runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Burglary (49, 37, D) a +0 demon whip of venom (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) a condenser vane (inert) (51, 36, D) the Unrestrained Analects (51, 37, D) a +1 vampiric hand axe (unseen) (52, 36, D) a +4 halberd of freezing (unseen) (52, 37, D) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (unseen) (53, 36, D) a +1 buckler of reflection (unseen) (53, 37, D) a +1 morningstar of protection (unseen) (54, 36, D) a +1 war axe of electrocution (unseen) (59, 36, D) a +8 sling of freezing (unseen) (60, 37, D) a scroll of brand weapon (61, 8, D) a +2 morningstar of pain (unseen) (61, 16, D) a +3 vorpal long sword (unseen) (61, 26, D) the +5 quarterstaff of Due Proportion {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). (unseen) (61, 36, D) a +0 vorpal war axe (unseen) (62, 0, D) a +8 plate armour of ponderousness (62, 1, D) a piece from Xom's chessboard (15/15) (62, 8, D) a +2 spear of freezing (62, 9, D) a +1 rapier of venom (62, 26, D) the amulet of the Past {Acrobat -Tele rElec Will+ Slay+5} [amulet of the acrobat] It increases your evasion while moving and waiting. Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Will: It increases your willpower. (unseen) (62, 37, D) a +1 vorpal battleaxe (unseen) (63, 8, D) a +2 dagger of freezing (unseen) (63, 17, D) a condenser vane (inert) (63, 26, D) a scroll of brand weapon (63, 27, D) a staff of poison (64, 16, D) a staff of death (64, 27, D) a scroll of brand weapon (65, 26, D) a +2 pair of gloves of infusion (unseen) (67, 0, D) the +5 mace of the Bespelling Stoat {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (unseen) (67, 3, D) a +0 falchion a draconian corpse (skeletalised by now) (67, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 4, D) a +2 whip of electrocution a draconian corpse (skeletalised by now) (69, 0, D) a +5 sling (unseen) (69, 36, D) a phial of floods (69, 37, D) an iguana corpse (69, 38, D) a wolf corpse (70, 8, D) +2 swamp dragon scales (unseen) (70, 36, D) a +2 mace of protection (70, 37, D) a staff of air (unseen) (70, 38, D) a yak corpse (71, 8, D) a staff of fire (unseen) (71, 17, D) a +4 scale mail of fire resistance (71, 26, D) a phial of floods (71, 29, D) an ugly thing corpse (71, 37, D) a +2 flail of protection (unseen) (72, 8, D) the +4 chain mail of the Present {rElec rN+ Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. (72, 16, D) a staff of air (unseen) (72, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (72, 26, D) a +3 plate armour of positive energy (unseen) (72, 29, D) an ugly thing corpse (72, 31, D) a shapeshifter corpse (72, 36, D) a +3 ring mail of cold resistance (72, 37, D) a +4 spectral giant club (still there?) a wolf corpse (still there?) (72, 38, D) a yak corpse (72, 40, D) a wolf corpse (73, 1, D) a +4 dagger of venom (unseen) (73, 3, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (73, 17, D) the +6 spear of the Wheel {elec, rElec rPois rC+ rN+ Dex-3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-3). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (73, 26, D) a +0 rapier of draining (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a shapeshifter corpse (73, 37, D) an amulet of regeneration (74, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a +1 vorpal war axe (unseen)