runewalsh the Dungeon (0, 51, D) a staff of death (1, 32, D) a +0 troll leather armour (1, 33, D) a phial of floods (1, 34, D) a +0 short sword (1, 50, D) a staff of cold (1, 51, D) a condenser vane (1, 52, D) the +1 hand axe "Octopus's Peril" {vorpal, Drain rF+ Str+3 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. (2, 15, D) a +0 dagger (2, 16, D) a +0 plate armour (2, 24, D) a +0 trident a +4 shortbow of freezing a +0 plate armour (2, 32, D) a lightning rod (4/4) (2, 34, D) a staff of air (2, 50, D) a staff of air (2, 51, D) a +0 dagger of draining (2, 52, D) a +2 ring mail of poison resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a staff of death (3, 15, D) a +0 ring mail (3, 32, D) a lightning rod (4/4) (3, 33, D) a +0 dagger (3, 34, D) a lightning rod (4/4) (3, 52, D) a +3 scale mail of positive energy (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +6 ring of dexterity (4, 34, D) a +0 dire flail of holy wrath (4, 50, D) 3 large rocks a +0 war axe of electrocution (4, 51, D) a +2 battleaxe of freezing (4, 52, D) a lightning rod (4/4) (5, 14, D) a +0 chain mail (5, 15, D) a +0 plate armour (5, 16, D) the +3 robe of Eternal Night {Int+5} Int: It affects your intelligence (+5). (5, 33, D) a +2 double sword of holy wrath a +0 rapier (5, 34, D) a +0 longbow a +1 leather armour of poison resistance a ring of ice (5, 50, D) a staff of cold (5, 51, D) the +1 ice dragon scales of Pride {rF- rC++ Int+2} Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (5, 52, D) a +0 dire flail a +0 dire flail a +0 antimagic battleaxe (5, 54, D) 4 large rocks (5, 55, D) 4 large rocks (6, 14, D) a +0 glaive a boomerang of dispersal a +3 ring mail of cold resistance (6, 15, D) a +0 club the +3 troll leather armour of Mumblety Peg {Regen+ rCorr Int+5 Dex-3} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a +0 flail a +0 chain mail (6, 16, D) a staff of fire (6, 31, D) a +2 long sword of electrocution (6, 33, D) a +6 ring of strength a +0 longbow a +0 leather armour a +2 dagger of draining (6, 34, D) a +1 spectral giant club (6, 41, D) a +0 short sword a +0 leather armour (6, 50, D) a staff of death (6, 51, D) a lightning rod (4/4) (6, 52, D) the +1 hand axe of the End of Times {vorpal, rPois rCorr} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (6, 55, D) a +2 battleaxe of freezing (7, -1, D) a ring of flight (7, 14, D) a staff of fire (7, 15, D) a +0 glaive (7, 16, D) the ring "Mynem" {Wiz rCorr SInv} [ring of wizardry] It improves your spell success rate. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (7, 17, D) a +0 short sword +1 fire dragon scales (7, 18, D) a +0 hand axe a +0 plate armour (7, 32, D) a +1 vorpal battleaxe a +0 leather armour a +0 long sword (7, 33, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a +0 rapier a +6 ring of intelligence a +0 long sword (7, 34, D) a +0 long sword a +0 short sword Great Wizards, Vol. VII (7, 35, D) a +0 longbow a +2 chain mail of willpower a +2 hand axe of electrocution (7, 51, D) a +1 cloak of poison resistance (7, 52, D) a condenser vane (7, 54, D) a +0 battleaxe of freezing an amulet of magic regeneration 4 large rocks (8, 14, D) the amulet "Egiehil" {Reflect -Cast Slay+5 SH+5} [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (+5). -Cast: It prevents spellcasting. SH: It affects your SH (+5). (8, 15, D) a +0 dagger (8, 16, D) a +10 plate armour of ponderousness (8, 19, D) 5 large rocks (8, 32, D) an amulet of guardian spirit an amulet of regeneration the +1 flail of Vuiroofyej {elec, Drain Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Drain: It drains your maximum health when unequipped. a +1 leather armour of poison resistance a ring of protection from cold (8, 33, D) a +0 long sword (8, 34, D) a +0 rapier (8, 36, D) a +0 battleaxe of electrocution (8, 51, D) 4 large rocks the +4 flail of Darkness {drain, *Slow rN++ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (8, 52, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (8, 53, D) a +0 dire flail a +0 dire flail (8, 54, D) the +8 quarterstaff of Inconvenience {drain, *Noise *Slow rElec Dex+8} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. *Noise: It may make noises in combat. *Slow: It may slow you when you take damage. a ring of fire (8, 55, D) a +1 battleaxe of freezing (8, 56, D) 3 large rocks (9, 16, D) the +1 morningstar "Dragonbane" {freeze, Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. a +0 chain mail a box of beasts (9, 17, D) a +0 giant spiked club (9, 32, D) a +6 ring of intelligence a +6 ring of dexterity a ring of wizardry a ring of ice a ring of positive energy a ring of willpower Gezil's Precepts of Mezcal Spells Type Level a - Call Canine Familiar Summoning 3 b - Haunt Necromancy/Summoning 7 c - Summon Hydra Summoning 7 (9, 33, D) a +0 scimitar a +0 longbow a +0 great sword of freezing (9, 34, D) a +0 longbow a +0 leather armour a +5 dagger of electrocution (9, 35, D) a +0 short sword (9, 50, D) a piece from Xom's chessboard (15/15) (9, 52, D) a +2 great sword of flaming 5 large rocks a +0 dagger of venom (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a +0 mace a +8 battleaxe of venom (10, 15, D) a +3 war axe of freezing a +0 robe (10, 16, D) a +0 giant spiked club a +0 helmet of intelligence (10, 18, D) a +0 mace a +0 plate armour (10, 19, D) a +0 broad axe a +0 scale mail (10, 33, D) a +2 whip of holy wrath (10, 34, D) a +0 rapier a +0 leather armour a +2 rapier of draining (10, 36, D) a +3 hand axe of electrocution (10, 50, D) 5 large rocks (10, 51, D) a +0 vorpal quarterstaff (10, 52, D) a tin of tremorstones (2/2) (10, 53, D) 4 large rocks (10, 54, D) a +0 dire flail a +0 dire flail a +0 great sword of flaming (10, 55, D) a +0 battleaxe of freezing (10, 56, D) a +2 great sword of flaming a +1 battleaxe of freezing the ring of Qeanu {Wiz *Slow Str+6} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+6). *Slow: It may slow you when you take damage. (10, 57, D) 7 large rocks (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of poison a +0 robe (11, 16, D) a +6 vampiric spear (11, 19, D) a +0 glaive a +0 chain mail (11, 20, D) a +0 long sword a +0 chain mail (11, 32, D) a tin of tremorstones (2/2) (11, 33, D) a +0 long sword a +0 shortbow (11, 34, D) a +1 pair of boots of stealth (11, 35, D) a +0 rapier (11, 36, D) a +0 longbow a +0 leather armour (11, 50, D) 3 large rocks a +2 helmet of intelligence (11, 51, D) a phantom mirror (11, 52, D) 4 scrolls of enchant weapon (11, 53, D) a +2 great sword of flaming a +4 great sword of flaming (11, 54, D) a +0 dire flail a +0 dire flail of holy wrath a +2 great sword of flaming (11, 55, D) a +2 great sword of flaming (11, 56, D) 5 large rocks (12, 14, D) a +0 great sword a +0 chain mail an amulet of faith the +12 trident "Xyol" {flame, *Noise rC++ Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. *Noise: It may make noises in combat. (12, 15, D) a +3 long sword a +0 plate armour 4 scrolls of enchant weapon a +0 dire flail (12, 16, D) a +0 dire flail a +2 chain mail of fire resistance a scroll of brand weapon (12, 17, D) a +0 short sword a +0 plate armour (12, 19, D) a +0 giant club (12, 20, D) a +0 long sword a +0 chain mail 4 scrolls of enchant weapon (12, 31, D) a +0 dagger a +4 shortbow a +0 leather armour (12, 32, D) a tin of tremorstones (2/2) (12, 34, D) a +1 long sword of electrocution a lightning rod (4/4) (12, 50, D) a +0 hat of stealth (12, 51, D) a staff of conjuration (12, 52, D) the Papyrus of Blasting Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration 5 d - Iron Shot Conjuration/Earth 6 (12, 53, D) 4 large rocks (12, 54, D) a +3 great sword of flaming (13, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. a +3 chain mail of fire resistance a +0 great mace a +4 plate armour of willpower a +1 long sword a +0 chain mail a +0 kite shield (13, 32, D) a phantom mirror (13, 34, D) a +2 arbalest of freezing (13, 38, D) a +2 flail of protection (13, 50, D) a +0 dagger of venom (13, 51, D) a staff of cold (13, 52, D) a +0 dire flail a +0 dire flail (13, 53, D) 5 large rocks a +0 great sword of flaming (13, 54, D) a +0 battleaxe of freezing (13, 56, D) a +0 dire flail a +0 dire flail (14, 37, D) a +2 halberd of flaming a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (14, 50, D) a staff of death (14, 51, D) 5 large rocks a scarf of shadows (14, 52, D) a +2 great sword of flaming a +4 trident of flaming (14, 53, D) a +0 dire flail a +0 dire flail (14, 54, D) a +1 battleaxe of freezing (14, 55, D) a +0 dire flail a +0 dire flail (15, 35, D) a +0 rapier (15, 37, D) a +0 long sword a +0 scale mail (15, 54, D) 5 large rocks (15, 55, D) a +3 great sword of flaming (18, 48, D) a box of beasts (18, 49, D) a staff of fire (18, 50, D) a condenser vane (19, 0, D) a staff of air (19, 16, D) a +1 pair of gloves of hurling (19, 32, D) a phantom mirror (19, 33, D) a staff of cold (unseen) (19, 48, D) a +4 ring of evasion (19, 49, D) a +1 vorpal falchion (20, 0, D) a +3 scimitar of protection (20, 16, D) a piece from Xom's chessboard (15/15) (20, 17, D) a +1 spear of venom (20, 32, D) a staff of cold (unseen) (20, 33, D) a staff of fire (unseen) (20, 48, D) a lightning rod (4/4) (20, 49, D) the amulet "Fekionuts" {RegenMP -Tele rElec rF+ Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (20, 50, D) an amulet of magic regeneration (21, 0, D) a condenser vane (21, 11, D) a +0 flail of draining (21, 16, D) a ring of wizardry (21, 32, D) the ring of the Clam {Wiz rPois rN+ Dex-5} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (-5). rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (21, 34, D) the +4 plate armour "Dueniapu" {Fly Int+9 Dex-3 Slay-5} Int: It affects your intelligence (+9). Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). Fly: It grants you flight. (unseen) (21, 48, D) a book of Armaments (21, 49, D) a ring of poison resistance (21, 50, D) a tin of tremorstones (2/2) (22, 0, D) a +0 vampiric trident (22, 1, D) a +0 pair of gloves of infusion (22, 18, D) a +0 shortbow (22, 19, D) 2 large rocks (22, 32, D) the +7 spear of Qazlal's Envy {protect, *Slow rElec Int+7 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+7). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (22, 33, D) a scroll of brand weapon (22, 34, D) a scroll of brand weapon (22, 48, D) a phantom mirror (22, 49, D) a +0 vorpal flail (22, 50, D) a +5 war axe of freezing (23, 0, D) a scroll of brand weapon (23, 1, D) a staff of earth (23, 16, D) a +0 arbalest (23, 18, D) 4 large rocks a +2 cloak of willpower (23, 33, D) a +2 robe (unseen) (23, 34, D) an amulet of faith (23, 35, D) +0 ice dragon scales (23, 48, D) a staff of fire (23, 49, D) a +2 sling of freezing (23, 50, D) a +0 flail of holy wrath (24, 0, D) a +1 barding of flying (24, 1, D) a +0 vorpal glaive (24, 16, D) a staff of conjuration (24, 17, D) a ring of protection from cold the amulet of Epolug {Spirit Harm Str+3 SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +6 ring of dexterity a +0 longbow a +0 leather armour a +1 spear of venom (24, 18, D) a +2 mace of protection (24, 19, D) 3 large rocks (24, 20, D) a +6 mace of draining 3 silver javelins a +0 leather armour (24, 21, D) a +0 arbalest (24, 23, D) a +0 longbow a +0 leather armour (24, 32, D) a +1 leather armour of cold resistance (unseen) (24, 33, D) a phantom mirror (24, 34, D) a +1 dagger of venom (unseen) (24, 36, D) a +1 battleaxe of freezing (unseen) (24, 48, D) a +0 falchion of draining (24, 49, D) a tin of tremorstones (2/2) (24, 50, D) a +2 robe of willpower (25, 17, D) a +0 longbow a +0 leather armour an amulet of faith (25, 18, D) 4 scrolls of enchant weapon (25, 19, D) a staff of fire a +0 longbow a +2 robe of willpower (25, 20, D) a +1 spear of freezing 3 javelins a +0 leather armour (25, 21, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. 2 javelins a +0 leather armour (25, 33, D) Sif Muna's Volume of Polar Formation Spells Type Level a - Frozen Ramparts Ice 3 b - Summon Hydra Summoning 7 c - Dragon's Call Summoning 9 (unseen) (25, 34, D) a +4 war axe of freezing (unseen) (25, 37, D) a +1 battleaxe of freezing (unseen) (25, 38, D) a +0 battleaxe of freezing (unseen) (25, 49, D) a ring of resist corrosion (25, 50, D) a lightning rod (4/4) (26, 0, D) a +4 vampiric lajatang (26, 1, D) the amulet "Wyxoa" {Reflect rF++ rC- SH+5} [amulet of reflection] It reflects blocked missile attacks. rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. SH: It affects your SH (+5). (26, 16, D) a +2 battleaxe of flaming (26, 17, D) a staff of poison (26, 18, D) a +2 spear of pain 3 javelins a +0 leather armour (26, 19, D) a +0 arbalest (26, 20, D) 5 large rocks a +0 longbow a +0 leather armour (26, 21, D) 3 large rocks (26, 22, D) 5 large rocks (26, 32, D) an amulet of reflection (26, 34, D) a book of Ice (26, 48, D) a staff of death (26, 49, D) a condenser vane (26, 50, D) a piece from Xom's chessboard (15/15) (27, 0, D) a staff of death (27, 1, D) a ring of wizardry (27, 16, D) a phial of floods (27, 20, D) 8 large rocks a +0 shortbow the ring "Jyxt" {Fire rElec Str-4 Int+4 Dex+3} [ring of fire] It enhances your fire magic. Str: It affects your strength (-4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (27, 32, D) a +1 plate armour of poison resistance (unseen) (27, 33, D) a ring of flight (27, 34, D) a +2 leather armour of poison resistance (unseen) (27, 48, D) a +1 chain mail of cold resistance (28, -1, D) 2 large rocks (28, 0, D) an amulet of magic regeneration (28, 1, D) a box of beasts (28, 16, D) a book of the Moon (28, 20, D) a +0 arbalest a +2 long sword of electrocution (28, 21, D) a +0 longbow (28, 32, D) a +2 eveningstar of distortion (unseen) (28, 48, D) a +2 war axe of freezing (28, 49, D) a staff of conjuration (29, 1, D) 4 large rocks a condenser vane (29, 16, D) a +1 ring mail of poison resistance (29, 20, D) a +2 spear of flaming 2 javelins a +0 leather armour (29, 32, D) a +0 glaive of pain (unseen) (29, 48, D) a staff of cold (29, 49, D) a +3 antimagic halberd (29, 50, D) a +5 giant club (30, 0, D) a +0 mace (30, 48, D) a book of Power (30, 49, D) a +0 dagger of speed (30, 50, D) a staff of cold (31, 0, D) a +0 morningstar (31, 49, D) a +2 buckler of reflection (31, 50, D) the ring "Tilareat" {Fire Dex+4} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (32, 48, D) a book of Rime (32, 49, D) +0 fire dragon scales (33, 48, D) a +2 glaive of freezing (33, 49, D) a +3 spear of venom (33, 50, D) a +3 shortbow of flaming (34, 28, D) a staff of air (34, 48, D) a lightning rod (4/4) (34, 49, D) a +2 sling of flaming (34, 50, D) a +2 rapier of holy wrath (35, 14, D) a +2 great sword of draining (unseen) (35, 15, D) a +2 rapier of venom (unseen) (35, 28, D) the +2 leather armour of Coithrot {rN+ Str-4 Int+3} Str: It affects your strength (-4). Int: It affects your intelligence (+3). rN: It protects you from negative energy. (35, 29, D) a lightning rod (4/4) (36, 0, D) an amulet of reflection (36, 1, D) a +1 short sword of venom (36, 14, D) a +0 shortbow of flaming (unseen) (36, 15, D) a scroll of brand weapon (36, 28, D) a +0 dagger a +0 robe the +1 leather armour "Geroa" {Will+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. (36, 29, D) a +5 long sword of freezing (37, 1, D) a +2 sling of flaming (37, 14, D) a +3 vorpal shortbow (unseen) (37, 15, D) the +6 long sword "Demupseo" {venom, *Corrode Str+3 Dex+8} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+8). *Corrode: It may corrode you when you take damage. (unseen) (37, 28, D) a box of beasts (37, 29, D) a +2 robe of willpower (37, 32, D) a +0 giant club (38, 0, D) a +0 falchion of holy wrath (38, 1, D) a +4 scale mail of fire resistance (38, 14, D) a +2 shortbow of flaming (unseen) (38, 15, D) a +2 sling of freezing (unseen) (38, 28, D) a piece from Xom's chessboard (15/15) (38, 29, D) a phantom mirror (38, 31, D) a +0 halberd a +0 plate armour a +0 giant club (38, 32, D) a +0 glaive a +0 plate armour (38, 49, D) a scroll of brand weapon (38, 50, D) a +2 whip of electrocution (39, 1, D) a +1 hand axe of flaming (39, 14, D) a +2 robe (unseen) (39, 15, D) a lightning rod (4/4) (39, 28, D) a +3 ring mail of cold resistance (39, 29, D) the +1 ring mail "Ruutod" {rElec} rElec: It insulates you from electricity. (39, 32, D) a +0 giant club (39, 48, D) a staff of air (39, 49, D) a staff of conjuration (39, 50, D) a +2 spectral quarterstaff (40, 1, D) a +2 hand axe of flaming (40, 14, D) a book of Changes (40, 15, D) a +0 helmet of intelligence (unseen) (40, 28, D) a staff of poison (40, 29, D) the +7 long sword of Abomination {flame, rElec rC+ Str+3 Int-2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Int: It affects your intelligence (-2). rC: It protects you from cold. rElec: It insulates you from electricity. (40, 32, D) a +5 battleaxe of electrocution a +2 chain mail of willpower (40, 33, D) a +0 great mace a +0 plate armour (40, 34, D) a +3 vorpal long sword a +0 chain mail (40, 48, D) a staff of fire (40, 49, D) a +3 vorpal long sword (40, 50, D) a +2 buckler of fire resistance (41, 0, D) a +1 vorpal sling (41, 1, D) a +2 chain mail of fire resistance (41, 14, D) the +2 ring mail "Hipric" {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (41, 15, D) a +3 spectral quarterstaff (41, 28, D) a staff of earth (41, 29, D) a +4 mace of protection (41, 31, D) a +0 long sword a +0 chain mail a +2 hand axe of distortion a +0 plate armour a +0 giant spiked club (41, 32, D) a +3 great sword a +0 plate armour (41, 33, D) a +1 battleaxe a +2 chain mail of willpower a +0 great mace a +0 plate armour (41, 49, D) a staff of death (41, 50, D) a staff of air (42, 0, D) a +0 vorpal arbalest (42, 1, D) a staff of death (42, 14, D) a +2 whip of electrocution (unseen) (42, 28, D) a +0 plate armour (42, 29, D) a piece from Xom's chessboard (15/15) (42, 32, D) a +0 giant club (42, 48, D) a +3 vampiric glaive (42, 49, D) a +4 vorpal quarterstaff (42, 50, D) a book of Debilitation (43, 14, D) a staff of cold (unseen) (43, 15, D) a phantom mirror (43, 28, D) an amulet of faith (43, 29, D) a +1 trident of venom (43, 31, D) a +0 halberd a +0 chain mail (43, 48, D) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (43, 49, D) a +5 shortbow (43, 50, D) the +0 leather armour of the Realm of Zot {rPois} rPois: It protects you from poison. (unseen) (43, 56, D) 4 large rocks (44, 28, D) a ring of fire (44, 48, D) a scroll of brand weapon (44, 49, D) a +1 spear of flaming (unseen) (44, 50, D) a +1 vorpal shortbow (44, 51, D) a staff of air (unseen) (45, 48, D) a +6 ring of intelligence (45, 49, D) a staff of cold (unseen) (45, 50, D) 3 large rocks (still there?) a +4 quarterstaff of draining (still there?) a tainted leviathan skeleton (still there?) (45, 51, D) a book of Annihilations (46, 47, D) an amulet of magic regeneration a +4 ring of protection a +4 ring of evasion the ring of Qoag {Wiz rElec} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. 8 scrolls of enchant armour a wand of charming (6) a +6 ring of intelligence a +6 ring of strength (46, 48, D) the amulet "Fasaops" {rPois Will+ Regen+ SInv} [amulet of regeneration] rPois: It protects you from poison. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (46, 49, D) a +5 quarterstaff of draining (47, 48, D) a ring of see invisible (47, 49, D) a scroll of brand weapon (47, 51, D) the +1 tower shield "Wuocuan" {Harm} Harm: It increases damage dealt and taken. (48, 49, D) a +2 mace of protection (48, 50, D) a book of Dreams (48, 51, D) the +3 sling of Qeobikh {freeze, rPois Int+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (48, 52, D) a doom hound skeleton (49, 1, D) an amulet of guardian spirit (49, 12, D) the +7 scimitar "Zaud" {vorpal, rPois Str-5 Int+5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+5). rPois: It protects you from poison. (unseen) (49, 37, D) a +2 vorpal hand axe (unseen) (49, 48, D) a condenser vane (49, 49, D) a +2 vorpal glaive a ghoul skeleton (49, 50, D) a +0 flail of protection (unseen) (50, 1, D) a staff of cold (unseen) (50, 12, D) an orb of light (unseen) (50, 13, D) a staff of cold (unseen) (50, 24, D) the +11 demon trident of Wariness {elec, Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Stlth: It makes you more stealthy. (50, 36, D) a +2 spear of flaming (50, 37, D) a +4 ring mail of fire resistance (50, 48, D) a lightning rod (4/4) (50, 50, D) a ring of flight a ghoul skeleton (50, 55, D) a doom hound skeleton (51, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (51, 1, D) a +3 chain mail of cold resistance (unseen) (51, 2, D) a +2 longbow of flaming (still there?) a +0 barding (still there?) a wand of iceblast (7) (still there?) a potion of mutation (still there?) (51, 12, D) a staff of air (unseen) (51, 13, D) an amulet of the acrobat (51, 24, D) a +2 spectral quarterstaff (51, 40, D) a +2 scimitar of holy wrath 2 javelins a +0 leather armour (51, 41, D) a +1 vorpal spear a silver javelin a +0 leather armour (51, 48, D) Sif Muna's Handbook of the Oath and the Excursion Spells Type Level a - Confusing Touch Hexes 3 b - Inner Flame Hexes/Fire 3 c - Teleport Other Translocation 3 d - Discord Hexes 8 (unseen) (51, 49, D) a staff of death (unseen) (51, 50, D) the amulet of Wariness {Regen+ Dex+4} [amulet of regeneration] Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. (unseen) (52, 0, D) a +3 quarterstaff of chaos a +0 cloak an amulet of regeneration (52, 1, D) a piece from Xom's chessboard (15/15) (52, 2, D) a wand of flame (7) (52, 12, D) a staff of fire (52, 13, D) a +1 lajatang of venom (52, 24, D) a staff of air (52, 26, D) a +0 falchion a +0 robe (52, 37, D) a staff of fire (unseen) (52, 40, D) a +1 spear of flaming 2 silver javelins a +0 leather armour (52, 41, D) a +6 trident of venom a +0 robe (52, 48, D) a ring of willpower (52, 49, D) a +1 vorpal arbalest (unseen) (52, 50, D) a +2 chain mail of poison resistance (unseen) (53, 0, D) a staff of death (unseen) (53, 1, D) a +0 great sword of venom (53, 2, D) a +0 rapier a +0 chain mail a potion of curing (53, 3, D) a +0 trident 4 throwing nets a +0 ring mail (53, 12, D) a condenser vane (53, 13, D) a +4 vorpal sling (53, 24, D) a +2 scale mail of fire resistance (53, 25, D) the +9 glaive of a bailey {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (53, 26, D) a +2 mace of draining a +2 robe of willpower (53, 36, D) a staff of fire (53, 37, D) a staff of cold (unseen) (53, 48, D) a phantom mirror (53, 49, D) a +0 leather armour of fire resistance (unseen) (53, 50, D) the +8 sling "Meebamol" {venom, *Corrode MP+9 Str+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (unseen) (54, 1, D) a box of beasts (54, 2, D) a +3 troll leather armour {Snorg} (54, 25, D) a staff of conjuration (54, 26, D) a +0 robe (54, 27, D) a +3 long sword a +0 robe (54, 48, D) 2 scrolls of brand weapon (54, 49, D) a book of Annihilations (54, 50, D) a staff of cold (unseen) (55, 0, D) a +3 flail of draining (unseen) (55, 5, D) a +0 dagger a +2 robe of fire resistance a +0 vorpal long sword a +0 plate armour a +0 kite shield (55, 12, D) a +2 great mace of protection (unseen) (55, 13, D) a +1 leather armour of poison resistance (unseen) (55, 24, D) a +2 spectral giant club (56, 4, D) a +0 club a +0 ring mail (56, 5, D) a +3 dire flail of venom a +1 plate armour of cold resistance (58, 47, D) a +2 chain mail of poison resistance (unseen) (58, 48, D) a +3 leather armour of positive energy (unseen) (58, 49, D) the +2 sling "Panekkyi" {freeze, Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (unseen) (59, 36, D) 2 scrolls of brand weapon (59, 37, D) the +7 dagger "Hydraslayer" {drain, rC+ Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). rC: It protects you from cold. (59, 41, D) a +0 trident a +0 chain mail (59, 47, D) a staff of earth (unseen) (59, 48, D) a +2 trident of flaming (unseen) (59, 49, D) a staff of death (unseen) (60, 28, D) a +0 halberd a +0 chain mail (60, 29, D) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (60, 31, D) a +0 dagger a +0 robe (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) a +1 robe of willpower (60, 39, D) a +0 giant spiked club (60, 40, D) a +0 giant club (60, 41, D) a +0 troll leather armour (60, 42, D) a +0 dire flail a +0 chain mail (60, 43, D) a +0 long sword a +0 plate armour (60, 47, D) a box of beasts (60, 48, D) a staff of cold (unseen) (60, 49, D) the Volume of Foul Creation Spells Type Level a - Call Imp Summoning 2 b - Olgreb's Toxic Radiance Poison 4 c - Summon Cactus Giant Summoning 6 d - Monstrous Menagerie Summoning 7 (unseen) (61, 0, D) a +2 sling of freezing (unseen) (61, 8, D) a phantom mirror (61, 16, D) a +4 glaive of freezing (unseen) (61, 26, D) a +2 robe of positive energy (61, 27, D) a +0 dagger a +0 robe (61, 28, D) a +1 dagger of freezing a +0 robe (61, 29, D) a +0 mace 2 boomerangs a +0 ring mail of cold resistance (61, 39, D) a +0 giant club (61, 40, D) a +0 spear a +0 scale mail a +0 buckler (61, 41, D) a +0 scimitar a +0 chain mail (61, 42, D) a +0 dagger a +0 robe (61, 47, D) a book of Geomancy (61, 48, D) a manual of Dodging (61, 49, D) a +4 vampiric falchion (unseen) (62, 0, D) the +5 falchion "Eleffi" {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. (62, 1, D) a +2 sling of flaming (62, 26, D) a ring of flight (62, 27, D) a +1 robe of resistance (62, 29, D) a +0 short sword a +0 leather armour (62, 36, D) a phantom mirror (62, 37, D) a staff of air (62, 47, D) a +2 chain mail of cold resistance (62, 48, D) a +3 ring mail of cold resistance (62, 49, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (unseen) (63, 0, D) a +3 leather armour of cold resistance (unseen) (63, 16, D) a phantom mirror (63, 17, D) a +1 flail of protection (unseen) (63, 18, D) a +0 short sword a +0 robe a +0 buckler (63, 21, D) a +0 spear a +0 short sword a +0 robe (63, 26, D) a staff of fire (63, 37, D) a lightning rod (4/4) (63, 47, D) a manual of Staves (63, 48, D) a +0 vorpal arbalest (unseen) (63, 49, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a basilisk corpse (63, 50, D) a ring of flight (63, 51, D) a water moccasin corpse (64, 16, D) a lightning rod (4/4) (64, 17, D) a +4 mace of holy wrath (unseen) (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) a +1 shortbow of freezing (64, 47, D) a condenser vane (64, 48, D) a box of beasts (64, 49, D) a +4 great mace of protection (still there?) a water moccasin corpse (still there?) (64, 53, D) a komodo dragon corpse (65, 26, D) an amulet of reflection (65, 47, D) a +0 vorpal scimitar (still there?) a black mamba corpse (still there?) (65, 48, D) a lightning rod (4/4) a cane toad corpse a cane toad corpse (65, 49, D) a +2 dire flail of draining (still there?) a komodo dragon corpse (still there?) (65, 50, D) the amulet "Vianore" {rPois rF- rC++ Regen+} (still there?) [amulet of regeneration] rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. a cane toad corpse (still there?) (66, 48, D) a box of beasts (66, 49, D) a +2 ring mail of cold resistance (unseen) (66, 50, D) an amulet of faith (66, 51, D) a book of the Senses a dire elephant corpse (66, 54, D) an elephant corpse (67, 47, D) a +2 scale mail of poison resistance (unseen) (67, 48, D) the ring of the Black Skies {*Slow MP+9 Int+6 Dex+7 Slay+2} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (unseen) (67, 49, D) the amulet "Sutiuj" {rC+ Regen+} [amulet of regeneration] rC: It protects you from cold. Regen: It increases your rate of health regeneration. (unseen) (67, 50, D) the +3 scale mail of Inference {Rampage rC- Int+4} Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (67, 51, D) a water moccasin corpse (68, 0, D) a +2 dagger of speed (unseen) (68, 38, D) a +2 scimitar of freezing a +0 robe (68, 47, D) a staff of poison (still there?) a yak corpse (still there?) (68, 48, D) the +6 longbow "Ycryn" {vorpal, rElec Int+2} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. a rime drake corpse (still there?) (68, 49, D) a phantom mirror (68, 50, D) a book of Rime (68, 51, D) an elephant corpse (68, 52, D) a dire elephant corpse an elephant corpse (68, 53, D) a yak corpse (69, 0, D) a staff of air (unseen) (69, 36, D) a tin of tremorstones (2/2) (69, 47, D) a +4 spear of venom (unseen) (69, 48, D) a +1 glaive of freezing (unseen) (69, 49, D) a +1 long sword of electrocution (still there?) a black mamba corpse (still there?) (69, 50, D) a +0 flail of holy wrath (still there?) a water moccasin corpse (still there?) (69, 51, D) a hydra corpse (70, 8, D) a staff of cold (unseen) (70, 9, D) a +0 cloak of willpower (unseen) (70, 36, D) a +1 leather armour of willpower (70, 47, D) the +4 flail of the Badger {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (unseen) (70, 48, D) a +0 vorpal hand axe (still there?) a hydra corpse (still there?) (70, 49, D) the +9 plate armour of Dyspraxia {rF+ rCorr Str+4 Int+4} (still there?) Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a komodo dragon corpse (still there?) (70, 51, D) a black mamba corpse (70, 52, D) a komodo dragon corpse (70, 53, D) a black mamba corpse (71, 8, D) a staff of poison (unseen) (71, 10, D) a +0 spear a +0 robe (71, 17, D) a +1 ring mail of poison resistance (unseen) (71, 26, D) a +1 battleaxe of pain (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) an amulet of faith (71, 37, D) a staff of poison (71, 47, D) a Necronomicon (71, 48, D) a +4 long sword of pain (unseen) (71, 49, D) a +3 leather armour of fire resistance (still there?) a wolf corpse (still there?) (71, 50, D) a yak corpse (72, 16, D) a staff of earth (unseen) (72, 17, D) the +10 great sword of Wushrakh {flame, rC+ Str-2 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). rC: It protects you from cold. Stlth: It makes you more stealthy. (72, 26, D) a +2 hand axe of electrocution (72, 27, D) a +2 bardiche of protection (72, 37, D) a +0 trident of flaming (72, 47, D) a phantom mirror (72, 48, D) a tin of tremorstones (2/2) (72, 49, D) a staff of poison (still there?) a blink frog corpse (still there?) (72, 50, D) a death yak corpse (72, 53, D) a dire elephant corpse (73, 16, D) the +1 leather armour "Guemeriz" {rPois MP+9 Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (unseen) (73, 17, D) a +1 morningstar of holy wrath (unseen) (73, 26, D) a +3 long sword of freezing (73, 27, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 buckler (73, 36, D) a staff of earth (73, 37, D) a +0 ring mail of fire resistance (73, 47, D) the amulet of Past Mistakes {Acrobat Drain rC+ Int+3 Dex+8} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+8). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (unseen) (73, 48, D) an amulet of magic regeneration (73, 49, D) 4 potions of heal wounds (73, 57, D) a blink frog corpse (74, 27, D) a +0 rapier a +0 robe (74, 47, D) a piece from Xom's chessboard (15/15) (74, 48, D) a phantom mirror (74, 49, D) a +2 hand axe of flaming (unseen) (74, 52, D) a water moccasin corpse (75, 1, D) the +8 great sword "Leviticus" {holy, rElec Will++} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (unseen) (75, 47, D) a +6 falchion of holy wrath (unseen) (75, 48, D) a +3 mace of protection (unseen) (75, 49, D) 3 scrolls of brand weapon