runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a staff of cold (19, 16, D) a staff of fire (19, 17, D) a ring of magical power (20, 16, D) a book of Conjurations (20, 17, D) a +0 hat (still there?) a potion of magic (still there?) the +5 shortbow of Impermanence {freeze, rCorr Dex+6} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from acid and corrosion. (21, 0, D) the Almanac of Mutagenic Weightlessness Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Beastly Appendage Transmutation 1 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Freezing Cloud Conjuration/Ice/Air 5 yes e - Silence Hexes/Air 5 yes f - Alistair's Intoxication Transmutation/Poison 5 yes (21, 1, D) a phantom mirror (21, 16, D) a staff of cold (21, 17, D) the Tome of Confrontation and Darkness Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Animate Skeleton Necromancy 1 no c - Hailstorm Conjuration/Ice 4 yes d - Sticky Flame Conjuration/Fire 4 yes e - Bolt of Magma Conjuration/Fire/Earth 5 yes f - Irradiate Conjuration/Transmutation 5 yes (21, 19, D) the guardian serpent corpse of Aizul (22, 0, D) a +2 vorpal long sword (22, 1, D) a piece from Xom's chessboard (15/15) (22, 16, D) the Almanac of the Volcanoes Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Inner Flame Hexes/Fire 3 yes e - Fireball Conjuration/Fire 5 yes f - Bolt of Magma Conjuration/Fire/Earth 5 yes (22, 17, D) a staff of earth (22, 20, D) a +2 trident of freezing (still there?) a +0 robe (still there?) (23, 0, D) a +0 troll leather armour (23, 1, D) a staff of air (23, 16, D) a phantom mirror (23, 17, D) a condenser vane (23, 18, D) the ring of Pegeac {Fire Int+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (24, 0, D) a staff of air (24, 1, D) a +2 dagger of draining (24, 16, D) a +4 demon whip of venom (still there?) the +5 faerie dragon scales {rElec rF- rC+++ rCorr Slay-5} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It protects you from acid and corrosion. a +1 buckler of reflection (still there?) a +0 whip of flaming (still there?) a +0 robe (still there?) Sif Muna's Grimoire of the Enthralling Rocks (still there?) Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Iron Shot Conjuration/Earth 6 yes the corpse of the Enchantress (still there?) the kobold corpse of Pikel (still there?) (24, 17, D) the +1 scimitar of the Queen {protect, Int-5 Dex+7 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-5). It affects your dexterity (+7). It lets you see invisible. (24, 18, D) a +1 vorpal great sword (25, 0, D) the +9 quarterstaff "Zyhe" {freeze, rElec rF+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (25, 1, D) a staff of death (25, 16, D) a +2 dagger of chaos (still there?) a +0 robe (still there?) a phial of floods (still there?) (25, 17, D) a tin of tremorstones (2/2) (25, 18, D) a +0 vorpal battleaxe (25, 21, D) a +2 flail of holy wrath (still there?) a +0 leather armour (still there?) a wand of digging (5) (still there?) (26, 0, D) a +2 halberd of protection (26, 1, D) a +4 chain mail of poison resistance (26, 16, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (26, 17, D) a staff of fire (27, 0, D) a +6 plate armour of ponderousness (27, 1, D) the +1 flail of the Hidden Vale {vamp, rElec rC- MP-9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (27, 16, D) a book of Misfortune (27, 17, D) a book of Maledictions (28, 0, D) a +6 ring of dexterity a throwing net a staff of poison (28, 1, D) the +4 plate armour of the Robin {rC+ rN+ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (28, 16, D) a +2 broad axe of flaming (still there?) a +2 plate armour of poison resistance (still there?) a +0 kite shield of reflection (still there?) a +6 ring of dexterity (still there?) the human corpse of Donald (still there?) (28, 17, D) a ring of protection from cold (29, 0, D) the +10 mace of Upheaval {pain, rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from negative energy. (29, 1, D) a book of Geomancy (29, 16, D) a +3 flail of protection (29, 17, D) the Grimoire of the Mountains Spells Type Level Known a - Petrify Transmutation/Earth 4 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 no (34, 28, D) a +0 mace (35, 0, D) +2 shadow dragon scales (35, 14, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity 4 scrolls of brand weapon a +0 shortbow 23 arrows a +0 leather armour an elf corpse (35, 15, D) a +0 long sword a +0 leather armour a staff of air (35, 28, D) a +2 hand crossbow of freezing (35, 29, D) a book of the Sky (36, 0, D) a +0 falchion (36, 1, D) a +3 scythe of venom a +0 robe of willpower a +2 dagger of speed (36, 14, D) a +0 long sword a +3 ring mail of fire resistance (36, 15, D) a +0 short sword a lightning rod (4/4) (36, 28, D) a book of Changes (36, 29, D) a +4 chain mail of cold resistance (37, 0, D) a condenser vane (37, 1, D) a +5 vampiric trident (37, 2, D) a necrophage corpse (skeletalised by now) (37, 14, D) a +0 long sword (37, 15, D) a +2 vampiric spear a +0 shortbow 9 arrows a +2 leather armour of positive energy a +0 short sword (37, 28, D) a box of beasts (37, 29, D) the ring "Xijah" {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (38, 0, D) a +5 hand axe a +0 robe (38, 1, D) a +0 vorpal glaive (38, 15, D) a +3 dire flail of holy wrath a +0 long sword an elf corpse (38, 28, D) a +2 great sword of holy wrath (39, 0, D) a +0 hand axe a +0 robe (39, 1, D) the +8 whip "Bideggeg" {venom, rC++ rN+ rCorr Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. (39, 6, D) a +0 long sword a +0 plate armour (39, 14, D) a +0 hand axe of freezing (39, 15, D) a +0 rapier a +0 rapier a +0 leather armour a +2 short sword of venom a +0 shortbow 13 arrows a +0 leather armour the +1 ice dragon scales of Compression {rF- rC++ rN+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. an elf corpse an elf corpse (39, 29, D) a +1 helmet of see invisible (40, 0, D) a +0 falchion a +0 robe a +0 cloak of preservation (40, 1, D) the +7 glaive of Action {speed, rC+++ Str-3 Int-3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (-3). It renders you almost immune to cold. It makes you more stealthy. a +0 robe (40, 5, D) a +0 long sword (40, 14, D) a +0 scimitar a +0 shortbow 7 arrows a +0 scale mail the +4 hand crossbow of Qoceakys {venom, rElec Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. (40, 15, D) a +0 dagger a +0 shortbow 21 arrows a +0 leather armour a condenser vane an elf corpse (40, 29, D) the +1 ring mail of Serendipity {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (41, 0, D) a box of beasts (41, 1, D) a staff of conjuration (41, 14, D) the +1 long sword of a sewer {freeze, Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you see invisible. a +0 leather armour a +0 rapier (41, 15, D) a staff of conjuration (41, 16, D) a +0 longbow 19 arrows a +0 leather armour an elf corpse (41, 28, D) a piece from Xom's chessboard (15/15) (41, 29, D) a scroll of brand weapon (42, 1, D) a +0 short sword a +0 robe a staff of fire (42, 14, D) a +0 long sword a +0 leather armour a +2 scale mail of poison resistance an elf corpse (42, 15, D) the +10 rapier of the Realm of Zot {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (42, 16, D) a +2 battleaxe of draining a +0 dagger (42, 28, D) a +3 spear of freezing a shard shrike corpse (42, 29, D) a ring of fire (43, 14, D) a +0 rapier (43, 28, D) a +6 dire flail a +0 robe a +3 vorpal falchion (44, 28, D) an amulet of magic regeneration (49, 0, D) the +5 great mace of the Realm of Zot {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +0 short sword an elf corpse (skeletalised by now) (49, 1, D) a +1 pair of gloves of archery (49, 12, D) an amulet of guardian spirit (49, 24, D) a +2 robe of positive energy (49, 36, D) a +2 long sword of holy wrath (49, 37, D) a +2 vampiric great sword (50, 0, D) a +0 longbow 36 arrows a +0 leather armour a +6 short sword of speed (50, 1, D) a +0 shortbow a +0 long sword 19 arrows a staff of conjuration an elf corpse (skeletalised by now) (50, 13, D) a tin of tremorstones (2/2) (50, 24, D) a staff of conjuration (50, 25, D) a book of Misfortune (50, 36, D) a +2 great sword of freezing (50, 37, D) a +2 hand crossbow of freezing (51, 1, D) a +1 antimagic spear (51, 12, D) a book of Transfigurations (51, 13, D) a +3 scale mail of poison resistance (51, 15, D) a +0 dire flail a +0 robe (51, 24, D) a +1 lajatang of venom (51, 25, D) a piece from Xom's chessboard (15/15) (51, 36, D) a +5 long sword of electrocution (51, 37, D) a tin of tremorstones (2/2) (52, 0, D) the +9 arbalest "Homeremn" {elec, Drain rF+ rC+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. It lets you see invisible. It drains your maximum health when unequipped. (52, 1, D) a +0 short sword a +2 vorpal shortbow 13 arrows a +0 leather armour a +0 shortbow an elf corpse (skeletalised by now) (52, 2, D) a +0 mace an orc corpse (skeletalised by now) (52, 6, D) a +0 war axe of draining (52, 12, D) a +0 robe (still there?) a piece from Xom's chessboard (15/15) (still there?) (52, 13, D) a +1 short sword of freezing (still there?) a necrophage corpse (skeletalised by now) (still there?) (52, 14, D) a +2 long sword a +0 chain mail (52, 16, D) a +0 halberd a +0 chain mail (52, 24, D) a piece from Xom's chessboard (15/15) (52, 25, D) a box of beasts (52, 36, D) a staff of cold (52, 37, D) the +1 hand crossbow "Weunarph" {vorpal, rElec rN+ Int+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. (53, 1, D) a box of beasts (53, 12, D) a +0 vorpal mace (still there?) a +0 robe (still there?) a +4 chain mail of poison resistance (still there?) (53, 13, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +2 short sword of holy wrath (still there?) (53, 24, D) 4 scrolls of enchant armour (53, 37, D) a +2 robe of resistance (54, 2, D) a +0 longbow 26 arrows a +0 leather armour an elf corpse (skeletalised by now) (54, 6, D) a +0 long sword (54, 12, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a ring of flight (still there?) (54, 13, D) a piece from Xom's chessboard (15/15) (54, 24, D) Ashre's Tome of the Gliding Mountains Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Passwall Transmutation/Earth 2 yes c - Animate Armour Summoning/Earth 4 no d - Iron Shot Conjuration/Earth 6 yes (54, 25, D) a condenser vane (54, 36, D) a +3 ring mail of fire resistance (55, -1, D) a +0 longbow 16 arrows a +0 leather armour an elf corpse (skeletalised by now) (55, 0, D) a +0 scimitar a +0 shortbow 16 arrows a staff of air an elf corpse (skeletalised by now) (55, 1, D) a +0 rapier a +0 ring mail the +3 quarterstaff "Octopus's Curse" {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (55, 12, D) the +6 shortbow "Tar Ryum" {freeze, Will+ Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+8). It increases your willpower. (55, 13, D) a +0 robe (still there?) a staff of conjuration (still there?) (55, 24, D) a phial of floods (59, 36, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (60, 36, D) a +3 morningstar of holy wrath (60, 37, D) a +6 ring of dexterity (61, 8, D) a +2 hand axe (61, 16, D) a +6 ring of strength a +6 ring of strength a +0 club a +0 ring mail (61, 26, D) a +0 shortbow 14 arrows the +7 rapier of the Forest {vorpal, rF+ Dex+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It lets you see invisible. It makes you more stealthy. a centaur corpse (skeletalised by now) (61, 36, D) a phial of floods (61, 37, D) a staff of fire (62, -1, D) a ring of flight (62, 0, D) a +2 quarterstaff of draining (62, 1, D) a condenser vane (62, 16, D) a +0 short sword a piece from Xom's chessboard (15/15) (62, 17, D) a +0 mace a +0 chain mail a tin of tremorstones (2/2) an orc corpse (skeletalised by now) (62, 26, D) a +0 trident of flaming 8 boomerangs a +0 spear of pain (62, 27, D) a +0 trident 8 boomerangs a +1 flail of holy wrath a merfolk corpse (skeletalised by now) (62, 37, D) a +5 great sword of venom (63, 0, D) a staff of air (63, 8, D) a +2 robe of the Archmagi (63, 16, D) a +1 dagger of speed a +0 ring mail a +1 falchion of electrocution an orc corpse (skeletalised by now) (63, 17, D) a +0 dagger a +0 robe (63, 26, D) a condenser vane (63, 27, D) a +0 trident a +1 vorpal fustibalus (63, 36, D) a staff of cold (63, 37, D) a staff of air (64, 16, D) a +0 club an orc corpse (skeletalised by now) (64, 17, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (64, 26, D) a +0 shortbow 14 arrows (64, 27, D) a +0 shortbow 14 arrows (65, 26, D) a +5 short sword of speed (65, 27, D) a +0 trident (68, 0, D) a +0 cloak of willpower (69, 0, D) a +2 robe of willpower (69, 36, D) a +1 plate armour of fire resistance (70, 9, D) a +5 quick blade (70, 36, D) a lightning rod (4/4) a ball python corpse (skeletalised by now) (70, 37, D) a piece from Xom's chessboard (15/15) (71, 16, D) a +0 trident (71, 18, D) a +0 battleaxe of freezing 8 boomerangs (71, 19, D) a +0 trident (71, 27, D) a +2 vorpal hunting sling (71, 30, D) a +1 dagger of venom a +0 robe a +0 buckler (71, 36, D) a +3 flail of holy wrath (71, 37, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). a black mamba corpse (skeletalised by now) (72, 9, D) a staff of death (72, 16, D) a staff of conjuration (72, 17, D) a staff of fire (72, 21, D) 2 throwing nets a +0 trident (72, 26, D) a piece from Xom's chessboard (15/15) (72, 27, D) a +0 short sword a +0 robe (72, 36, D) a +7 vorpal hand crossbow a black mamba corpse (skeletalised by now) (72, 37, D) a +1 whip of electrocution (73, 1, D) a staff of cold (73, 16, D) a +2 pair of gloves of archery (73, 19, D) a +0 trident (73, 26, D) a condenser vane (73, 27, D) a +0 rapier a +0 robe a +0 buckler (73, 28, D) a +0 spear (73, 36, D) a +0 hand axe a +0 robe a staff of fire a naga corpse (skeletalised by now) (73, 37, D) a +2 rapier of venom (74, 3, D) a +0 giant spiked club a +0 giant club (75, 1, D) a +2 arbalest of flaming