runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 0, D) a +6 ring of strength a +6 ring of strength a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a box of beasts (49, 37, D) a condenser vane (50, 36, D) a staff of death (50, 37, D) the +5 scimitar "Joph" {elec, rN++ Int+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+3). It greatly protects you from negative energy. (51, 36, D) a lightning rod (3/4) (51, 37, D) a ring of ice (52, 36, D) the +1 leather armour "Uxiestrul" {rF+ Will+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It increases your willpower. (52, 37, D) a tin of tremorstones (2/2) (53, 36, D) a lightning rod (3/4) (53, 37, D) a ring of see invisible (54, 36, D) the +1 leather armour "Esoo" {rElec} It insulates you from electricity. (59, 36, D) a +1 plate armour of positive energy (59, 37, D) a +1 whip of holy wrath (60, 37, D) a staff of cold (60, 39, D) a ball python corpse (61, 0, D) a lightning rod (3/4) (61, 8, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It protects you from negative energy. It drains your maximum health when unequipped. (61, 16, D) a +0 dagger a staff of conjuration (61, 26, D) the +0 ice dragon scales "Nopoheh" {rF- rC++ Str+5} It affects your strength (+5). It makes you vulnerable to fire. It greatly protects you from cold. (61, 27, D) a +0 short sword (still there?) an elf corpse (still there?) (61, 35, D) a +6 ring of dexterity (61, 36, D) the +8 quarterstaff "Laociof" {venom, rPois Will- Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It decreases your willpower. It makes you more stealthy. (61, 37, D) a lightning rod (3/4) (61, 38, D) a +0 halberd a +0 robe (61, 40, D) a black mamba corpse (61, 42, D) a +0 trident a +0 tower shield a black mamba corpse (62, 1, D) a +0 vorpal flail (62, 9, D) a wolf corpse (62, 17, D) a piece from Xom's chessboard (15/15) (62, 18, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 short sword a +0 longbow 43 arrows a +0 leather armour (62, 26, D) an amulet of the acrobat (62, 27, D) a +0 long sword (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) (62, 30, D) a +3 mace of holy wrath (62, 36, D) a ring of poison resistance (62, 37, D) a water moccasin corpse (63, 0, D) a scroll of brand weapon (63, 8, D) a phial of floods (63, 10, D) a river rat corpse (63, 16, D) a phial of floods (63, 17, D) a +0 dagger of speed (63, 19, D) a +2 vorpal flail (63, 27, D) a +0 longbow a +0 dagger 20 arrows a +1 leather armour of poison resistance an elf corpse (63, 36, D) a +1 battleaxe of electrocution (63, 37, D) an adder corpse (63, 41, D) a +0 scimitar a naga corpse (64, 16, D) an amulet of the acrobat (64, 17, D) a +0 short sword a +0 leather armour a +2 flail of holy wrath (64, 26, D) a staff of fire (64, 27, D) a +0 long sword a +0 ring mail (64, 28, D) a +0 rapier an elf corpse (65, 26, D) a staff of poison (67, 0, D) the +10 battleaxe of Qiyplu {vamp, rF+ rC+ Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It protects you from fire. It protects you from cold. (68, 1, D) a scorpion corpse (68, 2, D) a scorpion corpse (69, 0, D) a phial of floods (69, 36, D) the +0 chain mail of Zyzaj {Fly rElec Str+4 SInv} It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It grants you flight. (70, 8, D) the amulet of Pusus {Acrobat Harm rPois rF-} [amulet of the acrobat] It increases your evasion while moving and waiting. It makes you vulnerable to fire. It protects you from poison. It increases damage dealt and taken. (70, 27, D) a +0 trident a merfolk corpse (70, 28, D) 3 large rocks a +0 trident a cyclops corpse (70, 36, D) +2 fire dragon scales (70, 37, D) a +0 vampiric spear (still there?) a shapeshifter corpse (still there?) (71, 8, D) a box of beasts (71, 11, D) a +1 vampiric short sword (71, 26, D) a lightning rod (3/4) (71, 27, D) a staff of air (71, 36, D) a shapeshifter corpse (72, 8, D) a lightning rod (3/4) (72, 16, D) a staff of conjuration (72, 17, D) a +3 scale mail of cold resistance (72, 18, D) a +0 long sword an elf corpse (72, 22, D) a +0 shortbow a +0 short sword 21 arrows a +0 leather armour (72, 26, D) a +0 shortbow 17 arrows a +3 mace of protection (72, 27, D) a +3 short sword of freezing (72, 28, D) a +0 trident 7 boomerangs (72, 36, D) a scarf of repulsion (73, 17, D) a +0 short sword a +0 ring mail (73, 22, D) a +0 dire flail of venom (73, 26, D) a +0 shortbow 18 arrows a phial of floods (73, 36, D) a +2 hand crossbow of flaming (73, 37, D) a staff of cold (74, 18, D) a +0 long sword a +0 chain mail (75, 1, D) a piece from Xom's chessboard (15/15)