Dungeon Sprint DCSS version 0.29-a0-872-g797fff5ad1 (webtiles) character file. Game seed: 14469033235936467945 35 runewalsh the Insei (level 3, -12/23 HPs) Began as an Octopode Transmuter on July 18, 2022. Mangled by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:36 (76 turns). runewalsh the Insei (Octopode Transmuter) Turns: 76, Time: 00:00:37 Health: -12/23 AC: 1 Str: 9 XL: 3 Next: 35% Magic: 3/6 EV: 13 Int: 17 God: Gold: 25 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 25 gold pieces. Inventory: Scrolls d - a scroll of immolation {unknown} g - a scroll of blinking h - a scroll of identify {unknown} k - a scroll of acquirement {unknown} l - a scroll of torment {unknown} Potions a - a potion of lignification b - a potion of curing e - 2 potions of magic f - a potion of berserk rage i - 3 potions of flight j - 4 potions of mutation {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.1 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 s - Spider Form Tmut/Pois 5% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 13% 2 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. There is an open door to the Ecumenical Temple here. You bludgeon the water elemental! Your tentacle spike misses the water elemental. The water elemental is moderately damaged. The water elemental misses you. Unknown command. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. You squeeze the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is severely damaged. The water elemental closely misses you. Unknown command. You feel much better. Your transformation is almost over. The water elemental closely misses you. Your magical contamination has completely faded away. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. Your squeeze misses the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. The water elemental is severely damaged. The water elemental misses you. You barely miss the water elemental. You pierce the water elemental. The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#)..#### ##.# ..#......#####..# .##.......#..#..# #.##.##..†#..#..###+#+## #.##.###..##'#..#....... .####.##..###...@E⌠..... ###..##..####...#...#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#......#+### ..###..##.#.....# $. #.. ####....# ▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D | Reached skill level 4 in Unarmed Combat 30 | D | Noticed a wolf 36 | D | Killed a wolf 37 | D | Reached skill level 5 in Unarmed Combat 37 | D | Reached XP level 2. HP: 11/18 MP: 1/5 43 | D | Reached skill level 7 in Unarmed Combat 43 | D | Reached XP level 3. HP: 15/23 MP: 1/6 47 | D | Learned a level 3 spell: Spider Form 67 | D | Noticed a water elemental 76 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 7 | 7.1 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 20 Tentacles || 5 Constrict || 3 Kick || 5 Cast: Beastly Appendage || 3 Use: Potion || 1 Stab: Sleeping || 3 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 74 | 74 | 0 | 0 | 6 | 1 | 74.0 | Dungeon | 74 | 74 | 0 | 0 | 6 | 1 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 74 daAuts