runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a book of Armaments (60, 37, D) a staff of poison (unseen) (61, 0, D) a +3 vampiric rapier (unseen) (61, 1, D) an adder corpse (skeletalised by now) (61, 8, D) a +0 rapier a +0 leather armour the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). an elf corpse (skeletalised by now) (61, 20, D) a black bear corpse (skeletalised by now) (61, 37, D) an amulet of regeneration (62, 2, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +0 vorpal long sword (62, 11, D) a +0 war axe an orc corpse (skeletalised by now) (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) a black bear corpse (skeletalised by now) (62, 26, D) a staff of cold (62, 37, D) a staff of air (unseen) (63, 0, D) a +1 rapier of speed (unseen) (63, 15, D) a +6 ring of strength a +6 ring of strength a ring of flight (63, 16, D) a +2 morningstar of holy wrath (unseen) (63, 17, D) the +1 falchion "Vazuusum" {freeze, rF+ Str+4 Int-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It protects you from fire. (unseen) (63, 19, D) a wolf corpse (skeletalised by now) (63, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 26, D) a condenser vane (inert) (63, 37, D) an amulet of guardian spirit (64, 16, D) a staff of death (unseen) (64, 17, D) a +0 morningstar of protection (unseen) (64, 27, D) the +10 long sword of the Unkillable {venom, MP+9 Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). MP: It affects your magic capacity (+9). (64, 32, D) a tin of tremorstones (2/2) (65, 26, D) the +1 pair of gloves of Okawaru's Hatred {SInv Stlth+} SInv: It lets you see invisible. Stlth: It makes you more stealthy. (67, 0, D) a +2 robe of willpower (unseen) (68, 0, D) the +3 leather armour "Rushrot" {Dex+2} Dex: It affects your dexterity (+2). (unseen) (70, 8, D) a +2 leather armour of poison resistance (unseen) (70, 9, D) a +2 chain mail of fire resistance (unseen) (70, 12, D) an adder corpse (skeletalised by now) (70, 36, D) a staff of poison (70, 37, D) a box of beasts (71, 8, D) the +1 plate armour of the Blind Marksman {Str+4} Str: It affects your strength (+4). (unseen) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +2 pair of gloves of hurling (71, 17, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 18, D) a +0 longbow a centaur corpse (skeletalised by now) (71, 26, D) a +3 halberd of venom (unseen) (71, 27, D) a +2 falchion of protection (unseen) (71, 36, D) a condenser vane (inert) (71, 37, D) a +3 vampiric halberd (unseen) (72, 10, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 17, D) a lightning rod (4/4) (72, 18, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 37, D) a +2 vorpal shortbow (unseen) (73, 16, D) the +6 scale mail "Zoyhoadokh" {Str+7} Str: It affects your strength (+7). (73, 17, D) a +2 hand axe of flaming (73, 18, D) a +0 shortbow (73, 19, D) a +0 arbalest (73, 27, D) a +0 falchion of flaming (unseen) (73, 37, D) a +3 vorpal hand axe (unseen) (75, 1, D) a +2 vorpal war axe (unseen)