Dungeon Sprint DCSS version 0.27-a0-1334-g2746e35aca (webtiles) character file. Game seed: 2863092663827972063 83 runewalsh the Insei (level 4, 0/33 HPs) Began as an Octopode Transmuter on June 26, 2021. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:02 (92 turns). runewalsh the Insei (Octopode Transmuter) Turns: 92, Time: 00:01:03 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 44% Magic: 3/8 EV: 10 Int: 16 God: Gold: 7 SH: 0 Dex: 12 Spells: 1/9 levels left rFire . . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . c - ring of protection from fire rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), clarity, passive freeze, screaming 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 7 gold pieces. Inventory: Jewellery c - a ring of protection from fire (left front paw) Scrolls e - a scroll of torment {unknown} f - a scroll of blinking g - 2 scrolls of identify {unknown} i - a scroll of holy word {unknown} Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic h - 2 potions of flight {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.6 Stealth + Level 5.9 Unarmed Combat - Level 3.0 Spellcasting - Level 4.2 Transmutations - Level 3.5 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 30% N/A 3% 1 i - Ice Form Ice/Tmut 14% N/A 36% 4 s - Spider Form Tmut/Pois 4% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 15% N/A 4% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You possess an exceptional clarity of mind. A frigid envelope surrounds you and freezes all who hurt you. You occasionally shout uncontrollably at your foes. Message History You feel frail. You feel clumsy. Iridescent scales grow over part of your body. You feel extremely strange. You feel agile. Your iridescent scales disappear. You feel less in control of your magic. You feel extremely strange. You feel robust. You feel clever. Your skin feels very cold. You feel weaker. You recover from your berserk rage. You feel extremely strange. You regain control of your magic. You feel stupid. You feel stronger. You feel the urge to shout. Your thoughts seem clearer. Okay, then. You feel better. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to cast (36% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental closely misses you. You hit the water elemental. You freeze the water elemental. The water elemental is lightly damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water elemental is very cold. The water elemental is moderately damaged. You slip free of the water engulfing you. The water engulfing you falls away. There is an open door to the Ecumenical Temple here. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental misses you. Unknown command. You hit the water elemental but do no damage. The water elemental is moderately damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#)..#### ##.# ..#......#####..# .##.......#..#..# #.##.##.†.#.$#..###+#+### #.##.###..##'#..#........ .####.##..###...YE⌠...... ###..##..####...#...##### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#......#+### ..###..##.#.....# ..# #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 38 | D | Noticed a scorpion 50 | D | Reached skill level 5 in Unarmed Combat 50 | D | Reached XP level 2. HP: 12/18 MP: 1/5 51 | D | Killed a scorpion 52 | D | Reached XP level 3. HP: 15/23 MP: 1/7 52 | D | Reached XP level 4. HP: 18/28 MP: 1/8 62 | D | Learned a level 3 spell: Spider Form 67 | D | Learned a level 4 spell: Ice Form 77 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 77 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 77 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 78 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 78 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 78 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 79 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 79 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 79 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 79 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 80 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 80 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 80 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 80 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 80 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 86 | D | Noticed a water elemental 92 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 | 5.9 Transmutations | 3 4 | 4.2 Ice Magic | 2 3 | 3.5 Stealth | 3 | 3.6 Spellcasting | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 3 || 17 Kick | 4 | || 4 Constrict | 2 | || 2 Punch | 1 | || 1 Tentacles | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Ice Form | | 1 || 1 Use: Potion | 1 | 5 || 6 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 6 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 6 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 95 daAuts