runewalsh the Dungeon (0, 50, D) a +1 great mace of holy wrath (0, 51, D) a +2 spear of venom (0, 52, D) a ring of fire (1, 32, D) the +8 flail of Yredelemnul {vorpal, Drain Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It drains your maximum health when unequipped. (1, 33, D) a +4 vorpal double sword (1, 50, D) an amulet of reflection (1, 52, D) a +1 helmet of see invisible (2, 15, D) a staff of earth (2, 16, D) a book of Summonings (2, 32, D) a phial of floods (2, 33, D) a +1 glaive of protection (2, 50, D) the +7 war axe "Lesym" {holy, rF+ rN++ Str-4 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your dexterity (+9). It protects you from fire. It greatly protects you from negative energy. (2, 51, D) a staff of death (2, 52, D) a +1 hunting sling of freezing (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +1 plate armour of willpower (3, 33, D) a +6 ring of intelligence (3, 34, D) a ring of resist corrosion (3, 50, D) a staff of earth (3, 51, D) a phial of floods (3, 52, D) the +8 spear "Reittyuc" {drain, Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you more stealthy. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 16, D) a +6 ring of intelligence (4, 32, D) a tin of tremorstones (2/2) (4, 33, D) a +2 war axe of flaming (4, 34, D) a phantom mirror (4, 50, D) a +6 giant club (4, 51, D) a staff of conjuration (4, 52, D) a phial of floods (5, 16, D) a +2 hunting sling of freezing (5, 32, D) a +2 buckler of cold resistance a +2 buckler of protection (5, 34, D) a staff of fire (5, 50, D) a +2 scale mail of poison resistance (5, 51, D) the +0 ring mail of Loalaxku {rC+ rN+ Stlth+} It protects you from cold. It protects you from negative energy. It makes you more stealthy. (5, 52, D) a box of beasts (6, 15, D) a +2 scale mail of willpower (6, 16, D) a staff of earth (6, 17, D) a +0 spear (6, 18, D) a +0 rapier a +0 robe (6, 32, D) a piece from Xom's chessboard (15/15) (6, 33, D) +0 gold dragon scales (6, 34, D) a +0 longbow a +0 flail of flaming 24 arrows a +0 robe a staff of death (6, 35, D) a +3 falchion of flaming a +0 hunting sling 18 stones a +0 robe a +0 buckler (6, 50, D) the +5 dire flail of Iwkam {vamp, rC+ Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It protects you from cold. (6, 51, D) a ring of positive energy (6, 52, D) a +5 scythe (6, 53, D) the ring of Anarchy {Fly Str+4} [ring of flight] It affects your strength (+4). It grants you flight. (7, 14, D) a book of Geomancy (7, 16, D) a ring of wizardry (7, 17, D) a +4 trident of flaming a +0 robe (7, 18, D) a +4 spear of venom a +0 leather armour a +0 spear 18 silver javelins a +0 leather armour (7, 32, D) a +6 ring of intelligence (7, 33, D) a staff of cold (7, 34, D) a +3 eudemon blade of holy wrath a +0 tower shield a +4 scimitar of holy wrath the -10 tower shield of the Nexus {Stlth+} It makes you more stealthy. a +3 sacred scourge of holy wrath a +0 robe the +3 great sword "Wowi" {pain, rPois rN+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (7, 35, D) a +1 whip of holy wrath a +0 robe a +1 sacred scourge of holy wrath a +0 robe (7, 36, D) a +3 eudemon blade of holy wrath a +0 tower shield (7, 50, D) a piece from Xom's chessboard (15/15) (7, 51, D) a +3 vorpal arbalest (7, 52, D) a +2 scythe of freezing a lightning rod (4/4) (7, 53, D) a +0 trident (7, 54, D) a +2 scythe of protection (8, 16, D) a +0 trident of distortion a +0 leather armour (8, 17, D) a +5 vampiric spear 7 silver javelins a +0 leather armour (8, 18, D) a +2 spear of venom 12 silver javelins a +2 leather armour of positive energy an amulet of magic regeneration (8, 19, D) a +3 rapier of draining a +0 robe (8, 20, D) a +0 rapier a +0 robe (8, 32, D) a staff of poison (8, 33, D) a +3 scale mail of positive energy (8, 34, D) a +0 longbow a +3 falchion of flaming 22 arrows a +0 robe a +3 scimitar of holy wrath a +0 tower shield +0 pearl dragon scales a piece from Xom's chessboard (15/15) (8, 36, D) a +1 whip of holy wrath a +0 robe an amulet of reflection (8, 50, D) a book of Minor Magic (8, 52, D) a +5 scythe of venom a staff of conjuration a +1 falchion of holy wrath (8, 53, D) a +0 scythe of venom (9, 15, D) a +0 trident (9, 16, D) a +0 trident a +3 shortbow of flaming (9, 17, D) a ring of positive energy a +3 vorpal trident a +0 robe (9, 18, D) a +0 trident 4 boomerangs (9, 20, D) a +3 vampiric demon trident a +0 robe a ring of protection from fire (9, 32, D) a staff of earth (9, 33, D) a +1 buckler of cold resistance (9, 34, D) a +1 whip of holy wrath a +0 robe a +0 longbow a +3 long sword of flaming a +0 robe a +0 flail of flaming a +0 shortbow 39 arrows a +0 robe a +2 whip of holy wrath a +0 robe the +4 rapier "Ucezareub" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (9, 35, D) a +4 ring of evasion a +6 ring of dexterity a +3 scimitar of holy wrath a +2 tower shield a +0 shortbow a +0 flail of flaming 15 arrows a +0 robe a +3 sacred scourge of holy wrath a +0 robe +0 pearl dragon scales a +2 sacred scourge of holy wrath a +0 robe (9, 36, D) +0 pearl dragon scales (9, 50, D) a +3 ring mail of willpower (9, 51, D) a +10 plate armour of ponderousness (9, 52, D) a phantom mirror (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 15, D) a +0 spear a staff of earth (10, 16, D) a box of beasts (10, 17, D) a +0 trident the +2 trident of the Warrior {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). 11 silver javelins a +0 leather armour (10, 18, D) a +2 rapier of freezing a +0 robe (10, 20, D) a +3 trident of flaming a +0 leather armour (10, 21, D) a +0 trident a +0 rapier a +0 robe (10, 32, D) a staff of poison (10, 33, D) a +2 vorpal flail (10, 34, D) a +1 chain mail of fire resistance (10, 50, D) a +1 vorpal hand axe (10, 52, D) a staff of cold (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a box of beasts (11, 15, D) a +1 spear of freezing (11, 17, D) a +1 trident of venom a +2 robe a +0 trident (11, 18, D) a +0 trident of holy wrath a +0 robe (11, 20, D) a ring of ice the ring "Vorenufre" {Wiz rElec rF- rN+++ Dex-4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. a ring of willpower a +0 trident a +0 robe (11, 32, D) a +3 falchion of electrocution (11, 33, D) a +2 scale mail of cold resistance (11, 34, D) a phial of floods (11, 50, D) a +0 great mace of protection (11, 51, D) a +1 whip of electrocution (11, 52, D) the Tome of Lightness and Changing Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Beastly Appendage Transmutation 1 yes c - Poisonous Vapours Poison/Air 2 yes d - Wereblood Transmutation 2 yes e - Swiftness Air 3 yes f - Freezing Cloud Conjuration/Ice/Air 5 yes g - Alistair's Intoxication Transmutation/Poison 5 yes (12, 14, D) a staff of fire (12, 15, D) a book of Frost (12, 16, D) a +4 plate armour of poison resistance (12, 18, D) a +2 vorpal spear (still there?) 5 javelins (still there?) a +0 leather armour (still there?) (12, 32, D) +0 shadow dragon scales (12, 33, D) Geupsem's Second Course in Rites and Rhymes Spells Type Level Known a - Lightning Bolt Conjuration/Air 5 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Irradiate Conjuration/Transmutation 5 yes d - Metabolic Englaciation Hexes/Ice 5 yes e - Alistair's Intoxication Transmutation/Poison 5 yes f - Blade Hands Transmutation 5 yes (12, 34, D) the +4 falchion "Killer Klown's Peril" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (12, 50, D) a scroll of brand weapon (12, 51, D) a staff of death (12, 52, D) +1 swamp dragon scales (13, 32, D) a +3 ring mail of fire resistance (13, 50, D) the +4 scale mail "Akkiu" {Will++ Int-4} It affects your intelligence (-4). It greatly increases your willpower. (13, 51, D) a +0 great sword of electrocution (14, 50, D) a +6 ring of strength (14, 51, D) a +3 scale mail of willpower (14, 52, D) a book of Transfigurations (18, 48, D) a +7 quick blade (18, 49, D) a +1 chain mail of fire resistance (18, 50, D) a staff of fire (19, 0, D) a +1 ring mail of poison resistance (19, 1, D) a staff of air (19, 16, D) a +1 long sword of holy wrath (19, 32, D) a staff of air (19, 33, D) the +7 mace of Ambiguity {vorpal, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (19, 48, D) the +8 battleaxe "Nawkizall" {antimagic, rCorr Str-3 Int+7 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+7). It lets you see invisible. It protects you from acid and corrosion. (19, 49, D) a lightning rod (4/4) (19, 50, D) a +5 dagger of holy wrath (20, 0, D) the +4 rapier of Cip Hoil {protect, *Rage rElec rC- Str+9} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+9). It makes you vulnerable to cold. It insulates you from electricity. It may make you go berserk in combat. (20, 1, D) the amulet of Qeixzir {Acrobat rCorr Dex+3} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your dexterity (+3). It protects you from acid and corrosion. the amulet "Cuiv" {Spirit +Inv MP-9 Slay+5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (-9). It lets you turn invisible. a ring of protection from fire (20, 3, D) a +0 rapier a +0 robe (20, 16, D) a +2 vorpal spear (20, 17, D) a staff of poison (20, 20, D) a +1 vampiric trident a +0 robe the ring "Waril" {Fly Will+ Int+4 Dex-3} [ring of flight] It affects your intelligence (+4). It affects your dexterity (-3). It grants you flight. It increases your willpower. (20, 32, D) a +4 mace of protection (20, 33, D) a lightning rod (4/4) (20, 49, D) a +0 vampiric spear (20, 50, D) a staff of conjuration (21, 0, D) a +0 trident a +0 robe of willpower a ring of resist corrosion (21, 1, D) a +0 trident (21, 3, D) a +0 vorpal trident a +0 robe (21, 17, D) a phial of floods (21, 18, D) the +7 short sword of No Interval {protect, +Blink Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you blink. It makes you more stealthy. (21, 20, D) a +1 trident of flaming a +0 robe a +0 trident a +1 leather armour of fire resistance (21, 21, D) a +5 rapier of protection a +0 robe (21, 32, D) a condenser vane (21, 48, D) a staff of air (21, 49, D) a phial of floods (21, 50, D) the +6 dagger of Kaanos {vorpal, *Corrode rN+ Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (22, 1, D) a +1 vorpal flail 7 javelins a +0 leather armour a +2 leather armour of fire resistance (22, 2, D) a +0 rapier a +0 robe (22, 16, D) a +0 spectral quarterstaff (22, 17, D) a +2 pair of gloves of archery (22, 20, D) a +0 fustibalus a +0 spear 23 sling bullets (22, 21, D) a +0 rapier of speed a +0 robe a +0 trident (22, 32, D) the amulet of Xusumeng {Acrobat Regen+ Slay+3} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of health regeneration. (22, 33, D) the +3 leather armour of Acvetal {Will++ Str-2 Dex+8} It affects your strength (-2). It affects your dexterity (+8). It greatly increases your willpower. (22, 48, D) a staff of death (22, 49, D) a ring of flight (22, 50, D) a staff of death (23, 0, D) a +0 spear (23, 1, D) a +2 flail of holy wrath (23, 3, D) a +6 rapier of venom a +0 robe (23, 20, D) a +1 spear of venom 9 silver javelins a +0 leather armour (23, 21, D) a +2 spear of flaming 7 javelins a +0 leather armour (23, 23, D) a +0 rapier a +0 robe (23, 32, D) a staff of fire (23, 33, D) a lightning rod (4/4) (23, 48, D) a +4 vorpal flail (23, 49, D) a +0 broad axe of flaming (23, 50, D) a staff of death (24, 0, D) a phial of floods (24, 1, D) a +7 dagger of freezing (24, 2, D) the +11 battleaxe "Puhef" {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 robe a +0 trident a +0 robe (24, 3, D) a +3 rapier of draining a +0 robe (24, 16, D) an amulet of magic regeneration a +0 shortbow 21 arrows a +7 scythe of protection (24, 17, D) Sif Muna's Catalogue of Snow Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Frozen Ramparts Ice 3 yes d - Ozocubu's Armour Ice 3 yes e - Metabolic Englaciation Hexes/Ice 5 yes f - Simulacrum Ice/Necromancy 6 yes (24, 18, D) a staff of earth (24, 21, D) a +0 trident a +1 shortbow of flaming (24, 32, D) a +1 crystal plate armour (24, 33, D) the +6 storm dragon scales "Doajei" {+Inv rElec Will+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It lets you turn invisible. It increases your willpower. (24, 34, D) a scroll of brand weapon (24, 49, D) the +6 halberd of Defiance {vorpal, Will- Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It decreases your willpower. (24, 52, D) a cane toad corpse (skeletalised by now) (25, 0, D) the amulet of the Blue Skies {Spirit rF+ Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your dexterity (+4). It protects you from fire. a +4 vampiric spear 10 silver javelins a +0 leather armour a +0 rapier (25, 1, D) a +0 spear 11 silver javelins a +0 leather armour (25, 2, D) a +0 trident of protection a +0 robe a +2 broad axe of flaming 8 silver javelins a +0 leather armour (25, 3, D) a +0 spear 7 javelins a +0 leather armour (25, 17, D) the ring of the Furies {Fly rN+} [ring of flight] It protects you from negative energy. It grants you flight. (25, 18, D) a ring of flight (25, 32, D) an amulet of reflection (25, 33, D) a +7 arbalest (25, 34, D) the amulet of the Sunfish {Acrobat rF+ rC+ rN+} [amulet of the acrobat] It increases your evasion while moving and waiting. It protects you from fire. It protects you from cold. It protects you from negative energy. (25, 48, D) a +2 morningstar of protection (25, 49, D) a staff of fire (25, 50, D) the +8 mace of Xoloadde {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (26, 0, D) a +1 leather armour of poison resistance (26, 1, D) a +2 vampiric lajatang (26, 17, D) a staff of conjuration (26, 33, D) a +2 demon trident of draining (26, 34, D) the +1 plate armour of Wuffue {Rampage Str+7 Dex+3 Slay-6} It affects your strength (+7). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It bestows one free step when moving towards enemies. (26, 48, D) a +1 ring mail of poison resistance (26, 49, D) a piece from Xom's chessboard (15/15) (26, 50, D) a +0 flail of draining (26, 52, D) a blink frog corpse (skeletalised by now) a yak corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (26, 53, D) a death yak corpse (skeletalised by now) (27, 0, D) a staff of poison (27, 1, D) a staff of cold (27, 16, D) the +6 spear "Voxi" {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). (27, 17, D) a +0 plate armour of fire resistance (27, 33, D) a phial of floods (27, 34, D) a phial of floods (27, 48, D) a condenser vane (27, 49, D) a piece from Xom's chessboard (15/15) (27, 50, D) a +0 rapier of venom (27, 52, D) a komodo dragon corpse (skeletalised by now) (27, 53, D) a dire elephant corpse (skeletalised by now) (28, 0, D) a ring of resist corrosion (28, 1, D) a +2 leather armour of cold resistance (28, 16, D) a +2 plate armour of poison resistance (28, 32, D) an amulet of magic regeneration (28, 33, D) a +4 mace of distortion (28, 48, D) a +2 great sword of holy wrath (28, 49, D) a +2 short sword of venom (28, 50, D) a book of Changes (28, 51, D) a cane toad corpse (skeletalised by now) (28, 54, D) a yak corpse (skeletalised by now) an elephant corpse (skeletalised by now) (28, 55, D) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (28, 56, D) a rime drake corpse (skeletalised by now) (29, 0, D) a +0 spear (29, 1, D) the +0 chain mail of the Zebra {rElec Int+7 Stlth-} It affects your intelligence (+7). It insulates you from electricity. It makes you less stealthy. (29, 16, D) a +0 helmet of see invisible (29, 17, D) the Collected Works on Execration and the Glacier Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Portal Projectile Hexes/Translocation 3 yes c - Yara's Violent Unravelling Hexes/Transmutation 5 yes d - Polar Vortex Ice 9 yes (29, 32, D) a staff of fire (29, 33, D) the +6 leather armour of Qociat {rF+ Str-2 SInv} It affects your strength (-2). It protects you from fire. It lets you see invisible. (29, 48, D) a +3 leather armour of fire resistance (29, 49, D) a staff of poison (29, 50, D) a lightning rod (4/4) (29, 51, D) a cane toad corpse (skeletalised by now) (29, 53, D) a water moccasin corpse (skeletalised by now) (29, 54, D) a hydra corpse (skeletalised by now) (30, 48, D) the +6 short sword of Luxury {freeze, rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. (30, 49, D) a lightning rod (4/4) (30, 50, D) a staff of conjuration (30, 54, D) a death yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (31, 50, D) a staff of death (31, 54, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (32, 48, D) a piece from Xom's chessboard (15/15) (32, 49, D) the +3 leather armour of the Gravedigger {rF++ Regen+ Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It greatly protects you from fire. It increases your rate of health regeneration. (32, 50, D) a staff of conjuration (32, 51, D) a water moccasin corpse (skeletalised by now) (33, 48, D) a +1 ring mail of cold resistance (33, 50, D) a +2 battleaxe of draining (33, 53, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (34, 28, D) a +4 trident of protection (34, 48, D) a scroll of brand weapon (34, 49, D) a tin of tremorstones (2/2) (34, 50, D) a +1 triple crossbow of freezing (34, 52, D) a hell rat corpse (skeletalised by now) (35, 0, D) a staff of cold (35, 14, D) the +5 mace of Drought {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (35, 15, D) the +1 plate armour of the Countless Nights {rC+++ Int+2 Dex+2 Slay-6} It affects your intelligence (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It renders you almost immune to cold. (35, 28, D) a +4 vorpal mace (35, 29, D) a +0 robe (36, 0, D) a lightning rod (4/4) (36, 1, D) a lightning rod (4/4) (36, 14, D) a +1 helmet of see invisible (36, 29, D) a +1 flail of protection (37, 0, D) the +1 plate armour of the Solstice {Harm Will- rCorr Int+7} It affects your intelligence (+7). It protects you from acid and corrosion. It increases damage dealt and taken. It decreases your willpower. (37, 1, D) a book of Minor Magic (37, 14, D) a +3 chain mail of cold resistance (37, 15, D) a +2 halberd of freezing (37, 28, D) a ring of fire (37, 29, D) a +3 leather armour of cold resistance (38, 0, D) a +0 vampiric hand axe (38, 14, D) the ring of Jiseod {*Corrode Will+ AC+4 Dex+5} [ring of protection] It affects your AC (+4). It affects your dexterity (+5). It may corrode you when you take damage. It increases your willpower. (38, 15, D) a +3 plate armour of fire resistance (38, 28, D) a +3 trident of pain (38, 48, D) a scroll of brand weapon (38, 49, D) a ring of willpower (38, 50, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (39, -1, D) an amulet of magic regeneration (39, 0, D) a +4 great sword of electrocution (39, 1, D) a staff of poison (39, 14, D) a +2 flail of holy wrath (39, 28, D) a phantom mirror (39, 29, D) a +2 scythe of venom a +0 scythe of venom (39, 48, D) the +9 shortbow of Division {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). (39, 49, D) a Fen Folio (39, 50, D) a +0 great sword of holy wrath (40, 0, D) a +4 chain mail of poison resistance (40, 1, D) a +1 mace of draining (40, 14, D) a ring of poison resistance (40, 15, D) a +0 scimitar of electrocution (40, 28, D) a staff of death (40, 29, D) a +0 scimitar a +1 scale mail of cold resistance a +2 morningstar the +2 hunting sling of Accord {flame, rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. a +0 robe (40, 49, D) a staff of air (40, 50, D) a +2 robe of willpower (41, 0, D) a +5 falchion of electrocution (41, 1, D) a phantom mirror (41, 14, D) a +2 short sword of draining (41, 15, D) a +6 ring of intelligence (41, 17, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (41, 18, D) a +0 robe (still there?) a +3 morningstar of freezing (still there?) a +0 robe (still there?) (41, 19, D) a +0 scimitar (41, 28, D) a box of beasts (41, 29, D) a +3 scythe of flaming a +1 vorpal spear (41, 30, D) a +3 scythe of freezing (41, 48, D) a +0 war axe of draining (41, 49, D) a +2 ring mail of cold resistance (41, 50, D) a book of Callings (42, 0, D) a condenser vane (42, 1, D) a scroll of brand weapon (42, 14, D) a book of Frost (42, 15, D) a +1 long sword of holy wrath (42, 18, D) a +0 mace a +0 robe (42, 28, D) a staff of conjuration (42, 29, D) a +0 trident a staff of earth (42, 48, D) a staff of cold (42, 49, D) a staff of air (42, 50, D) a phial of floods (43, 14, D) a phantom mirror (43, 15, D) a staff of death (43, 16, D) a +0 halberd (still there?) a +0 robe (still there?) (43, 19, D) a +3 great mace (still there?) a +0 chain mail (still there?) (43, 28, D) the +0 robe of Delicate Awe {Regen+ Stlth+} It increases your rate of health regeneration. It makes you more stealthy. (43, 48, D) a +1 scale mail of willpower (43, 49, D) a book of Burglary (43, 50, D) a +1 long sword of draining (44, 28, D) the +7 chain mail of the Sneaky Thickets {Int+4} It affects your intelligence (+4). (44, 48, D) a +2 buckler of resistance (44, 49, D) a +2 scale mail of fire resistance (44, 50, D) the +1 robe of Bacadud {*Corrode rN++ Will+} It greatly protects you from negative energy. It may corrode you when you take damage. It increases your willpower. (44, 51, D) a staff of death (45, 48, D) the ring "Eboll" {rF- rC+ Str+6 Dex+4} [ring of strength] It affects your strength (+6). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (45, 49, D) a ring of flight (45, 50, D) a +6 mace of holy wrath (45, 51, D) a +4 ring of evasion (46, 48, D) a +2 trident of venom (46, 49, D) a ring of protection from cold (46, 50, D) the +9 morningstar of Superiority {pain, rElec rC+ Will+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It increases your willpower. (46, 51, D) a +6 ring of dexterity (47, 48, D) Baumaud's Tome of the Supportive Glacier Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Frozen Ramparts Ice 3 yes c - Ice Form Ice/Transmutation 4 yes d - Simulacrum Ice/Necromancy 6 yes e - Shadow Creatures Summoning 6 yes (47, 50, D) a staff of earth (47, 51, D) a staff of fire (48, 49, D) the ring of the Evening {Ice Dex+9} [ring of ice] It enhances your ice magic. It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. (48, 50, D) a +0 hunting sling of flaming (48, 51, D) a +4 scale mail of cold resistance (49, 1, D) a +2 ring mail of fire resistance (49, 12, D) a +5 vorpal hunting sling (49, 24, D) a +2 robe (49, 48, D) a +3 scale mail of willpower (49, 49, D) a +0 spectral giant spiked club (49, 50, D) the ring of the Crown {Wiz rElec rN+ Str-5} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. (50, 0, D) a staff of conjuration (50, 2, D) a +0 great sword a +0 robe (50, 12, D) a staff of fire (50, 13, D) a +6 quarterstaff of draining (50, 24, D) a +2 robe of willpower (50, 25, D) a staff of cold (50, 37, D) a +0 flail of protection (50, 48, D) a ring of flight (50, 49, D) a staff of poison (50, 50, D) a condenser vane (51, 0, D) a +0 arbalest of flaming (51, 1, D) a +0 barding of cold resistance (51, 12, D) a box of beasts (51, 13, D) a phial of floods (51, 24, D) a staff of fire (51, 25, D) a +0 long sword of holy wrath (51, 28, D) a +2 spear (still there?) a +0 robe (still there?) (51, 37, D) the +6 whip of Gyemp {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (51, 40, D) a +0 trident (51, 48, D) a staff of conjuration (51, 49, D) a scroll of brand weapon (51, 50, D) a staff of earth (52, 0, D) the +8 chain mail "Anairun" {rF+ rN+ Will+} It protects you from fire. It protects you from negative energy. It increases your willpower. (52, 1, D) a +1 vorpal hunting sling (52, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 4, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Mahikh {*Slow +Blink Fly rPois rCorr} (still there?) [ring of poison resistance] It protects you from poison. It grants you flight. It lets you blink. It protects you from acid and corrosion. It may slow you when you take damage. (52, 12, D) a staff of death (52, 13, D) a +2 arbalest of flaming (52, 25, D) the +10 glaive of Disorder {speed, Str+4 Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. (52, 36, D) a +2 vorpal shortbow (52, 37, D) a lightning rod (4/4) (52, 40, D) a +0 trident (52, 49, D) a +3 scythe of venom (53, 1, D) the +6 scale mail of Recklessness {rPois Str+2 Int+2 Dex-2} It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-2). It protects you from poison. (53, 12, D) a +4 chain mail of fire resistance (53, 13, D) a staff of air (53, 24, D) a +2 ring mail of willpower (53, 25, D) a +2 halberd of freezing (53, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (53, 48, D) a phial of floods (53, 49, D) a box of beasts (53, 50, D) a book of Debilitation (54, 0, D) a ring of protection from fire (54, 1, D) a ring of protection from fire (54, 12, D) a staff of fire (54, 13, D) a staff of air (54, 25, D) a staff of earth (54, 36, D) a +6 ring of dexterity (54, 48, D) the +9 halberd of the Kidney {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (54, 49, D) a book of Transfigurations (54, 50, D) the +4 morningstar of the Eight Geomancers {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (55, 1, D) a staff of poison (55, 13, D) a manual of Crossbows (55, 24, D) a phantom mirror (58, 47, D) a lightning rod (4/4) (58, 49, D) a lightning rod (4/4) (59, 36, D) a +4 plate armour of fire resistance (59, 37, D) a +5 long sword of electrocution (59, 48, D) the +6 war axe of Zixtapiha {vorpal, Will+ Stlth+} It inflicts extra damage upon your enemies. It increases your willpower. It makes you more stealthy. (59, 49, D) a +6 ring of strength (60, 36, D) a ring of flight (60, 37, D) a staff of fire (60, 48, D) the +11 hunting sling "Hufricus" {vorpal, rN+ Int+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from negative energy. (60, 49, D) a +1 robe of fire resistance (61, 0, D) a +1 rapier of speed (61, 26, D) the +0 pair of gloves "Gyfal" {Int+3 Dex+3 Stlth+} It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (61, 37, D) a scroll of brand weapon (61, 42, D) a +0 battleaxe (61, 47, D) a tin of tremorstones (2/2) (61, 48, D) a staff of cold (61, 49, D) a ring of poison resistance (62, 0, D) a +0 hand axe (62, 1, D) a ring of flight a staff of air a +0 dagger a +0 robe (62, 2, D) a +0 flail 2 boomerangs a +0 hand axe a +0 scale mail (62, 8, D) the +6 double sword "Killer Bee's Death" {vorpal, *Noise Str+6 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+6). It may make noises in combat. (62, 9, D) the +9 dagger "Kagumm" {vorpal, Contam rC+ rCorr Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. It causes magical contamination when unequipped. It protects you from acid and corrosion. (62, 16, D) a +2 spear of venom (62, 17, D) a staff of death (62, 19, D) a +0 dagger the +4 hand crossbow of Awkwardness {vorpal, Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). a +0 robe a +0 buckler (62, 22, D) a +0 short sword a +0 robe (62, 27, D) a staff of air (62, 31, D) a +0 spear (unseen) (62, 36, D) a +1 spectral giant spiked club (62, 37, D) a +0 spear of venom (62, 48, D) a staff of fire (62, 49, D) a phantom mirror (63, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (63, 8, D) the +0 cloak "Muyd" {Rampage Will+ Str+3} It affects your strength (+3). It bestows one free step when moving towards enemies. It increases your willpower. (63, 16, D) the +2 chain mail of Theory {Rampage +Blink} It lets you blink. It bestows one free step when moving towards enemies. (63, 17, D) a +2 leather armour of fire resistance (63, 18, D) the +9 demon blade "Goblinslayer" {elec, Drain rN++ SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It greatly protects you from negative energy. It lets you see invisible. It drains your maximum health when unequipped. a +0 robe (63, 19, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (63, 21, D) a +0 short sword a +0 robe (63, 22, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (63, 26, D) a staff of fire (63, 27, D) a +3 scale mail of poison resistance (63, 31, D) a +0 spear (unseen) (63, 32, D) a +0 rapier a +0 robe (63, 36, D) a +2 pair of gloves of strength (63, 37, D) a +2 antimagic whip (63, 47, D) a tin of tremorstones (2/2) (63, 49, D) a staff of conjuration (64, 16, D) a +0 dagger (64, 27, D) the +6 spear "Hawidira" {drain, rElec rPois rCorr Stlth-} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. It makes you less stealthy. (64, 30, D) a +1 vampiric short sword a +0 robe (64, 31, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe (64, 47, D) a +1 short sword of venom (64, 49, D) a +2 ring mail of fire resistance (64, 50, D) a +0 vorpal spear (64, 53, D) a scroll of brand weapon (65, 26, D) the +1 buckler "Kogaavvus" {*Slow Int+3} It affects your intelligence (+3). It may slow you when you take damage. (65, 47, D) a book of Burglary (65, 48, D) a book of Transfigurations (65, 49, D) a +4 trident of freezing (65, 50, D) a phantom mirror (66, 48, D) the +7 hand axe "Kosoiriy" {vorpal, *Rage rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. (66, 49, D) a tin of tremorstones (2/2) (66, 50, D) a staff of death (67, 0, D) a +1 glaive of protection (67, 47, D) a staff of death (67, 48, D) a staff of cold (67, 49, D) the +1 leather armour of Fanaticism {rPois Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It protects you from poison. (67, 55, D) a +2 scythe of protection (67, 56, D) a staff of conjuration (68, 0, D) a +0 robe (68, 3, D) a +0 short sword a +0 leather armour (68, 47, D) the +4 bardiche of the Median {spect, Dex+4} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your dexterity (+4). (68, 48, D) a ring of poison resistance (68, 50, D) the +6 glaive of Covvuj {protect, rC+ rN++ Str-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It protects you from cold. It greatly protects you from negative energy. (69, 0, D) a +0 rapier a +0 leather armour a phial of floods (69, 36, D) a staff of cold (69, 48, D) a lightning rod (4/4) (69, 49, D) a +0 glaive a +0 battleaxe a +1 plate armour of fire resistance (69, 50, D) a +0 giant club a ring of flight (69, 51, D) a +0 giant club a +2 scythe of venom (70, 8, D) a +3 short sword of speed (70, 37, D) a +2 scimitar of holy wrath (70, 47, D) a tin of tremorstones (2/2) (70, 48, D) the ring of Wishful Thinking {rN+ Will++} [ring of positive energy] It protects you from negative energy. It greatly increases your willpower. (70, 49, D) a +0 vorpal broad axe a +0 long sword (71, 8, D) a +3 vorpal trident (71, 17, D) a +0 demon whip of electrocution (71, 26, D) a +0 spear (71, 27, D) a +0 dagger (71, 30, D) a +0 spear (71, 37, D) a staff of death (71, 47, D) a +2 dagger of protection (71, 48, D) a +6 shortbow (71, 49, D) a book of Minor Magic (72, 16, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (72, 17, D) a piece from Xom's chessboard (15/15) (72, 30, D) a ring of resist corrosion the +7 scimitar "Lask" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. a +0 robe a +0 buckler (72, 32, D) a +2 flail of holy wrath (72, 37, D) a phantom mirror (72, 47, D) a +3 vorpal broad axe (72, 48, D) a +4 quick blade (72, 49, D) a +1 scythe of venom (73, 1, D) a staff of death (73, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (73, 17, D) a staff of conjuration (73, 27, D) a staff of air (73, 29, D) a +0 spear (73, 47, D) a ring of protection from cold (73, 48, D) a +2 mace of protection (73, 49, D) a +10 plate armour of ponderousness (74, 2, D) a +0 scythe a +0 robe (74, 49, D) a +2 robe of fire resistance (75, 1, D) a +2 spectral club a +0 robe (75, 47, D) the +10 spear of Yeast {flame, Str+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you more stealthy. (75, 49, D) a +2 vorpal great sword