Dungeon Sprint DCSS version 0.27-a0-1324-ge0d8e047f6 (webtiles) character file. Game seed: 15289738590940312425 7 runewalsh the Insei (level 2, -7/27 HPs) Began as an Octopode Transmuter on June 23, 2021. Mangled by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:23 (51 turns). runewalsh the Insei (Octopode Transmuter) Turns: 51, Time: 00:00:24 Health: -7/27 AC: 1 Str: 9 XL: 2 Next: 4% Magic: 3/5 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, appendages (expiring), very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls c - a scroll of identify {unknown} f - a scroll of blinking Potions d - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 4.9 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations + Level 0.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a rat corpse. You tentacle-slap the rat. You kill the rat! You feel much better. You open the door. There is an open door here. A human comes into view. A phantom comes into view. The human closely misses you. The human barely misses you. You open the door. A water elemental comes into view. The human hits you. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The phantom barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The phantom barely misses you. You bludgeon the phantom! Your tentacle spike misses the phantom. The phantom is severely damaged. The phantom hits you! Unknown command. You barely miss the phantom. Your tentacle spike misses the phantom. The phantom is severely damaged. Unknown command. You tentacle-slap the phantom. You destroy the phantom! You have reached level 2! You closely miss the water elemental. The water elemental hits you. Unknown command. You bludgeon the water elemental! You pierce the water elemental! The water elemental is almost destroyed. Unknown command. You barely miss the water elemental. The water elemental is almost destroyed. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓ ▓▓▓▓ ▓▓▓ <.# +...♣ ♣.# ..# #....♣ ♣.# #'####....♣♣ ♣@# .....#....W♣♣ ♣♣E# .....#...≈≈.♣♣♣.p# .....#..≈≈≈≈♣♣...'.⌠.... ####'#..≈≈≈≈≈≈...#...### $..†.#.≈≈≈≈≈≈....#.⌠.# .....#.≈≈≈≈≈.....# ..# .....#.≈≈≈.......# ### '#####...........# You could see a water elemental and a human. Vanquished Creatures A phantom (D) 2 endoplasms (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Reached skill level 4 in Unarmed Combat 41 | D | Noticed a water elemental 49 | D | Reached XP level 2. HP: 15/18 MP: 3/5 51 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.9 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 3 Constrict || 1 Punch || 1 Tentacles || 1 Cast: Beastly Appendage || 2 Use: Potion || 3 Stab: Sleeping || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 1 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 1 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 48 daAuts