runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 4, D) a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of death (unseen) (49, 40, D) a harpy corpse (49, 42, D) a +0 rapier a +0 robe (50, 12, D) a ring of fire (50, 13, D) a +0 vampiric whip (unseen) (50, 24, D) a staff of fire (50, 25, D) a +5 scimitar of holy wrath (unseen) (50, 36, D) a +1 trident of protection (50, 37, D) a +1 trident of distortion (51, 12, D) a phial of floods (51, 13, D) a +3 mace of holy wrath (unseen) (51, 25, D) a +2 arbalest of freezing (unseen) (51, 36, D) a staff of conjuration (51, 37, D) a +1 spectral quarterstaff (51, 39, D) a +6 ring of dexterity a +0 trident a +0 leather armour a +0 trident (52, 12, D) a +1 scale mail of poison resistance (unseen) (52, 13, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of death (still there?) an orc corpse (still there?) (52, 24, D) a +3 leather armour of willpower (52, 25, D) the +2 battleaxe of Eternal Vigilance {vorpal, rElec rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (52, 36, D) a ring of poison resistance (52, 37, D) a +2 vorpal mace (52, 39, D) a +0 flail of holy wrath a +0 robe a merfolk corpse (52, 41, D) a +1 vorpal trident (still there?) a +0 robe (still there?) (53, 12, D) a phantom mirror (53, 13, D) a +3 scale mail of fire resistance (unseen) (53, 24, D) a +1 spear of venom (53, 25, D) the +7 short sword "Zaraod" {spect, *Rage rElec rF+ Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (53, 31, D) a ghoul corpse (53, 37, D) a +1 spear of venom a javelin a +0 leather armour a merfolk corpse (53, 38, D) a +0 sling a +0 quarterstaff (54, 12, D) the Unrestrained Analects (54, 13, D) the +2 pair of boots of the Untouchables {Str+4 Stlth+} Str: It affects your strength (+4). Stlth: It makes you more stealthy. (unseen) (54, 14, D) a +0 club (54, 15, D) a +0 giant club an ogre corpse (54, 16, D) a +0 giant club a warg corpse (54, 24, D) a condenser vane (54, 36, D) the +2 pair of boots "Watoic" {Dex+3} Dex: It affects your dexterity (+3). (55, 12, D) a staff of fire (unseen) (55, 13, D) a staff of fire (unseen) (55, 14, D) a +1 dagger of pain (still there?) a +2 robe of positive energy (still there?) an orc corpse (still there?) (55, 16, D) a +0 halberd a +0 chain mail (55, 17, D) a warg corpse (55, 24, D) a scroll of brand weapon (57, 16, D) a +0 giant spiked club an ogre corpse (59, 36, D) a +3 vorpal falchion (60, 36, D) a +2 hand axe of flaming (61, 0, D) the +3 scale mail of Uklompoo {Str+4} Str: It affects your strength (+4). (unseen) (61, 8, D) a box of beasts (61, 9, D) an adder corpse (skeletalised by now) (61, 16, D) the +9 dagger of Mayhem {freeze, rF+ Will- MP+9 Int+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+8). rF: It protects you from fire. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (unseen) (61, 18, D) a +0 halberd a naga corpse (skeletalised by now) (61, 26, D) a +0 vorpal hand axe (61, 36, D) a staff of death (61, 37, D) a +4 rapier of electrocution (unseen) (61, 39, D) a +1 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) a fire giant corpse (still there?) (61, 40, D) a hell hog corpse (61, 43, D) a +0 demon whip (62, 0, D) a staff of air (62, 1, D) a staff of cold (62, 8, D) a staff of earth (62, 9, D) a staff of conjuration (62, 16, D) a +2 lajatang of electrocution (unseen) (62, 17, D) a staff of fire (unseen) (62, 26, D) the +1 bardiche of Tirronuw {holy, rElec rC+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (62, 27, D) the +6 chain mail of the Depths {Harm rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (62, 31, D) a +0 club a draconian corpse (skeletalised by now) (62, 36, D) a +3 leather armour of fire resistance (unseen) (62, 37, D) a +2 barding of fire resistance (unseen) (62, 40, D) a +1 great sword of flaming (unseen) (62, 41, D) a hell hog corpse a salamander corpse (63, 0, D) a +0 dagger of venom (unseen) (63, 8, D) a +3 vampiric demon whip (unseen) (63, 16, D) a +2 leather armour of fire resistance (63, 17, D) a +1 falchion of electrocution an adder corpse (skeletalised by now) (63, 27, D) the +6 sling of Katuep {flame, Will- rCorr Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (63, 30, D) a +0 war axe a +0 club a draconian corpse (skeletalised by now) (63, 31, D) a +0 club a +0 halberd (63, 32, D) a +0 flail a +0 war axe (63, 36, D) a staff of death (unseen) (63, 37, D) the +6 plate armour of the Bespelling Gods {Drain Fly rElec Dex+8} Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (unseen) (64, 16, D) 4 scrolls of enchant weapon (64, 17, D) a +0 flail (still there?) the +6 longbow of Bloodstone {venom, *Corrode rPois Int+2 SInv} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a naga corpse (skeletalised by now) (still there?) (64, 18, D) a ball python corpse (skeletalised by now) (64, 21, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +0 sling of flaming (64, 32, D) a +0 hand axe (67, 1, D) a river rat corpse (skeletalised by now) (68, 3, D) a bullfrog corpse (skeletalised by now) (70, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the +0 leather armour of Bedit {rElec Int+7} (still there?) Int: It affects your intelligence (+7). rElec: It insulates you from electricity. the human corpse of Jessica (skeletalised by now) (still there?) (70, 36, D) a staff of earth (unseen) (71, 8, D) a +0 scythe a +0 robe (71, 11, D) a +0 halberd a +0 robe (71, 16, D) a +1 mace of draining (unseen) (71, 17, D) a book of Conjurations a black bear corpse (skeletalised by now) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a staff of death (unseen) (71, 37, D) a +3 ring mail of willpower (unseen) (72, 16, D) a condenser vane (72, 17, D) a +3 ring mail of fire resistance (72, 21, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 27, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (unseen) (72, 28, D) a +0 shortbow a +0 trident (72, 29, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 37, D) a phantom mirror (73, 1, D) the +5 long sword of Soft False Accusations {vorpal, Drain rPois rF- rN+++} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. (unseen) (73, 16, D) a +3 scale mail of cold resistance (unseen) (73, 17, D) a +0 short sword of draining (unseen) (73, 27, D) a +5 great mace of protection (unseen) (73, 29, D) a +1 trident of flaming (75, 9, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now)