Dungeon Sprint DCSS version 0.29-a0-872-g797fff5ad1 (webtiles) character file. Game seed: 923006185659207295 79 runewalsh the Martial Artist (level 4, -3/28 HPs) Began as an Octopode Transmuter on July 19, 2022. Slain by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:51 (79 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 79, Time: 00:00:51 Health: -3/28 AC: 1 Str: 8 XL: 4 Next: 38% Magic: 6/7 EV: 13 Int: 21 God: Gold: 28 SH: 0 Dex: 11 Spells: 3/7 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++........ NoTele + (no ring) HPRegen 0.89/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, clever 1, cold resistance 1, regeneration 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 28 gold pieces. Inventory: Scrolls a - 4 scrolls of identify d - a scroll of torment {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions b - 2 potions of curing c - a potion of heal wounds e - 2 potions of magic f - a potion of lignification j - a potion of brilliance {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.2 Unarmed Combat - Level 2.0 Spellcasting + Level 2.9 Transmutations + Level 1.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 4% 1 s - Spider Form Tmut/Pois 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 7% 2 Ice Form Ice/Tmut 12% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is cold resistant. (rC+) Your natural rate of healing is unusually fast. Message History You occasionally lose the ability to drink potions when threatened. One of your lower tentacles grows a sharp spike. You feel extremely strange. You can once more drink potions while threatened. Your tentacle spike disappears. You feel stronger. Your thoughts seem clearer. You feel a hidden potential growing inside you. You feel extremely strange. You feel weaker. Your iridescent scales disappear. You no longer feel a hidden potential within. You feel clever. You feel resistant to cold. You begin to heal more quickly. This spell is quite dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 3? You feel yourself speed up. HP restored. You start memorising the spell. You continue memorising. Magic restored. You continue memorising. x2 You finish memorising. Spell assigned to 's'. You recover from your berserk rage. As you open the door, it creaks loudly! A water elemental comes into view. The water elemental moves out of view. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Okay, then. Okay, then. You closely miss the water elemental. The water elemental hits you! The water elemental engulfs you in water! Unknown command. You slip free of the water engulfing you. The water engulfing you falls away. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'....♣♣ ♣.# ▓..#..#.....♣ ♣.# ▓#'####.....♣♣ ..# ▓.....#....≈.♣♣♣♣.###+#+# ▓.....#...≈≈♣..♣..#...... ▓....(#..≈≈≈≈.♣♣..'.⌠.... ▓####'#..≈≈≈≈≈≈♣♣E# ▓$..†.#.≈≈≈≈≈≈..@.# ▓.....#.≈≈≈≈≈.....# ▓.....#.≈≈≈.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 30 | D | Noticed a scorpion 35 | D | Killed a scorpion 36 | D | Reached skill level 8 in Unarmed Combat 36 | D | Reached XP level 2. HP: 18/18 MP: 3/5 36 | D | Reached XP level 3. HP: 23/23 MP: 3/6 36 | D | Reached XP level 4. HP: 28/28 MP: 3/7 39 | D | Reached skill level 1 in Ice Magic 56 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 56 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 57 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 57 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 57 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 57 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 57 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 58 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 58 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 58 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 58 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 58 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 59 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 59 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 59 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 59 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 59 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 59 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 64 | D | Learned a level 3 spell: Spider Form 75 | D | Noticed a water elemental 79 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 8 | 8.2 Ice Magic | 1 | 1.9 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | 4 || 11 Constrict | 3 | 1 || 4 Kick | 3 | || 3 Tentacles | 1 | 1 || 2 Punch | | 1 || 1 Cast: Beastly Appendage | 3 | 1 || 4 Use: Potion | 1 | 4 || 5 Stab: Sleeping | 3 | || 3 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 86 daAuts