runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 1, D) a +0 dagger (61, 8, D) a +0 dagger a +0 robe an orc corpse (61, 16, D) a +2 robe (unseen) (61, 20, D) a +0 scale mail a human corpse (62, 0, D) the +6 falchion of Exquisite Death {drain, rF+++ Will+ Int+2 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rF: It renders you almost immune to fire. SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (62, 2, D) a +0 long sword (62, 8, D) the +3 lajatang of Cataclysm {speed, Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). (unseen) (62, 10, D) a +0 flail an orc corpse (62, 11, D) a +0 dagger an orc corpse (62, 16, D) a staff of poison (unseen) (62, 17, D) an amulet of guardian spirit (62, 21, D) a +0 war axe a +0 plate armour (63, 0, D) a +1 great sword of draining (unseen) (63, 1, D) a +0 long sword a +0 leather armour (63, 8, D) a +0 hand axe a scroll of brand weapon (63, 16, D) a Necronomicon (63, 17, D) a +2 scale mail of fire resistance (unseen) (63, 18, D) a +0 great mace a +0 ring mail (63, 20, D) a +0 long sword a +0 chain mail (63, 21, D) a +2 glaive a +0 chain mail (64, 2, D) a +0 long sword (64, 16, D) a phial of floods (64, 17, D) a +0 plate armour of fire resistance (unseen) (67, 0, D) the +5 dagger "Inunufah" {protect, Drain rN+ Dex+3 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (unseen) (68, 1, D) a +0 falchion a +0 robe (70, 8, D) a staff of death (unseen) (70, 9, D) the +1 chain mail "Foleuli" {+Blink Str+4 Slay-2} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). +Blink: It lets you blink. (unseen) (71, 8, D) the +3 short sword "Xiomad" {drain, rElec rN+ Will+ Stlth-} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. (unseen) (71, 16, D) a +3 longbow of flaming (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +3 ring mail of fire resistance (unseen) (71, 28, D) a +0 arbalest a yaktaur corpse (72, 9, D) a ring of poison resistance (72, 17, D) a staff of earth (72, 18, D) a black mamba corpse (72, 19, D) a +0 club a naga corpse (72, 25, D) an amulet of the acrobat (72, 26, D) a +2 plate armour of cold resistance (unseen) (72, 27, D) a +0 arbalest a book of Alchemy (72, 28, D) a +0 arbalest a yaktaur corpse (72, 30, D) a +0 war axe a +0 chain mail a +2 tower shield a human corpse (72, 31, D) a dire elephant corpse (73, 1, D) the +7 plate armour of Follow the Leader {Rampage SInv} SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 16, D) a phial of floods (73, 17, D) a +2 shortbow of flaming (73, 18, D) a +0 whip a +0 robe a +0 club a +0 robe a naga corpse (73, 19, D) a +0 hand axe a naga corpse (73, 27, D) a staff of death (74, 28, D) a +0 falchion a +0 ring mail (75, 1, D) a piece from Xom's chessboard (15/15)