runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +0 leather armour of fire resistance (unseen) (50, 37, D) a staff of earth (unseen) (51, 37, D) a +2 helmet of see invisible (unseen) (52, 37, D) a +0 war axe of flaming (unseen) (53, 37, D) a phantom mirror (59, 36, D) the +3 leather armour of the Tick {*Corrode Will++} *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (unseen) (60, 36, D) a +0 trident of protection (60, 37, D) a +6 falchion of protection (60, 41, D) a very ugly thing corpse (60, 42, D) a glowing shapeshifter corpse (61, 0, D) a staff of earth (unseen) (61, 8, D) the +7 falchion of the Sun {vorpal, rF+ Dex-4 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-4). rF: It protects you from fire. SInv: It lets you see invisible. (unseen) (61, 16, D) a phial of floods (61, 36, D) a phial of floods (61, 37, D) a +3 chain mail of fire resistance (61, 42, D) a shapeshifter corpse (62, 0, D) a +2 leather armour of cold resistance (62, 8, D) an amulet of faith (62, 9, D) a staff of air (62, 16, D) a staff of death (unseen) (62, 17, D) a +0 scale mail of cold resistance (unseen) (62, 26, D) a +7 demon trident of draining (62, 27, D) a staff of poison (62, 36, D) a +2 plate armour of positive energy (unseen) (62, 40, D) a shapeshifter corpse (62, 42, D) a glowing shapeshifter corpse (63, 0, D) the +5 long sword of the Lumpy Allies {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). (unseen) (63, 2, D) a river rat corpse (63, 8, D) the +6 long sword "Ciowkeim" {spect, rPois Will+ Str-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). rPois: It protects you from poison. Will: It increases your willpower. (unseen) (63, 26, D) a box of beasts (63, 27, D) a lightning rod (4/4) (63, 36, D) a +4 scale mail of fire resistance (unseen) (64, 2, D) a jackal corpse a river rat corpse (64, 16, D) a staff of fire (unseen) (64, 17, D) the +2 pair of gloves of Analysis {Str-4 Dex+7 SInv} Str: It affects your strength (-4). Dex: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (64, 26, D) a +2 dagger of venom (unseen) (64, 27, D) the +10 war axe of the Mind {freeze, rElec Str+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). rElec: It insulates you from electricity. (unseen) (65, 20, D) a +0 dagger a +0 robe (65, 21, D) a necrophage corpse (65, 26, D) a staff of air (unseen) (67, 0, D) a +3 leather armour of cold resistance (unseen) (68, 0, D) a +2 flail of holy wrath (68, 3, D) a ball python corpse (69, 0, D) the +7 short sword of the Undead {chaos, rElec rC+ Int+4} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (69, 3, D) a ball python corpse (70, 8, D) a +4 vorpal sling (unseen) (70, 9, D) a +1 great mace of draining (unseen) (70, 36, D) a +1 battleaxe of flaming (unseen) (70, 37, D) a +1 bardiche of venom (71, 8, D) a staff of death (71, 10, D) a shapeshifter corpse (71, 11, D) a shapeshifter corpse (71, 22, D) a +0 hand axe a draconian corpse (71, 23, D) a +0 hand axe (71, 26, D) the +4 flail of Cimo Gao {flame, rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (unseen) (71, 36, D) a staff of cold (unseen) (71, 37, D) a +2 spectral giant club (71, 42, D) a komodo dragon corpse a wolf corpse a cane toad corpse (72, 8, D) the +5 scale mail of Baucozayl {rC+ rN+ Stlth+} rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (72, 9, D) a lightning rod (4/4) (72, 16, D) a staff of fire (unseen) (72, 17, D) a staff of air (72, 20, D) a +0 hand axe (72, 22, D) a +0 mace a +0 hand axe (72, 26, D) the +3 leather armour of Insatiable Hunger {Regen+} Regen: It increases your rate of health regeneration. (72, 36, D) a tin of tremorstones (2/2) (72, 37, D) a staff of earth (72, 42, D) a bullfrog corpse (73, 1, D) the +9 battleaxe "Veablakh" {drain, Int+5 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. (unseen) (73, 22, D) a +0 club a draconian corpse (73, 26, D) a +7 flail of holy wrath (unseen) (73, 36, D) a +3 shortbow of flaming (unseen) (73, 37, D) a +2 battleaxe of electrocution (unseen) (74, -1, D) a ring of flight (74, 3, D) an adder corpse (skeletalised by now)