Dungeon Sprint DCSS version 0.29-a0-872-g797fff5ad1 (webtiles) character file. Game seed: 13108262544008884138 49 runewalsh the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on July 19, 2022. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:44 (87 turns). runewalsh the Insei (Octopode Transmuter) Turns: 87, Time: 00:00:45 Health: -1/23 AC: 1 Str: 9 XL: 3 Next: 77% Magic: 5/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.87/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, fangs 1, regeneration 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls d - a scroll of torment i - a scroll of immolation Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic f - a potion of lignification h - a potion of resistance m - 5 potions of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 5.6 Unarmed Combat - Level 2.0 Spellcasting + Level 4.1 Transmutations + Level 3.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 30% N/A 3% 1 s - Spider Form Tmut/Pois 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 15% N/A 5% 2 Ice Form Ice/Tmut 14% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have very sharp teeth. Your natural rate of healing is unusually fast. Message History h - a potion of resistance As you read the scroll of identify, it crumbles to dust. d - a scroll of torment As you read the scroll of identify, it crumbles to dust. i - a scroll of immolation As you open the door, it creaks loudly! A water elemental comes into view. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You recover from your berserk rage. Your transformation is almost over. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. You open the door. A jelly comes into view. The jelly quivers. The jelly moves out of view. You feel yourself speed up. You tentacle-slap the water elemental. Your squeeze misses the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! Unknown command. You tentacle-slap the water elemental but do no damage. You pierce the water elemental, but do no damage. You squeeze the water elemental. The water elemental is moderately damaged. Unknown command. You barely miss the water elemental. You bite the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓ ♣♣♣ ♣.# ♣.♣ ♣.# ..♣ ..# ≈♣♣♣♣♣.###+#+###+## ≈♣..♣♣.#..........# ≈≈♣♣♣.§'.⌠.....E@.# ≈≈≈≈...#...######'# ≈†≈....#.⌠.# .# ≈≈.....#. .# .# .......# # .# .......# .+ .......# .# ▓▓▓▓▓▓▓▓ ▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 29 | D | Noticed Crazy Yiuf 35 | D | Killed Crazy Yiuf 36 | D | Reached skill level 5 in Unarmed Combat 36 | D | Reached XP level 2. HP: 18/18 MP: 1/5 36 | D | Reached XP level 3. HP: 23/23 MP: 1/6 57 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 57 | D | Gained mutation: You have very sharp teeth. [potion of | mutation] 66 | D | Learned a level 3 spell: Spider Form 75 | D | Noticed a water elemental 87 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 | 5.6 Transmutations | 3 4 | 4.1 Ice Magic | 2 3 | 3.4 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 18 Kick || 5 Constrict || 3 Tentacles || 3 Bite || 1 Cast: Beastly Appendage || 5 Use: Potion || 3 Scroll || 4 Stab: Sleeping || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 1 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 1 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts