Dungeon Sprint DCSS version 0.29-a0-878-g7b45a56547 (webtiles) character file. Game seed: 14421569745741416214 54 runewalsh the Martial Artist (level 7, -7/52 HPs) Began as an Octopode Transmuter on July 20, 2022. Was an Initiate of Gozag. Mangled by a queen bee (14 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:03:33 (427 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 427, Time: 00:03:33 Health: -7/52 AC: 1 Str: 14 XL: 7 Next: 80% Magic: 16/16 EV: 14 Int: 21 God: Gozag Gold: 19 SH: 5 Dex: 10 Spells: 9/18 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (no shield) rNeg + + . Spirit . (helmet currently unavailable) rPois + Reflect + r - amulet of Uzimonk {Reflect Harm Fragile rPois Regen+ SH+5} rElec . Harm + p - ring "Testriz" {Ice Int+4} rCorr . Rampage . s - ring "Fystries" {Fire rN++ Str+4 Dex-2} Will ..... NoTele + I - ring "Hudeeren" {rPois SInv Stlth+} Stlth +++....... (no ring) HPRegen 0.97/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: appendages, gold aura A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 1036 gold pieces. You spent 1017 gold pieces at shops. Inventory: Hand Weapons w - a +0 dagger x - a +0 dagger A - a +0 halberd E - a +0 flail F - a +0 club G - a +0 club Armour t - a +0 robe z - a +0 robe B - a +2 robe H - a +0 chain mail Jewellery k - the ring "Fiph" {Fly Will+} (You bought it in a shop in the Dungeon) [ring of flight] Fly: It grants you flight. Will: It increases your willpower. l - the amulet of the Rose {Reflect Contam rPois Int+8 Dex-5 SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. SH: It affects your SH (+5). m - the ring of Simyr {Contam Will+ Dex+2 SInv} (You bought it in a shop in the Dungeon) [ring of willpower] Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. n - the amulet of Juamey Hupe {Acrobat Fly rF- rCorr} (You bought it in a shop in the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It makes you vulnerable to fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. o - the ring of Wookicul {Fire rElec Dex-3 Slay+2} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. p - the ring "Testriz" (left tentacle) {Ice Int+4} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. q - the amulet "Puowkoamp" {Spirit rF+ rC+} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rC: It protects you from cold. r - the amulet of Uzimonk (around mantle) {Reflect Harm Fragile rPois Regen+ SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] It reflects blocked missile attacks. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Fragile: It will be destroyed if unequipped. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. s - the ring "Fystries" (right tentacle) {Fire rN++ Str+4 Dex-2} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. u - the ring "Voemenyt" {rF+ Will+} (You bought it in a shop in the Dungeon) [ring of willpower] rF: It protects you from fire. Will: It increases your willpower. v - the ring of Upsuf {rF- rC+ rN++ Will- MP+9} (You bought it in a shop in the Dungeon) [ring of magical power] rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). Will: It decreases your willpower. C - the ring of Huott {Fire Will+ rCorr} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. D - the ring of Beaph {rElec rF+++ Will+ Str-5 Dex+2} (You bought it in a shop in the Dungeon) [ring of willpower] Str: It affects your strength (-5). Dex: It affects your dexterity (+2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Will: It increases your willpower. I - the ring "Hudeeren" (on tentacle) {rPois SInv Stlth+} (You bought it in a shop in the Dungeon) [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you more stealthy. J - the ring "Nilit" {rN+ Dex+6} (You bought it in a shop in the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rN: It protects you from negative energy. K - the ring "Cawif Itaa" {rPois Will++ Int+6 Stlth-} (You bought it in a shop in the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. L - the ring of the Endless Beasts {Ice rElec} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Wands d - a wand of iceblast (2) h - a wand of quicksilver (4) Scrolls g - 4 scrolls of blinking i - 3 scrolls of fog Potions a - a potion of lignification b - a potion of curing c - 4 potions of heal wounds e - 2 potions of magic f - a potion of berserk rage j - a potion of resistance y - 4 potions of haste Skills: - Level 6.0 Fighting - Level 6.0 Dodging + Level 8.7 Unarmed Combat - Level 6.0 Spellcasting + Level 8.3 Transmutations + Level 6.1 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 82% N/A 1% 1 s - Statue Form Tmut/Erth 24% N/A 58% 6 w - Wereblood Tmut 41% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 23% N/A 5% 3 Ice Form Ice/Tmut 35% N/A 17% 4 Lee's Rapid Deconstruct Erth 16% 3d11* 22% 5 Leda's Liquefaction Hex/Erth 9% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D [??*?*:[((!!!! Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The queen bee is heavily wounded. You constrict the queen bee. The queen bee barely misses you. The queen bee struggles to escape constriction. Unknown command. You tentacle-slap the queen bee. You pierce the queen bee. Your tentacle-slap misses the queen bee. The queen bee is heavily wounded. You constrict the queen bee, but do no damage. The queen bee misses you. The queen bee barely misses you. Unknown command. You tentacle-slap the queen bee but do no damage. You squeeze the queen bee. The queen bee is severely wounded. You constrict the queen bee, but do no damage. The queen bee completely misses you. The queen bee barely misses you. The killer bee misses you. Unknown command. You tentacle-slap the queen bee. You pierce the queen bee, but do no damage. The queen bee is almost dead. You constrict the queen bee, but do no damage. You block the killer bee's attack. Unknown command. You barely miss the queen bee. Your tentacle spike misses the queen bee. You tentacle-slap the queen bee. The queen bee is almost dead. You constrict the queen bee. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You block the queen bee's attack. The queen bee calls on the killer bee to defend it! The killer bee goes berserk! The killer bee completely misses you. You completely miss the killer bee. You grab the killer bee. You constrict the queen bee. You kill the queen bee! You constrict the killer bee. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee completely misses you. The queen bee stings you! You die... Your body crumbles into a pile of gold. #∩.......∩# #_......._# #_......._# #_......._# ###.........### #⌠...........⌠# ######.8.........8.#### ##._._..$...###......._. ###∩.....@y.8.# #.8....... ##.........y...###......... #⌠..........###...###...... #⌠..........# #.<.# #...... #⌠..........###...###...... ##.............###......... ###∩........8.# #.8....... ##∩___......###......___ ######.8.........8.#### You could see a queen bee and a killer bee (berserk). Vanquished Creatures 2 queen bees (D) 2 water moccasins (D) Blork the orc (D) 3 scorpions (D) A killer bee (D) An orc priest (D) 2 orc wizards (D) 2 orcs (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found an opulent altar of Gozag. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a shimmering blue altar of Sif Muna. 3 | D | Found a hide-covered altar of Uskayaw. 3 | D | Found a basalt altar of Yredelemnul. 4 | D | Found a stormy altar of Qazlal. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found Koaphin's Staff Store. 4 | D | Found Ruijeu's Magic Scroll Shop. 5 | D | Found Qemiaru's Must-Have Magic. 5 | D | Found Duedd's Magic Scroll Shop. 5 | D | Round 1. 9 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 14 | D | Found a blossoming altar of Fedhas. 16 | D | Found an ancient bone altar of Kikubaaqudgha. 18 | D | Found Omiguxt's Jewellery. 18 | D | Found Nobbehi's Advanced Armour. 18 | D | Found an ornate altar of the Wu Jian Council. 18 | D | Found a sacrificial altar of Ru. 18 | D | Found a glowing silver altar of Zin. 18 | D | Found Cuozucsu's Identification Station. 26 | D | Bought a fine amber ring for 45 gold pieces 26 | D | Identified the ring "Fiph" {Fly Will+} (You bought it in a | shop in the Dungeon) 26 | D | Bought a heavily runed turquoise ring for 45 gold pieces 26 | D | Identified the ring "Hudeeren" {rPois SInv Stlth+} (You | bought it in a shop in the Dungeon) 26 | D | Bought a wavering ruby amulet for 45 gold pieces 26 | D | Identified the amulet of the Rose {Reflect Contam rPois | Int+8 Dex-5 SH+5} (You bought it in a shop in the Dungeon) 26 | D | Bought a clouded platinum ring for 45 gold pieces 26 | D | Identified the ring of Simyr {Contam Will+ Dex+2 SInv} (You | bought it in a shop in the Dungeon) 32 | D | Found a shimmering altar of Xom. 33 | D | Found a burning altar of Makhleb. 34 | D | Found a snail-covered altar of Cheibriados. 35 | D | Found a bloodstained altar of Trog. 35 | D | Found a shadowy altar of Dithmenos. 35 | D | Found Jijuf's Premium Goods. 35 | D | Found Torhiuf Ysche's Weapon Rack. 36 | D | Found Behagr Biwnu's Miscellaneous Merchandise. 36 | D | Found Cuadocw's Basic Armour. 39 | D | Found a glowing golden altar of the Shining One. 40 | D | Noticed a water moccasin 41 | D | Found a radiant altar of Vehumet. 43 | D | Killed a water moccasin 44 | D | Reached skill level 5 in Unarmed Combat 44 | D | Reached XP level 2. HP: 22/22 MP: 4/7 44 | D | Reached XP level 3. HP: 27/27 MP: 4/8 44 | D | Reached XP level 4. HP: 33/33 MP: 5/10 44 | D | Found Wyikh's Do-It-Yourself Clinic. 46 | D | Found Rumuen's Distillery. 48 | D | Found Pasurev's Bottled Wisdom. 48 | D | Found Cuniph's Distillery. 52 | D | Noticed a water moccasin 52 | D | Noticed a scorpion 54 | D | Killed a water moccasin 54 | D | Killed a scorpion 55 | D | Reached skill level 5 in Fighting 55 | D | Reached skill level 5 in Dodging 55 | D | Reached skill level 5 in Spellcasting 55 | D | Reached skill level 5 in Transmutations 55 | D | Reached XP level 5. HP: 39/39 MP: 6/12 55 | D | Reached XP level 6. HP: 45/45 MP: 7/14 88 | D | Reached skill level 1 in Earth Magic 89 | D | Arena points: 12 (+12) [x2] 107 | D | Bought a heavily runed lead amulet for 45 gold pieces 107 | D | Identified the amulet of Juamey Hupe {Acrobat Fly rF- | rCorr} (You bought it in a shop in the Dungeon) 107 | D | Bought a shimmering jade ring for 45 gold pieces 107 | D | Identified the ring of Wookicul {Fire rElec Dex-3 Slay+2} | (You bought it in a shop in the Dungeon) 107 | D | Bought a scintillating wooden ring for 45 gold pieces 107 | D | Identified the ring "Testriz" {Ice Int+4} (You bought it in | a shop in the Dungeon) 107 | D | Bought a faintly glowing steel amulet for 45 gold pieces 107 | D | Identified the amulet of Uzimonk {Reflect Harm Fragile | rPois Regen+ SH+5} (You bought it in a shop in the Dungeon) 107 | D | Bought a sparkling graven amulet for 45 gold pieces 107 | D | Identified the amulet "Puowkoamp" {Spirit rF+ rC+} (You | bought it in a shop in the Dungeon) 107 | D | Bought a shimmering brass ring for 45 gold pieces 107 | D | Identified the ring "Fystries" {Fire rN++ Str+4 Dex-2} (You | bought it in a shop in the Dungeon) 148 | D | Round 2. 164 | D | Bought a shimmering marble ring for 45 gold pieces 164 | D | Identified the ring "Voemenyt" {rF+ Will+} (You bought it | in a shop in the Dungeon) 164 | D | Bought a slimy jade ring for 45 gold pieces 164 | D | Identified the ring of Upsuf {rF- rC+ rN++ Will- MP+9} (You | bought it in a shop in the Dungeon) 196 | D | Noticed Blork the orc 201 | D | Reached XP level 7. HP: 52/52 MP: 14/16 205 | D | Killed Blork the orc 218 | D | Bought a sparkling bone ring for 45 gold pieces 218 | D | Identified the ring of Huott {Fire Will+ rCorr} (You bought | it in a shop in the Dungeon) 218 | D | Bought a sparkling iron ring for 45 gold pieces 218 | D | Identified the ring of Beaph {rElec rF+++ Will+ Str-5 | Dex+2} (You bought it in a shop in the Dungeon) 282 | D | Arena points: 54 (+42) [x3] 299 | D | Bought a steaming golden ring for 45 gold pieces 299 | D | Identified the ring "Nilit" {rN+ Dex+6} (You bought it in a | shop in the Dungeon) 299 | D | Bought a transparent brass ring for 45 gold pieces 299 | D | Identified the ring "Cawif Itaa" {rPois Will++ Int+6 | Stlth-} (You bought it in a shop in the Dungeon) 299 | D | Bought a steaming amber ring for 45 gold pieces 299 | D | Identified the ring of the Endless Beasts {Ice rElec} (You | bought it in a shop in the Dungeon) 305 | D | Round 3. 311 | D | Noticed a queen bee 325 | D | Killed a queen bee 333 | D | Bought a book of the Earth for 252 gold pieces 340 | D | Learned a level 6 spell: Statue Form 346 | D | Learned a level 2 spell: Wereblood 413 | D | Noticed a queen bee 414 | D | Noticed a queen bee 427 | D | Killed a queen bee 427 | D | Mangled by a queen bee Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 4 5 6 | 6.0 Dodging | 4 5 6 | 6.0 Unarmed Combat | 5 6 7 8 | 8.7 Spellcasting | 4 5 6 | 6.0 Transmutations | 4 5 6 8 | 8.3 Earth Magic | 3 6 | 6.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 11 | 33 || 44 Kick | | 6 | 8 || 14 Tentacles | | 4 | 9 || 13 Constrict | | 4 | 6 || 10 Punch | | 1 | 4 || 5 Cast: Beastly Appendage | 1 | 4 | 2 || 7 Evoke: Wand | 2 | 2 | || 4 Dodge: Dodged | | 4 | 28 || 32 Block: Other | | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 419 | 419 | 0 | 0 | 73 | 1 | 419.0 | Dungeon | 419 | 419 | 0 | 0 | 73 | 1 | 419.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 419 daAuts