Fly rPois rC+ SInv} [ring of flight] It protects you from cold. It protects you from poison. It lets you see invisible. It grants you flight. (7, 18, D) the horn of Geryon (7, 29, D) the ring "Sodgh" {rPois Will++} [ring of poison resistance] It protects you from poison. It greatly increases your willpower. the ring of Demons {Will+ Int+2} [ring of willpower] It affects your intelligence (+2). It increases your willpower. the ring of the Unstoppable People {Ice rElec Will- Int+4 Dex+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It decreases your willpower. a +6 ring of dexterity (7, 32, D) the +2 helmet of Panentheism {rPois} It protects you from poison. (7, 33, D) the +1 ring mail of the Vestibule of Hell {Will+} It increases your willpower. (7, 50, D) a condenser vane (7, 51, D) a +0 cloak a staff of conjuration a black draconian corpse (skeletalised by now) (7, 52, D) a staff of cold (7, 53, D) a +0 trident (7, 54, D) a +0 mace (7, 56, D) a +0 long sword (8, 15, D) a +2 great sword of holy wrath a +1 robe of fire resistance a +0 dagger of draining a +0 leather armour (8, 16, D) a +4 glaive of flaming a +0 plate armour (8, 17, D) a +3 vorpal great mace a +1 chain mail of poison resistance (8, 32, D) the amulet "Quedaaj" {Acrobat Contam rC+ SInv} [amulet of the acrobat] It increases your evasion while moving and waiting. It protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (8, 33, D) a +1 spectral giant spiked club (8, 34, D) a +0 robe of the Archmagi (8, 51, D) a +1 cloak (8, 52, D) a +0 whip a +0 cloak the +2 robe of Ashenzari's Wrath {rElec rF+ Will+} It protects you from fire. It insulates you from electricity. It increases your willpower. a black draconian corpse (skeletalised by now) (8, 54, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (9, 14, D) a lightning rod (4/4) (9, 15, D) a +0 war axe a +0 robe a +0 vorpal hand crossbow (9, 16, D) a +0 vampiric great sword (9, 32, D) the +9 morningstar "Jadann" {vorpal, Will+} It inflicts extra damage upon your enemies. It increases your willpower. (9, 33, D) the Almanac of Burning Poisoning Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Bolt of Magma Conjuration/Fire/Earth 5 yes e - Fireball Conjuration/Fire 5 yes (9, 34, D) a phantom mirror (9, 51, D) a +0 halberd the amulet of Creativity {Faith Fly} [amulet of faith] It allows you to gain divine favour quickly. It grants you flight. a +0 flail a +2 vorpal hand axe (9, 52, D) a +0 hand axe an amulet of the acrobat a +0 short sword a +0 pair of gloves of stealth (9, 54, D) a +1 dire flail of venom a white draconian corpse (skeletalised by now) (9, 55, D) a +0 hand axe a +0 halberd (9, 56, D) a +0 hand axe (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 15, D) the Guide on Poisonous Companions Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Sting Transmutation/Poison 1 yes c - Call Canine Familiar Summoning 3 yes d - Animate Armour Summoning/Earth 4 yes e - Summon Lightning Spire Summoning/Air 4 yes f - Spellforged Servitor Conjuration/Summoning 7 yes (10, 16, D) a +0 giant club a +0 robe a phantom mirror (10, 32, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It increases your willpower. (10, 33, D) a book of Fire (10, 34, D) a scroll of brand weapon (10, 51, D) a +0 cloak the +1 ring mail of Music {Rampage Str+2 Stlth+} It affects your strength (+2). It bestows one free step when moving towards enemies. It makes you more stealthy. a purple draconian corpse (skeletalised by now) (10, 52, D) a +0 halberd a staff of conjuration a black draconian corpse (skeletalised by now) (10, 54, D) a +0 war axe a yellow draconian corpse (skeletalised by now) (10, 55, D) a +0 long sword a +0 cloak a yellow draconian corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +2 demon whip of flaming +1 storm dragon scales (11, 16, D) a +3 great mace of protection a +6 fustibalus of freezing a +0 ring mail a ring of positive energy (11, 17, D) a +1 battleaxe of freezing a +0 scale mail (11, 20, D) a +4 executioner's axe of pain (11, 32, D) an amulet of guardian spirit (11, 34, D) a ring of flight (11, 50, D) a lightning rod (4/4) (11, 51, D) the ring "Fick" {Fly Str+2} [ring of flight] It affects your strength (+2). It grants you flight. (11, 52, D) a +0 trident a book of Conjurations (11, 53, D) a +0 trident (11, 54, D) a +0 halberd a +0 great mace of protection a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (11, 55, D) a +0 halberd a red draconian corpse (skeletalised by now) (12, 16, D) the +8 rapier of Conversion {flame, *Rage Fly Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It grants you flight. It may make you go berserk in combat. It increases your willpower. (12, 18, D) a +0 troll leather armour {Purgy} a +4 quick blade a +1 hunting sling of flaming the +6 faerie dragon scales {Harm rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. It increases damage dealt and taken. a +2 buckler of fire resistance (12, 20, D) a +3 eveningstar of freezing a +1 chain mail of positive energy (12, 32, D) a +2 leather armour of fire resistance (12, 33, D) a phantom mirror (12, 34, D) a +4 ring of evasion (12, 50, D) a +0 mace (12, 52, D) a +0 great sword of holy wrath (12, 54, D) a +0 flail (13, 17, D) a ring of wizardry a +5 eveningstar of pain a +1 plate armour of fire resistance a +0 tower shield (13, 33, D) +2 ice dragon scales (13, 34, D) a box of beasts (13, 50, D) a +0 trident (13, 51, D) a +0 mace a staff of fire a purple draconian corpse (skeletalised by now) (13, 52, D) a +0 glaive (13, 53, D) the +9 halberd of Cheese {antimagic, rC+ rN+ Int-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. It lets you see invisible. a white draconian corpse (skeletalised by now) (13, 54, D) a +0 long sword a red draconian corpse (skeletalised by now) (14, 50, D) a +0 battleaxe (14, 51, D) a tin of tremorstones (2/2) (14, 52, D) a staff of poison (18, 48, D) a ring of wizardry (18, 49, D) a staff of earth (18, 50, D) a +2 leather armour of fire resistance (19, 0, D) a piece from Xom's chessboard (15/15) (19, 1, D) a staff of death (19, 16, D) a +4 quarterstaff of speed (19, 17, D) a +2 vorpal arbalest (19, 32, D) a +6 ring of strength (19, 48, D) a condenser vane (19, 49, D) a +6 war axe of electrocution (19, 50, D) a tin of tremorstones (2/2) (20, 0, D) a +2 spectral quarterstaff (20, 1, D) the +0 scale mail of Death Resistance {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. (20, 16, D) a phantom mirror (20, 32, D) a +2 rapier of draining (20, 33, D) +0 steam dragon scales (20, 48, D) a +4 vorpal flail (20, 49, D) a scroll of brand weapon (21, 0, D) a +3 chain mail of fire resistance (21, 16, D) a box of beasts (21, 17, D) a +1 scimitar of holy wrath (21, 32, D) a +1 helmet of see invisible (21, 33, D) a piece from Xom's chessboard (15/15) (21, 34, D) +0 shadow dragon scales a book of Unlife (21, 48, D) a +7 flail of protection (21, 49, D) a phantom mirror (21, 50, D) a Fen Folio (22, 0, D) a +4 chain mail of cold resistance (22, 16, D) a +2 mace of draining (22, 32, D) the +12 dagger of the Nine Heavens {drain, rN+ Will- Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It protects you from negative energy. It decreases your willpower. (22, 33, D) +0 ice dragon scales the +4 short sword "Cutik" {vorpal, rF- Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It makes you vulnerable to fire. (22, 34, D) a box of beasts (22, 48, D) a ring of resist corrosion (22, 49, D) a +0 trident (22, 50, D) a condenser vane (23, 0, D) a phial of floods (23, 16, D) a +1 whip of electrocution (23, 17, D) a phial of floods (23, 32, D) a scroll of brand weapon (23, 33, D) an amulet of faith (unseen) (23, 34, D) +0 acid dragon scales a +3 rapier of freezing (23, 48, D) a +5 short sword of venom (23, 49, D) a phantom mirror (23, 50, D) a +3 chain mail of cold resistance (24, 0, D) a +2 ring mail of positive energy (24, 1, D) a +3 broad axe of flaming (24, 17, D) a +2 morningstar of freezing (24, 18, D) a +2 vorpal flail (24, 32, D) a ring of resist corrosion (24, 33, D) a tin of tremorstones (2/2) (unseen) (24, 34, D) +0 shadow dragon scales (24, 48, D) a +2 antimagic spear a +0 short sword of speed (24, 49, D) a +2 vampiric lajatang (25, 0, D) a +3 leather armour of fire resistance (25, 1, D) a staff of fire (25, 16, D) the +6 hunting sling "Huytoe Urhyr" {flame, rPois Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. (25, 17, D) a +1 plate armour of positive energy (25, 18, D) a +6 ring of intelligence (25, 32, D) a +4 ring of evasion (25, 33, D) a +3 ring mail of positive energy (25, 34, D) a ring of ice (25, 35, D) +0 fire dragon scales (25, 38, D) +0 gold dragon scales (25, 49, D) a +1 scale mail of poison resistance (25, 50, D) a staff of conjuration (26, 0, D) a condenser vane (26, 1, D) a staff of fire (26, 17, D) the Collected Works on Dislocation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Gell's Gravitas Translocation 3 yes c - Manifold Assault Translocation 5 yes (26, 32, D) a +6 ring of intelligence (26, 33, D) a book of Necromancy (26, 48, D) a book of Maledictions (26, 49, D) a +6 ring of strength (26, 50, D) a ring of protection from cold (27, 0, D) a +2 robe of resistance (27, 1, D) the +6 scimitar of Sufficient Judgement {vorpal, Will+ Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It increases your willpower. (27, 16, D) a staff of poison (27, 17, D) 4 scrolls of enchant weapon (27, 32, D) a +0 mace of protection (27, 33, D) +0 steam dragon scales a +3 ring mail of fire resistance (27, 34, D) +0 acid dragon scales a +0 leather armour of poison resistance (27, 49, D) a book of Death (27, 50, D) the +12 halberd of the Desert {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (28, 0, D) a staff of death (28, 1, D) a book of Death (28, 16, D) a staff of conjuration (28, 17, D) a staff of conjuration (28, 32, D) a +2 leather armour of poison resistance (28, 33, D) a book of Alchemy (28, 48, D) a staff of death (28, 49, D) a +3 war axe of holy wrath (28, 50, D) an amulet of magic regeneration a +1 shortbow of flaming a necrophage corpse (skeletalised by now) (29, 0, D) a box of beasts (29, 1, D) a staff of cold (29, 2, D) +0 shadow dragon scales (unseen) (29, 17, D) a +0 pair of boots of stealth (29, 32, D) a staff of earth (29, 48, D) a +4 morningstar of protection (29, 49, D) a lightning rod (4/4) (29, 50, D) a scroll of brand weapon (30, 48, D) a staff of poison (30, 49, D) the +9 war axe of Ezis {elec, rF+ rC+ Stlth+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. It makes you more stealthy. (30, 50, D) a book of the Earth (30, 52, D) a +0 trident (30, 53, D) a +3 demon whip of electrocution (31, 48, D) a box of beasts (31, 49, D) a +2 scythe of freezing a +3 war axe of electrocution (31, 50, D) a +0 trident the +7 mace "Grim" {venom, Str+2 Int+2 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It makes you less stealthy. (31, 52, D) a +0 trident (32, 48, D) a box of beasts (32, 49, D) a phantom mirror (32, 50, D) a staff of conjuration (32, 52, D) a hell hog corpse (skeletalised by now) (32, 53, D) a +5 halberd of draining a +0 plate armour a +4 vampiric scythe a human corpse (skeletalised by now) (33, 48, D) a staff of earth (33, 49, D) a book of Callings (33, 50, D) a ring of protection from fire (34, 28, D) a ring of see invisible a ring of resist corrosion (34, 48, D) a scroll of brand weapon (34, 49, D) a phantom mirror (34, 50, D) a +2 vorpal glaive (35, 14, D) a book of Power (35, 15, D) a staff of fire (35, 28, D) a +0 battleaxe of freezing (35, 29, D) a box of beasts (36, 0, D) a staff of fire (36, 1, D) a tin of tremorstones (2/2) (36, 14, D) a +1 war axe of electrocution (still there?) a +0 scale mail (still there?) a +0 rapier (still there?) (36, 15, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +2 vorpal longbow (still there?) (36, 28, D) 4 large rocks the +4 war axe of Akesoj {vamp, *Rage Will++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It may make you go berserk in combat. It greatly increases your willpower. (36, 29, D) 4 large rocks a +3 vorpal hunting sling (36, 30, D) 4 large rocks (36, 31, D) 3 large rocks (37, 0, D) a +3 mace a +0 robe (37, 1, D) a staff of earth (37, 14, D) a +0 dagger (still there?) a +0 longbow (still there?) 8 arrows (still there?) a +0 leather armour (still there?) a book of Necromancy (still there?) (37, 15, D) a staff of poison (37, 16, D) a +0 vorpal flail (37, 28, D) a +0 giant club a +7 plate armour of ponderousness (37, 29, D) the +7 hand axe of the Sky {drain, rC+ Will+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It increases your willpower. (37, 30, D) a +4 vorpal great mace (38, 0, D) a +3 arbalest of flaming (38, 14, D) a +0 long sword of flaming (still there?) the +3 ring mail of the Tired Visions {Will+ Dex+4} (still there?) It affects your dexterity (+4). It increases your willpower. (38, 15, D) a +0 long sword (still there?) 4 potions of heal wounds (still there?) (38, 28, D) the +1 robe of the Evil One {Int+5} It affects your intelligence (+5). (38, 29, D) 5 large rocks 4 scrolls of enchant weapon (38, 30, D) a +0 giant club a +0 giant club (38, 48, D) a book of Dreams (38, 49, D) a +1 whip of flaming (38, 50, D) a book of Summonings (39, 0, D) the +6 long sword of Symmetry {elec, Str+7} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+7). (39, 14, D) a +0 long sword (39, 17, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (39, 28, D) 5 large rocks the +4 rapier of Destruction {distort, Fragile rN++ Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It greatly protects you from negative energy. It will be destroyed if unequipped. (39, 29, D) a +0 giant spiked club a +0 giant spiked club a +2 halberd of freezing (39, 30, D) a +1 great sword of flaming (39, 48, D) Zyipladghis's Collected Works on Spatial Feathers Spells Type Level Known a - Apportation Translocation 1 yes b - Portal Projectile Hexes/Translocation 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Summon Lightning Spire Summoning/Air 4 yes (39, 49, D) a book of Alchemy (39, 50, D) a box of beasts (40, 0, D) a +1 falchion of holy wrath (40, 1, D) a staff of air (40, 14, D) a +0 short sword (40, 15, D) a +0 dagger a +0 ring mail (40, 16, D) a +0 rapier of speed (40, 28, D) the +8 rapier of Zozat {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (40, 29, D) a +2 battleaxe of freezing a +0 troll leather armour a +0 scale mail of fire resistance (40, 50, D) a phantom mirror (41, 0, D) a piece from Xom's chessboard (15/15) (41, 3, D) a +0 trident (still there?) a +2 plate armour of fire resistance (still there?) (41, 14, D) a +2 vorpal great sword (41, 15, D) a +0 longbow a +3 leather armour a +0 short sword a +0 shortbow 49 arrows a +0 leather armour (41, 28, D) a +3 falchion of pain (41, 29, D) 4 large rocks the +9 falchion of the Shining Light {pain, rElec rC++ rN+ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (41, 32, D) 5 large rocks (41, 49, D) a phantom mirror (41, 50, D) a staff of poison (42, 0, D) a staff of conjuration (42, 1, D) a staff of fire (42, 14, D) a phial of floods (42, 15, D) a +0 long sword a +0 leather armour a +0 long sword a scroll of brand weapon (42, 28, D) a +0 giant club a +0 giant spiked club +1 fire dragon scales (42, 29, D) a +0 giant spiked club a +0 giant spiked club (42, 31, D) 3 large rocks (42, 49, D) a book of Hexes (43, 14, D) a ring of ice (43, 15, D) a +6 ring of strength a +6 ring of dexterity (43, 16, D) a +0 short sword a +0 leather armour (43, 28, D) a +0 giant club a +0 giant club a +2 plate armour of cold resistance (43, 29, D) a staff of fire (43, 50, D) a +2 leather armour of cold resistance (44, 28, D) a +0 short sword of draining (44, 48, D) a book of Burglary (44, 49, D) an amulet of regeneration (44, 50, D) a +4 ring of slaying a phantom mirror (44, 51, D) a +0 morningstar of protection (45, 49, D) a +0 vorpal long sword (45, 50, D) a staff of fire (45, 51, D) a staff of poison (46, 48, D) a book of Flames (46, 49, D) a +2 battleaxe of freezing a +4 ring of slaying (46, 50, D) a +1 morningstar of draining (46, 51, D) a lightning rod (4/4) (47, 48, D) a staff of air (47, 49, D) a +2 vorpal mace (47, 50, D) a ring of magical power (47, 51, D) a +1 scimitar of holy wrath (48, 48, D) a lightning rod (4/4) (48, 49, D) a staff of fire (48, 51, D) the +0 halberd of Durable Offence {elec, *Corrode rPois Dex+8} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+8). It protects you from poison. It may corrode you when you take damage. (48, 56, D) a +1 vorpal glaive a +1 robe (49, 0, D) a +0 pair of boots of flying (49, 1, D) a +2 leather armour of willpower (49, 12, D) a +6 arbalest of flaming (49, 24, D) a box of beasts (49, 36, D) the +10 war axe "Zimegg" {vorpal, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (49, 37, D) a lightning rod (4/4) (49, 48, D) a piece from Xom's chessboard (15/15) (49, 49, D) the ring of Jouseom {Drain *Slow rPois rN+ Will+++} [ring of positive energy] It protects you from poison. It protects you from negative energy. It drains your maximum health when unequipped. It may slow you when you take damage. It greatly increases your willpower. (50, 0, D) the +4 great sword of Intuition {freeze, rF- Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It makes you vulnerable to fire. (50, 12, D) the +7 spear of Eretsy {vorpal, +Rage rCorr Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It lets you see invisible. It lets you go berserk. It protects you from acid and corrosion. (unseen) (50, 13, D) a +1 falchion of protection (50, 24, D) a +0 short sword (50, 26, D) a +0 longbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (50, 37, D) a staff of conjuration (50, 48, D) the +9 battleaxe "Zoamal" {flame, rElec rC- Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. (50, 49, D) a staff of death (50, 50, D) a book of Air (50, 55, D) the +9 whip of Past Mistakes {venom, Will+ SInv} It poisons the flesh of those it strikes. It lets you see invisible. It increases your willpower. (50, 56, D) a ring of protection from cold (51, 0, D) a +6 ring of strength (51, 1, D) a +0 dagger (51, 2, D) a +6 halberd of protection (still there?) a +0 robe (still there?) (51, 4, D) a +0 trident (51, 12, D) a +0 morningstar of flaming (51, 13, D) a ring of willpower (51, 24, D) 4 scrolls of enchant weapon (51, 25, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). (51, 26, D) a +0 shortbow (still there?) a +3 broad axe of venom (still there?) 24 arrows (still there?) a +0 leather armour (still there?) (51, 27, D) a +0 scimitar (still there?) a +0 scale mail (still there?) a +0 scimitar (still there?) a +0 ring mail (still there?) (51, 28, D) a +0 short sword (still there?) a +0 ring mail (still there?) (51, 36, D) a +2 demon whip of draining (51, 37, D) a +1 scale mail of fire resistance (51, 39, D) a +0 hand axe (still there?) a +0 robe (still there?) (51, 41, D) a +0 trident (51, 48, D) a tin of tremorstones (2/2) (51, 49, D) a staff of air (51, 50, D) Isics's Volume of Cold and Poison Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Summon Ice Beast Ice/Summoning 4 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes (51, 55, D) quicksilver dragon scales (52, 0, D) a +0 lajatang of pain (52, 1, D) the +1 robe of the Poles {rF- Will+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It increases your willpower. (52, 12, D) a staff of fire (52, 13, D) a box of beasts (52, 24, D) a +0 short sword (52, 25, D) a +0 short sword a +0 leather armour (52, 26, D) a +2 long sword of electrocution (unseen) (52, 27, D) a +0 long sword (still there?) a +0 leather armour (still there?) the +9 war axe of Inflation {vorpal, Fragile rElec Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It will be destroyed if unequipped. (52, 36, D) the +4 short sword of Nino {pain, rC- rN++ Will+++ rCorr Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to cold. It greatly protects you from negative energy. It protects you from acid and corrosion. It greatly increases your willpower. It makes you less stealthy. (52, 37, D) a +0 cloak of preservation (52, 41, D) a +0 trident (52, 42, D) a +1 demon trident of venom (52, 48, D) a staff of poison (52, 49, D) a +2 falchion of holy wrath (52, 50, D) a +2 scale mail of positive energy (53, 0, D) a +6 ring of dexterity (53, 1, D) a +0 tower shield of fire resistance (53, 14, D) a ring of poison resistance (53, 24, D) a +0 long sword (53, 26, D) a +0 short sword (still there?) a +0 longbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (53, 27, D) the +11 scythe of Imbalance {vorpal, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (unseen) (53, 28, D) a +2 rapier of holy wrath (unseen) (53, 36, D) a staff of fire (53, 37, D) a staff of poison (53, 41, D) a +0 demon trident of pain (53, 48, D) a +1 war axe of freezing (53, 49, D) the +0 great sword of Stickiness {flame, rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. (53, 50, D) a +2 war axe of pain (54, 0, D) a phantom mirror (54, 1, D) a lightning rod (4/4) (54, 3, D) a +0 trident (54, 12, D) a +4 hand crossbow of flaming (54, 13, D) a +3 scale mail of cold resistance (54, 24, D) a piece from Xom's chessboard (15/15) (54, 36, D) a +0 scimitar of freezing (54, 48, D) the +1 falchion "Askihagh" {vorpal, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. (54, 49, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It protects you from negative energy. It drains your maximum health when unequipped. a death scarab corpse (54, 50, D) the +10 hand axe "Fain" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (55, 0, D) a +2 short sword of draining (55, 1, D) a +0 cloak of stealth (55, 12, D) a phantom mirror (55, 13, D) a +3 scale mail of positive energy (55, 24, D) a +0 long sword (59, 37, D) a +2 chain mail of fire resistance (60, 18, D) a +0 hand axe (unseen) (60, 36, D) a condenser vane (61, 0, D) a ring of poison resistance (61, 8, D) a staff of earth (61, 16, D) a phantom mirror (61, 17, D) a +0 short sword (still there?) a +0 ring mail (still there?) (61, 26, D) a +2 glaive of venom (61, 36, D) a +1 scale mail of willpower (61, 37, D) a +3 falchion of freezing (61, 43, D) +0 ice dragon scales (62, 1, D) a +2 vampiric broad axe (62, 8, D) a scroll of brand weapon (unseen) (62, 9, D) the +1 ring mail of the Knight of Wands {rPois rF+} It protects you from fire. It protects you from poison. (62, 16, D) a +4 triple sword of draining (62, 17, D) a staff of fire (62, 18, D) a +0 whip a +0 halberd a +0 chain mail (62, 26, D) a scroll of brand weapon (62, 27, D) a lightning rod (4/4) (62, 36, D) a phial of floods (62, 37, D) a +6 ring of strength (63, 0, D) a +6 flail of draining (63, 16, D) a staff of cold (63, 17, D) a +0 whip 3 boomerangs a +0 long sword of holy wrath (63, 26, D) a +3 ring mail of positive energy (63, 27, D) the +0 pair of boots "Gown" {Rampage rC+ Int-4 Dex+6} It affects your intelligence (-4). It affects your dexterity (+6). It protects you from cold. It bestows one free step when moving towards enemies. (63, 37, D) a ring of positive energy (64, 17, D) a +0 flail (still there?) a +0 vorpal hand axe (still there?) (64, 19, D) a +0 glaive (still there?) a +0 chain mail (still there?) (64, 26, D) the +8 demon whip of the Five Mystics {elec, rPois Int+4 Dex+4 SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It lets you see invisible. (64, 27, D) a +4 hand crossbow of flaming (65, 26, D) a +5 hand axe of flaming (66, 48, D) a +2 whip of flaming (still there?) a +0 robe (still there?) a potion of degeneration (still there?) a +2 robe (still there?) the kobold corpse of Pikel (still there?) (66, 49, D) a book of Dreams (66, 50, D) a scroll of brand weapon (66, 51, D) a +4 vorpal battleaxe (67, 0, D) the +1 plate armour of Epram {rC+} It protects you from cold. (67, 48, D) a +0 glaive (still there?) a +0 animal skin (still there?) a +3 war axe of venom (still there?) (67, 49, D) a +0 scythe (still there?) a +0 robe (still there?) a wand of polymorph (7) (still there?) the +2 robe "Foir" {rPois Str+4 Dex+4} (still there?) It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. (67, 50, D) a ring of protection from fire (68, 0, D) a +1 vorpal long sword (68, 48, D) a +0 long sword of holy wrath (68, 49, D) a +4 quarterstaff of chaos (still there?) a +2 cloak of willpower (still there?) a scroll of brand weapon (still there?) the gnoll corpse of Crazy Yiuf (still there?) (68, 50, D) a phial of floods (69, 0, D) a +2 dagger a +0 robe (69, 36, D) a +1 glaive of venom (69, 48, D) a +1 leather armour of positive energy (69, 49, D) a ring of flight (69, 50, D) a +2 robe of positive energy (69, 54, D) a +0 dagger (still there?) a +0 robe (still there?) a potion of lignification (still there?) the elf corpse of Dowan (still there?) (69, 56, D) a +1 dagger of chaos (still there?) a +0 robe (still there?) a wand of polymorph (6) (still there?) an amulet of faith (still there?) (70, 8, D) a +1 bardiche of protection (70, 9, D) the +1 troll leather armour of the Ten Jumping Curses {rElec Regen+} It insulates you from electricity. It increases your rate of health regeneration. (70, 36, D) a scroll of brand weapon (70, 37, D) a box of beasts (70, 42, D) a +0 long sword a +0 robe (70, 48, D) a phantom mirror (70, 49, D) a +0 whip of venom (71, 8, D) the +0 gold dragon scales "Viylon" {rPois rF+ rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It protects you from poison. (71, 17, D) the +3 flail of Gallantry {holy, rElec Int+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. (71, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (71, 27, D) a +2 ring mail of willpower (71, 36, D) a staff of earth (71, 37, D) a +0 flail of draining (71, 48, D) the +1 glaive of Itudwegy {venom, +Blink rPois rN+ Dex+7 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from poison. It protects you from negative energy. It lets you blink. It makes you less stealthy. (71, 49, D) the +0 ring mail of Limited Liability {rC+} It protects you from cold. (71, 53, D) a +3 trident of freezing (still there?) a +1 robe of cold resistance (still there?) the merfolk corpse of Ilsuiw (still there?) (72, 16, D) a +4 flail of holy wrath (72, 17, D) a lightning rod (4/4) (72, 28, D) a +0 halberd (72, 36, D) a staff of death (72, 48, D) the +3 great sword "Kank" {vorpal, rPois rF+ Str+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. It protects you from poison. It makes you less stealthy. (72, 49, D) a +0 lajatang of distortion (still there?) a +0 robe (still there?) a staff of air (still there?) the spriggan corpse of Agnes (still there?) (72, 52, D) 12 large rocks (73, 1, D) a staff of earth (73, 17, D) a staff of fire (73, 26, D) a +3 plate armour of fire resistance (73, 27, D) a ring of flight (unseen) (73, 36, D) a +2 robe of positive energy (73, 37, D) a staff of conjuration (73, 48, D) a +1 flail of holy wrath (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) the human corpse of Edmund (still there?) (73, 49, D) a +6 vampiric demon trident (still there?) 4 javelins (still there?) a +0 ring mail (still there?) an amulet of magic regeneration (still there?) the orc corpse of Urug (still there?) (73, 50, D) a +0 dagger (still there?) a +2 robe (still there?) (73, 53, D) a +1 robe of the Archmagi (74, 48, D) a piece from Xom's chessboard (15/15) (74, 49, D) a +0 great sword of electrocution (still there?) a +1 ring mail of cold resistance (still there?) an amulet of magic regeneration (still there?) the tengu corpse of Sojobo (still there?) (74, 52, D) a +1 demon trident of electrocution (still there?) a +0 robe (still there?) (74, 60, D) a +0 war axe of freezing (75, 1, D) a +2 chain mail of cold resistance (75, 48, D) a phantom mirror (75, 49, D) a box of beasts