runewalsh the Dungeon (1, 32, D) a +1 plate armour of fire resistance (1, 33, D) a +3 scale mail of willpower (1, 34, D) a book of Cantrips (1, 41, D) a ring of see invisible an amulet of magic regeneration the ring "Vuyrchias" {*Corrode rF+ rN+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. (2, 14, D) a +1 quarterstaff of speed (2, 15, D) a +4 hand axe of electrocution (2, 16, D) a +2 short sword of draining (2, 32, D) a +4 scale mail of positive energy (2, 33, D) a +0 short sword (2, 34, D) a +0 war axe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a condenser vane (3, 15, D) a book of Death (3, 33, D) a lightning rod (4/4) (3, 34, D) a staff of cold (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 dagger a +0 robe a staff of conjuration a human corpse (4, 15, D) a +1 spear of freezing a +0 robe a +0 halberd a +2 vorpal quarterstaff (4, 16, D) an amulet of regeneration (4, 17, D) a staff of conjuration (4, 31, D) a +0 dire flail (4, 33, D) a +0 dagger a +0 cloak a +1 whip of electrocution a +0 short sword a +2 robe of resistance a white draconian corpse (5, 14, D) a +0 long sword (5, 15, D) a +0 dagger a +0 robe a +1 pair of boots of rampaging a human corpse (5, 16, D) a +4 ring of evasion (5, 17, D) a +0 dire flail (5, 32, D) the +6 shortbow "Yddig" {flame, Str+4 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). (5, 33, D) a +0 hand axe a piece from Xom's chessboard (15/15) (5, 34, D) a +0 war axe a +0 glaive a +2 morningstar of protection a +0 glaive a +2 hunting sling of flaming a green draconian corpse a yellow draconian corpse (5, 35, D) a +0 war axe a +0 mace a scroll of brand weapon a black draconian corpse (5, 37, D) a +0 morningstar a +2 vampiric scythe a green draconian corpse a yellow draconian corpse (5, 52, D) a +4 spectral quarterstaff (6, 14, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (6, 15, D) a +3 morningstar of protection a staff of earth (6, 16, D) a ring of protection from cold (6, 32, D) a phial of floods (6, 33, D) a condenser vane (6, 34, D) a +0 long sword a +0 cloak a piece from Xom's chessboard (15/15) (6, 37, D) a +0 morningstar (6, 52, D) a scroll of holy word (7, -1, D) a +6 ring of strength a +6 ring of strength a ring of flight (7, 14, D) a +6 ring of intelligence (7, 15, D) a staff of poison (7, 16, D) an amulet of guardian spirit (7, 32, D) a +0 halberd (7, 33, D) a +0 scimitar (7, 34, D) the ring of Cothidd {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. a +0 scimitar the +11 arbalest of Dymisa {speed, Str+7 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-3). (7, 36, D) a +0 long sword (7, 51, D) a ring of protection from fire (7, 52, D) the +7 short sword of Sulphur {pain, Drain +Blink rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. It lets you blink. It drains your maximum health when unequipped. (7, 55, D) a +0 battleaxe (still there?) a +0 ring mail (still there?) (7, 58, D) a +1 longbow of flaming (still there?) a staff of air (still there?) 22 arrows (still there?) a +0 barding (still there?) the centaur corpse of Nessos (still there?) (7, 61, D) a +2 rapier of speed (still there?) a +0 plate armour of poison resistance (still there?) 4 scrolls of enchant weapon (still there?) (8, 14, D) a +1 shortbow of freezing (8, 15, D) the Almanac of a Billion Defenders Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Ice Form Ice/Transmutation 4 yes c - Animate Armour Summoning/Earth 4 yes d - Petrify Transmutation/Earth 4 yes e - Irradiate Conjuration/Transmutation 5 yes (8, 16, D) a +1 great sword a +0 chain mail (8, 33, D) a +0 broad axe a +3 quick blade a purple draconian corpse (8, 34, D) a +2 vampiric battleaxe a +0 cloak the amulet "Mejuxai" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It insulates you from electricity. a +2 broad axe of flaming a +0 short sword a phantom mirror a red draconian corpse a yellow draconian corpse (8, 36, D) a +0 flail a red draconian corpse (8, 51, D) a piece from Xom's chessboard (15/15) (8, 52, D) the ring of the Pharaoh's Fist {MP+9 Int-2 Slay+6} [ring of magical power] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your magic capacity (+9). (8, 53, D) a +0 eveningstar of holy wrath (still there?) a +0 chain mail (still there?) the demigod corpse of Frederick (still there?) (9, 14, D) a staff of earth (9, 16, D) a +0 glaive of venom a +0 plate armour a +0 dagger (9, 19, D) a +0 dagger a +0 robe a human corpse (9, 33, D) a +0 great sword of holy wrath the +8 short sword "Dragon's Tongue" {vorpal, rPois rF- rC+ rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. a +0 halberd (9, 34, D) a +1 great sword of venom (9, 35, D) a +0 long sword a +0 cloak a red draconian corpse (9, 51, D) a staff of fire (9, 52, D) a +0 halberd (still there?) a +0 robe (still there?) a wand of flame (12) (still there?) 3 potions of haste (still there?) the +0 pair of boots of the Dungeon {rElec Regen+ SInv} (still there?) It insulates you from electricity. It lets you see invisible. It increases your rate of health regeneration. the orc corpse of Blork the orc (still there?) (9, 53, D) a +1 scimitar of flaming (still there?) a +2 robe of willpower (still there?) the human corpse of Erica (still there?) (9, 54, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (9, 62, D) a +2 whip of flaming (still there?) a +0 robe (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 14, D) a +2 dagger of venom (10, 15, D) a +0 flail a +2 buckler of resistance (10, 16, D) a ring of poison resistance (10, 19, D) a +2 short sword a +0 robe (10, 32, D) a +0 glaive (10, 33, D) a staff of death (10, 34, D) a +0 hand axe a yellow draconian corpse (10, 37, D) a +0 battleaxe (10, 52, D) the +2 pair of boots of Zuuq {Harm rPois rF+ Dex-4} It affects your dexterity (-4). It protects you from fire. It protects you from poison. It increases damage dealt and taken. (10, 53, D) a +0 short sword (still there?) 2 throwing nets (still there?) a +0 scale mail (still there?) a wand of acid (2) (still there?) the ring "Ozxusch" {Fire rElec rPois Int+3} (still there?) [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. the human corpse of Harold (still there?) (10, 56, D) the corpse of the Lernaean hydra (10, 57, D) a +1 great sword of electrocution (still there?) a +4 scale mail of fire resistance (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 scimitar a +11 shortbow (11, 15, D) a +1 whip of freezing a +0 robe a human corpse (11, 16, D) a phantom mirror (11, 19, D) a +2 mace a +0 robe (11, 32, D) a +0 long sword (11, 33, D) a +0 war axe an amulet of reflection a +1 morningstar of pain a +0 scimitar a +2 halberd of pain a yellow draconian corpse (11, 34, D) a +0 flail a +1 morningstar of flaming a red draconian corpse (11, 35, D) the +8 dire flail of Pydgh {speed, *Noise rN+++ rCorr MP-9} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It affects your magic capacity (-9). It may make noises in combat. It protects you from acid and corrosion. a +0 broad axe (11, 36, D) a +0 long sword a +0 cloak a +0 tower shield a +0 trident of venom a red draconian corpse (11, 51, D) a +4 scale mail of poison resistance (11, 52, D) the ring "Wuarchel" {rC+ rN+ Slay+5 Stlth+} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (11, 53, D) a +2 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) the human corpse of Nikola (still there?) (11, 55, D) a throwing net (12, 15, D) a +2 great sword a +0 plate armour a condenser vane (12, 16, D) the +9 shortbow of Kuwarphae {venom, rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. (12, 18, D) a +0 dire flail a +1 chain mail of fire resistance (12, 19, D) a +0 dagger a +0 robe (12, 32, D) a +0 dagger of draining (12, 33, D) a +0 short sword a purple draconian corpse (12, 34, D) a piece from Xom's chessboard (15/15) (12, 36, D) a +0 short sword a +0 cloak a red draconian corpse (12, 51, D) a condenser vane (12, 52, D) the +1 morningstar "Beastslayer" {vorpal, Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+5). (13, 16, D) a +0 dagger a +0 robe a +6 ring of dexterity a human corpse (13, 17, D) a +0 dire flail +0 fire dragon scales (13, 33, D) a +0 mace a +0 war axe (13, 34, D) a condenser vane (13, 51, D) an amulet of magic regeneration (13, 52, D) the Grimoire of the Creative Voyage Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Lesser Beckoning Translocation 3 yes c - Malign Gateway Summoning/Translocation 7 yes (14, 51, D) the +9 arbalest "Wisasut" {elec, Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). (14, 52, D) the +0 ring mail "Zaekluo" {Str+6} It affects your strength (+6). (19, 0, D) a book of Hexes (19, 16, D) a staff of death a hydra corpse (skeletalised by now) (19, 17, D) an amulet of regeneration (19, 32, D) a staff of fire (19, 33, D) a +6 arbalest (20, 1, D) a +0 rapier of electrocution (20, 16, D) a lightning rod (4/4) a yak corpse (skeletalised by now) (20, 17, D) a +6 ring of dexterity (20, 32, D) a phantom mirror (20, 33, D) a +1 morningstar of holy wrath (21, 0, D) a staff of fire (21, 1, D) a staff of cold (21, 2, D) a +0 dire flail a +2 ring mail of willpower (21, 16, D) a staff of conjuration (21, 33, D) a tin of tremorstones (2/2) (21, 34, D) a +1 plate armour of poison resistance (22, 0, D) a +0 vorpal war axe a phantom mirror (22, 1, D) a +0 antimagic battleaxe a +0 plate armour a +0 dire flail the +4 mace "Beastslayer" {elec, rF+ Int+7} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from fire. (22, 2, D) a +2 war axe a +0 chain mail (22, 16, D) a staff of earth a yak corpse (skeletalised by now) (22, 17, D) a +3 leather armour of willpower (22, 19, D) a hydra corpse (skeletalised by now) (22, 32, D) a +1 great sword of freezing an ice dragon corpse (22, 34, D) a +3 battleaxe of freezing an amulet of guardian spirit +0 ice dragon scales the +5 trident "Cebumpunusch" {vorpal, Drain rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It drains your maximum health when unequipped. an ice dragon corpse (skeletalised by now) (23, 0, D) a +0 dagger (23, 1, D) a necrophage corpse (skeletalised by now) (23, 17, D) the +10 mace "Bekoj" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (23, 18, D) a scroll of brand weapon a cane toad corpse (skeletalised by now) (23, 32, D) a condenser vane (23, 33, D) a +1 scale mail of willpower (23, 34, D) a tin of tremorstones (2/2) (24, -1, D) a ring of willpower (24, 1, D) the +0 staff of Battle a +0 robe the +8 hand axe "Hydrabane" {antimagic, Contam rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. a human corpse (skeletalised by now) (24, 2, D) a +0 war axe (24, 16, D) a blink frog corpse (skeletalised by now) (24, 17, D) a +3 spectral quarterstaff (24, 18, D) a tin of tremorstones (2/2) (24, 32, D) a +1 vampiric broad axe (24, 33, D) a +2 plate armour of willpower (25, 0, D) a book of Conjurations (25, 1, D) a phial of floods (25, 2, D) a staff of death a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (25, 16, D) a +2 leather armour of cold resistance (25, 17, D) a phantom mirror a dire elephant corpse (skeletalised by now) (25, 18, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (25, 19, D) a cane toad corpse (skeletalised by now) (25, 33, D) a +3 chain mail of cold resistance (25, 34, D) a +2 robe of positive energy (26, 0, D) a staff of earth (26, 1, D) a +2 falchion of electrocution (26, 16, D) a staff of earth (26, 17, D) an amulet of reflection (26, 32, D) a +4 broad axe of electrocution (26, 33, D) a staff of cold (26, 34, D) a staff of conjuration (26, 35, D) a +2 battleaxe of freezing a ring of fire a frost giant corpse (skeletalised by now) (27, 0, D) a staff of conjuration a +0 robe a +0 dagger (27, 1, D) a +3 chain mail of cold resistance (27, 16, D) a staff of cold a catoblepas corpse (skeletalised by now) (27, 17, D) a staff of conjuration (27, 18, D) a dire elephant corpse (skeletalised by now) (27, 32, D) a staff of death (27, 33, D) the +4 mace of the Lettuce {elec, Will++ Str+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+2). It greatly increases your willpower. a rime drake corpse (skeletalised by now) (27, 34, D) a book of Callings (27, 36, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (28, 0, D) a book of Hexes (28, 1, D) a staff of cold (28, 2, D) 5 curare-tipped darts a staff of earth a +1 dagger of speed a +0 robe (28, 3, D) a +0 robe (28, 16, D) a +2 scimitar of venom (28, 17, D) a staff of air (28, 33, D) an ice dragon corpse (skeletalised by now) (29, 0, D) a condenser vane (29, 1, D) a ring of fire a ring of ice a +6 ring of dexterity a potion of degeneration a +4 morningstar a +0 robe the +7 glaive "Efaosk" {freeze, Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). (29, 16, D) a box of beasts (29, 17, D) a +3 halberd of protection (29, 18, D) a yak corpse (skeletalised by now) (29, 32, D) a phial of floods (35, 0, D) a +3 vampiric short sword (35, 14, D) a +0 flail of protection (35, 15, D) the Disquisition on the Enchanting Frostbite Spells Type Level Known a - Freeze Ice 1 yes b - Confusing Touch Hexes 3 yes c - Tukima's Dance Hexes 3 yes (35, 28, D) a staff of air (35, 29, D) a phantom mirror (36, 0, D) a piece from Xom's chessboard (15/15) (36, 1, D) a +3 mace of protection (36, 14, D) a ring of willpower (36, 28, D) a book of Ice (36, 29, D) a +2 leather armour of willpower (37, 14, D) a piece from Xom's chessboard (15/15) (37, 15, D) a +0 vorpal hand axe (37, 28, D) a tin of tremorstones (2/2) (37, 29, D) a piece from Xom's chessboard (15/15) (38, 0, D) a +3 hunting sling of flaming (38, 14, D) the amulet of Suspected Treachery {Spirit Contam Slay+3 SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It causes magical contamination when unequipped. (38, 28, D) an amulet of reflection (38, 29, D) a staff of death (39, 0, D) a +6 ring of dexterity (39, 1, D) a +6 ring of strength (39, 14, D) a +2 kite shield of poison resistance (39, 15, D) a staff of cold (39, 28, D) a +1 robe of fire resistance (39, 29, D) a +2 double sword of holy wrath (40, 0, D) a +2 broad axe of flaming (40, 1, D) a staff of earth (40, 14, D) the +8 trident of Optimality {venom, Drain rN++ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It greatly protects you from negative energy. It drains your maximum health when unequipped. (40, 15, D) the +0 lajatang "Suod" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (40, 29, D) a +2 vorpal broad axe (41, 0, D) a +2 flail of protection (41, 1, D) the +4 helmet of Lies {rElec rCorr Slay+5 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from acid and corrosion. It makes you less stealthy. (41, 14, D) a ring of flight (41, 15, D) a staff of air (41, 29, D) a +1 robe of willpower (42, 0, D) a piece from Xom's chessboard (15/15) (42, 1, D) a staff of death (42, 5, D) a +0 robe a +2 short sword of draining (42, 15, D) a scroll of brand weapon (42, 28, D) a ring of see invisible (42, 29, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (43, 14, D) a +2 vorpal spear (43, 15, D) the +7 rapier of World's End {vorpal, rCorr} It inflicts extra damage upon your enemies. It protects you from acid and corrosion. (43, 28, D) an amulet of guardian spirit (43, 29, D) an amulet of reflection (44, 28, D) a +4 vorpal flail (49, 0, D) a +1 dagger of venom (49, 1, D) the +1 chain mail of Cyjemap {Harm Will+ Dex+2} It affects your dexterity (+2). It increases damage dealt and taken. It increases your willpower. (49, 12, D) a +0 dagger (49, 24, D) a +4 long sword of electrocution (49, 36, D) the +10 flail of the Seven Wonders {vorpal, *Rage rC++ Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It greatly protects you from cold. It may make you go berserk in combat. (50, 0, D) a +1 hand axe of flaming (50, 1, D) a +0 battleaxe of flaming (50, 12, D) a +1 shortbow of flaming (50, 13, D) a piece from Xom's chessboard (15/15) (50, 24, D) a phantom mirror (50, 25, D) a staff of fire (50, 36, D) a staff of air (50, 37, D) a condenser vane (51, 0, D) the +11 trident of Boukh {protect, *Rage rF+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from fire. It may make you go berserk in combat. (51, 12, D) a staff of conjuration (51, 13, D) a +1 dagger of protection (51, 24, D) a staff of fire (unseen) (51, 25, D) the +7 hunting sling of Nightmares {venom, Fly rC+ Will+ Int-2 Stlth+} It poisons the ammo it fires. It affects your intelligence (-2). It protects you from cold. It grants you flight. It increases your willpower. It makes you more stealthy. (51, 36, D) a +2 halberd of protection (51, 37, D) the +1 shortbow "Vofedum" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (52, 0, D) a +1 short sword of protection (52, 1, D) a +0 fustibalus of flaming (52, 12, D) a staff of poison (52, 13, D) a phantom mirror (52, 19, D) a staff of poison a +0 robe (52, 25, D) a +2 dagger of venom (52, 37, D) a Grand Grimoire (53, 0, D) a staff of poison (53, 1, D) a +6 ring of dexterity (53, 12, D) a staff of death (53, 13, D) a +5 flail of draining a +0 ring mail a phantom mirror (53, 14, D) a throwing net a +0 short sword of venom (53, 16, D) a +1 quarterstaff of draining a +0 hunting sling 32 sling bullets a +0 leather armour (53, 17, D) a +2 scimitar of flaming a +2 dagger of chaos a +2 robe (53, 36, D) a +2 dagger of flaming (54, 0, D) a +2 hand crossbow of flaming (54, 1, D) a +4 mace of holy wrath (54, 12, D) a book of Flames (54, 13, D) a +0 dagger a +0 robe a condenser vane (54, 25, D) the +4 morningstar of the Yoke {vorpal, rN+ Will+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It increases your willpower. (54, 36, D) the +5 quarterstaff "Reiluzit" {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (55, 0, D) the +2 rapier "Maew" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (55, 1, D) a phantom mirror (55, 12, D) a +1 morningstar of draining (55, 13, D) a +0 dagger a +2 robe (55, 24, D) a +2 plate armour of cold resistance (59, 36, D) the +4 shortbow of Hospitality {vorpal, rElec rCorr Str-5 Dex+8} Any arrow fired from it inflicts extra damage. It affects your strength (-5). It affects your dexterity (+8). It insulates you from electricity. It protects you from acid and corrosion. (59, 37, D) a +2 scale mail of fire resistance (60, 36, D) a +0 long sword (still there?) a +0 robe (still there?) a +3 trident of venom (still there?) (60, 37, D) a +2 robe of willpower (61, 0, D) a +2 plate armour of cold resistance (61, 8, D) a condenser vane (61, 16, D) a box of beasts (unseen) (61, 26, D) a +0 flail (still there?) a +0 chain mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (61, 37, D) a phantom mirror (62, 0, D) a box of beasts (62, 8, D) a staff of poison (62, 16, D) an amulet of guardian spirit (62, 26, D) a +0 dagger (still there?) a +0 robe (still there?) a phantom mirror (still there?) (62, 27, D) a +0 dagger (still there?) a +0 ring mail (still there?) a staff of poison (still there?) (62, 36, D) a phial of floods (62, 37, D) +2 fire dragon scales (62, 40, D) a +0 short sword of draining a +0 robe (63, 8, D) a staff of cold (63, 26, D) a +0 mace a +0 plate armour (63, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a condenser vane (still there?) (63, 36, D) a condenser vane (63, 37, D) a condenser vane (64, 16, D) a staff of death (64, 26, D) a +0 short sword a +0 chain mail a +2 vorpal great sword (64, 27, D) a +0 dagger a +0 leather armour (65, 26, D) the +5 chain mail of the Armoured One {Will+ Int+4} It affects your intelligence (+4). It increases your willpower. (67, 0, D) a ring of flight (68, 0, D) a +1 helmet of see invisible (68, 39, D) a +0 longbow (still there?) a +0 short sword (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (69, 36, D) a staff of poison (70, 28, D) 4 large rocks (unseen) (70, 36, D) the +2 arbalest of Vetim {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (71, 8, D) a piece from Xom's chessboard (15/15) (71, 16, D) a +1 vampiric broad axe (71, 17, D) a staff of poison (71, 26, D) a +4 chain mail of poison resistance (71, 27, D) a +2 arbalest of freezing (71, 36, D) a +1 hand crossbow of flaming (71, 41, D) a +0 rapier (still there?) a +0 scale mail (still there?) a +6 mace of protection (still there?) (71, 42, D) a +1 short sword of speed (72, 9, D) a scarf of repulsion (72, 16, D) a phantom mirror (72, 17, D) the +4 short sword "Qyjifil" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (72, 26, D) a box of beasts (72, 28, D) a +0 trident 8 boomerangs (72, 29, D) a +0 trident (72, 30, D) a +0 trident (72, 36, D) a +0 flail of holy wrath (72, 37, D) a staff of death (72, 40, D) a +0 rapier (73, 16, D) a box of beasts (73, 17, D) a box of beasts (73, 26, D) a +0 shortbow (still there?) 20 arrows (still there?) a phantom mirror (still there?) (73, 27, D) a book of Conjurations (73, 36, D) a staff of air (73, 40, D) a +0 short sword (still there?) a +0 leather armour (still there?) (75, 1, D) a +1 glaive of venom (unseen)