runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a phantom mirror (49, 1, D) a Grand Grimoire (49, 12, D) a staff of earth a +1 dagger of freezing a wolf corpse (49, 24, D) a +1 quarterstaff of holy wrath (49, 36, D) a staff of fire (49, 37, D) a +5 dagger of venom (50, 0, D) a staff of poison (50, 1, D) a +1 vampiric scimitar (50, 13, D) a +2 vorpal long sword (50, 24, D) a staff of cold a +0 club a naga corpse (50, 25, D) a +0 trident a condenser vane (50, 36, D) a +0 morningstar of holy wrath (50, 37, D) a staff of fire (51, 0, D) the Reference Book on Companions Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Forest Summoning/Translocation 5 no d - Dragon's Call Summoning 9 no (51, 1, D) a +0 great sword (51, 13, D) a lightning rod (4/4) (51, 24, D) a +1 vorpal long sword a +0 long sword a naga corpse (51, 25, D) a scroll of brand weapon a black mamba corpse (51, 36, D) a +2 trident of flaming (51, 37, D) a staff of conjuration a necrophage corpse (51, 39, D) a +1 antimagic scythe (52, 0, D) a staff of poison (52, 1, D) a book of Party Tricks (52, 9, D) a +6 ring of dexterity (52, 12, D) a yak corpse (52, 13, D) a +1 scale mail of poison resistance a cane toad corpse (52, 24, D) a staff of air a black mamba corpse (52, 25, D) 4 scrolls of enchant weapon (52, 36, D) a staff of cold (52, 37, D) a lightning rod (4/4) (53, 12, D) 4 scrolls of enchant weapon a cane toad corpse (53, 13, D) a komodo dragon corpse (53, 24, D) a +0 war axe a staff of death a naga corpse (53, 25, D) a +0 club the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. (53, 36, D) a +2 ring mail of fire resistance (53, 37, D) a +0 vorpal spear (54, 0, D) a tin of tremorstones (2/2) (54, 1, D) a +0 great sword (54, 13, D) the +8 war axe of Ragnarok {flame, Contam rElec rN+ Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. a wyvern corpse (54, 24, D) a +5 long sword of freezing (54, 25, D) a +0 glaive a +0 robe a naga corpse an anaconda corpse (54, 36, D) a +3 flail a +0 robe a staff of death (55, 0, D) a scroll of brand weapon (55, 1, D) a staff of air (55, 12, D) a +3 vorpal long sword a yak corpse (55, 13, D) a phial of floods (55, 24, D) a staff of death (59, 37, D) a +1 ring mail of fire resistance (60, 36, D) a staff of fire (60, 37, D) a +3 chain mail of cold resistance a black mamba corpse (61, 0, D) a +2 vorpal halberd (61, 8, D) a phial of floods (61, 16, D) a +2 ring mail of cold resistance (61, 18, D) a +0 dagger 5 boomerangs (61, 36, D) a +0 dagger of speed (61, 37, D) a +2 scale mail of poison resistance a basilisk corpse a wolf corpse (62, 9, D) a +2 spear of freezing a hell hound corpse (skeletalised by now) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 17, D) a +0 mace a +0 plate armour a +0 scale mail of poison resistance an orc corpse (62, 18, D) a +0 mace an orc corpse (62, 20, D) a +0 war axe a +0 chain mail a +0 mace a +2 plate armour of cold resistance an orc corpse (62, 26, D) a staff of poison (62, 27, D) a +0 war axe of electrocution (62, 36, D) a +0 short sword of flaming (62, 37, D) a bullfrog corpse (62, 38, D) a komodo dragon corpse (62, 40, D) a basilisk corpse (63, 2, D) a necrophage corpse (skeletalised by now) (63, 15, D) a +6 ring of dexterity (63, 17, D) a +0 club (still there?) a ring of magical power (still there?) (63, 26, D) a +1 whip of freezing (63, 27, D) an amulet of the acrobat (63, 31, D) a hell hound corpse (63, 36, D) a staff of conjuration (63, 37, D) a +1 triple sword of electrocution (64, 16, D) a staff of death (64, 19, D) a +0 dagger (still there?) an orc corpse (still there?) (64, 26, D) a +2 antimagic war axe (64, 27, D) a +1 scimitar of flaming a +2 quarterstaff of draining (64, 29, D) a hell hog corpse (64, 30, D) a hell hog corpse (65, 26, D) the +5 longbow "Pulet" {flame, Int-2 Dex+5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+5). It lets you see invisible. (67, 0, D) a staff of air (68, 0, D) a +0 scale mail of positive energy (68, 1, D) +0 steam dragon scales (still there?) a steam dragon corpse (skeletalised by now) (still there?) (69, 1, D) a swamp drake corpse (skeletalised by now) (69, 2, D) a rime drake corpse (skeletalised by now) (69, 36, D) the +4 plate armour of the Sun {rElec} It insulates you from electricity. (70, 8, D) +0 steam dragon scales a +6 plate armour of ponderousness a steam dragon corpse (skeletalised by now) (70, 9, D) a +1 plate armour of fire resistance (70, 10, D) +0 steam dragon scales (still there?) a steam dragon corpse (skeletalised by now) (still there?) (70, 36, D) a +6 ring of strength a bullfrog corpse (70, 37, D) the +0 plate armour of the Game of Life {*Slow rPois rF++ rN+} It greatly protects you from fire. It protects you from poison. It protects you from negative energy. It may slow you when you take damage. a bullfrog corpse (71, 9, D) a rime drake corpse (skeletalised by now) (71, 16, D) a +2 scimitar of holy wrath (71, 17, D) a scroll of brand weapon (71, 26, D) a +0 vorpal battleaxe (71, 27, D) a shapeshifter corpse (71, 36, D) a condenser vane (71, 37, D) a +0 fustibalus of flaming a bullfrog corpse (72, 8, D) a +3 scale mail of cold resistance (72, 9, D) the +10 trident "Uhamavess" {holy, Int+3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+4). (72, 16, D) a ring of wizardry (72, 17, D) a +0 shortbow of flaming (72, 26, D) a +2 leather armour of willpower (72, 27, D) a staff of death (72, 37, D) a staff of cold (72, 38, D) a komodo dragon corpse (73, 16, D) a staff of cold (73, 17, D) the +12 battleaxe of Peril {elec, rElec Will- Int+7 Stlth+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+7). It insulates you from electricity. It decreases your willpower. It makes you more stealthy. (73, 26, D) a condenser vane (73, 27, D) a +0 ring mail of fire resistance (still there?) a shapeshifter corpse (still there?) (73, 37, D) the +8 rapier "Gaudghed" {pain, rCorr Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from acid and corrosion. a cane toad corpse (74, 1, D) a +0 long sword an elf corpse (skeletalised by now) (74, 2, D) a +0 short sword (75, 1, D) a +2 chain mail of cold resistance