Dungeon Sprint DCSS version 0.27-a0-1321-gd358eaa319 (webtiles) character file. Game seed: 4253688513777902789 23 runewalsh the Insei (level 3, -10/23 HPs) Began as an Octopode Transmuter on June 22, 2021. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:42 (85 turns). runewalsh the Insei (Octopode Transmuter) Turns: 85, Time: 00:00:42 Health: -10/23 AC: 1 Str: 9 XL: 3 Next: 0% Magic: 5/6 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec + Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, unable to read, on berserk cooldown, hasted and slowed A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, electricity resistance, inability to read while threatened a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls a - 2 scrolls of identify e - 2 scrolls of holy word {unknown} f - a scroll of torment {unknown} Potions b - a potion of heal wounds c - 2 potions of flight {unknown} d - 2 potions of magic g - a potion of curing h - 2 potions of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.4 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations + Level 0.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are resistant to electric shocks. (rElec) You sometimes lose the ability to read scrolls when taking damage. Message History Your regeneration stops near monsters. You feel less in control of your magic. You feel stronger. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You shed all your fur. Your tentacle spike disappears. You regain control of your magic. You feel weaker. You feel robust. Iridescent scales grow over part of your body. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You feel frail. Your iridescent scales disappear. You begin to regenerate regardless of the presence of monsters. You lose the ability to read scrolls when threatened. You feel insulated. Okay, then. You see here 17 gold pieces. There is an open door here. You see here a human corpse. You feel yourself speed up. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Okay, then. You open the door. A water elemental comes into view. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental misses you. Unknown command. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is moderately damaged. The water elemental hits you! You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#$$#..# #+#+# ##.##.###..##'#..#...... #.####.##..###.†@E.⌠.... .###..##..## #...#...### #.....##..# #....# ⌠.# ###..##†..##.....# .# ##†.##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 5 plants (D) 5 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 43 | D | Reached skill level 4 in Unarmed Combat 55 | D | Reached skill level 6 in Unarmed Combat 55 | D | Reached XP level 2. HP: 17/18 MP: 3/5 59 | D | Reached XP level 3. HP: 22/23 MP: 3/6 68 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 68 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 68 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 69 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 69 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 69 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 70 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 70 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 70 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 70 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 71 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 71 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 71 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 71 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 71 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 72 | D | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 72 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 72 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 72 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 72 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 72 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 73 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 73 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 73 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 73 | D | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 73 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 81 | D | Noticed a water elemental 85 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 6 | 6.4 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 16 Kick || 4 Constrict || 2 Tentacles || 1 Cast: Beastly Appendage || 3 Use: Potion || 9 Scroll || 1 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 6 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 6 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts