runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a book of the Wilderness (50, 37, D) the +6 scimitar of Nemelex Xobeh's Whim {holy, *Noise rPois rCorr Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-4). rPois: It protects you from poison. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (unseen) (51, 37, D) a +2 mace of protection (unseen) (52, 37, D) a condenser vane (inert) (53, 37, D) the Unrestrained Analects (59, 36, D) a phantom mirror (59, 37, D) a book of the Moon (60, 37, D) a +8 great mace of holy wrath (60, 43, D) a +1 battleaxe of freezing a frost giant corpse (61, 36, D) a staff of death (62, 0, D) a +6 ring of dexterity (62, 1, D) a jackal corpse (skeletalised by now) (62, 8, D) the +2 flail of Massacring {elec, rPois rF+ Dex+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. (62, 9, D) a phantom mirror (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) a +2 scale mail of fire resistance (62, 26, D) a ring of ice (62, 36, D) a +4 quarterstaff of speed (62, 37, D) a phantom mirror (63, 0, D) a +4 whip of draining (unseen) (63, 8, D) a staff of earth (unseen) (63, 16, D) a phial of floods (63, 17, D) a +2 vorpal hand axe (unseen) (63, 27, D) a +1 vorpal mace (unseen) (63, 36, D) a +3 long sword of venom (64, 16, D) a +3 triple sword of electrocution (unseen) (64, 17, D) +0 shadow dragon scales (64, 26, D) a ring of flight (64, 27, D) a piece from Xom's chessboard (15/15) (64, 31, D) a yak corpse (65, 17, D) a +0 dire flail a +0 animal skin (65, 20, D) a dire elephant corpse (65, 26, D) a +1 scimitar of protection (unseen) (65, 30, D) a water moccasin corpse (66, 17, D) a +2 dire flail a +0 plate armour a +0 dire flail a +0 animal skin (67, 0, D) a scroll of brand weapon (68, 0, D) the +1 scale mail of Perfidy {*Slow rF+ Dex+4 Slay+2} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. *Slow: It may slow you when you take damage. (69, 0, D) a staff of earth (unseen) (69, 36, D) a scarf of invisibility (unseen) (69, 42, D) a wind drake corpse (70, 8, D) a +2 pair of gloves of stealth (unseen) (70, 9, D) +1 swamp dragon scales (unseen) (70, 37, D) a staff of fire (70, 41, D) a throwing net a +0 trident (71, 16, D) a +0 long sword of flaming (unseen) (71, 17, D) a +3 bardiche of protection (unseen) (71, 40, D) a +0 trident a +0 trident (72, 8, D) the +6 short sword of Qyxa {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) a +2 shortbow of flaming (unseen) (72, 26, D) a +2 long sword of draining (unseen) (72, 36, D) a ring of ice (72, 39, D) a +0 trident 2 boomerangs a merfolk corpse (72, 40, D) a +0 trident 3 boomerangs a +0 trident a merfolk corpse (72, 42, D) a +0 trident (73, 1, D) a ring of flight (73, 16, D) a +3 plate armour of fire resistance (unseen) (73, 17, D) the Collected Works on Unstable Beguiling Spells Type Level a - Gell's Gravitas Translocation 3 b - Lesser Beckoning Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Discord Hexes 8 (unseen) (73, 26, D) a +3 vorpal spear (unseen) (73, 27, D) a scarf of resistance (unseen) (73, 37, D) a lightning rod (4/4) (75, 1, D) a +1 mace of protection (unseen)