runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a +6 ring of strength a +6 ring of strength a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a staff of earth (unseen) (50, 37, D) an amulet of faith (51, 37, D) a staff of fire (unseen) (51, 41, D) a +0 giant club (51, 42, D) a +2 great sword of flaming (unseen) (51, 43, D) a +0 giant spiked club a +0 great mace (51, 44, D) Sif Muna's Exposition on Guile and Grit Spells Type Level a - Slow Hexes 1 b - Anguish Hexes/Necromancy 4 c - Enfeeble Hexes 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 e - Discord Hexes 8 (52, 37, D) a book of Blasting (52, 43, D) a +2 battleaxe of freezing (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a frost giant corpse (still there?) (53, 37, D) a scroll of acquirement (59, 36, D) a staff of earth (59, 37, D) the quicksilver dragon scales of the Endless Expanse {rF++ Will+ rCorr} rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (60, 36, D) a lightning rod (4/4) (60, 37, D) a +6 ring of dexterity a +6 ring of dexterity (61, 26, D) a +4 halberd of protection (62, 0, D) the +1 troll leather armour of Virtue {rElec rC- Regen+ Int+5 SInv} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (unseen) (62, 9, D) the quicksilver dragon scales "Isiosij" {rPois Will+ Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. Will: It increases your willpower. (62, 16, D) a +2 chain mail of poison resistance (62, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 20, D) a +0 halberd a +0 arbalest a +0 chain mail (62, 26, D) a +0 vorpal executioner's axe (62, 27, D) a +2 vorpal mace (63, 0, D) a +2 leather armour of cold resistance (unseen) (63, 16, D) a phial of floods (63, 17, D) the +4 quarterstaff "Mozoawn" {freeze, rPois MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (63, 19, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (63, 20, D) a +0 flail (63, 26, D) a box of beasts (63, 27, D) a hell hound corpse (skeletalised by now) (63, 36, D) a ring of poison resistance (63, 37, D) a +4 short sword of draining (64, 17, D) a +2 shortbow of freezing (64, 18, D) a +0 short sword a +0 ring mail (64, 19, D) a +0 vorpal falchion a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a +1 vampiric falchion (67, 0, D) the +10 dagger of Accord {pain, Drain rN+ Will+ rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (69, 37, D) 3 large rocks a cyclops corpse (70, 8, D) a +6 ring of strength (70, 9, D) a staff of death (unseen) (70, 11, D) a +0 trident (70, 36, D) a +0 trident a merfolk corpse (70, 37, D) a +5 battleaxe of pain (71, 8, D) a staff of poison (71, 10, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) a +2 plate armour of willpower (unseen) (71, 26, D) a +2 leather armour of willpower (unseen) (71, 27, D) a staff of death (unseen) (71, 28, D) a wolf corpse (skeletalised by now) (71, 36, D) 3 large rocks a cyclops corpse (71, 37, D) a +0 shortbow a staff of air (72, 8, D) the +8 plate armour "Becrakirch" {rPois Will- Dex+8} Dex: It affects your dexterity (+8). rPois: It protects you from poison. Will: It decreases your willpower. (unseen) (72, 9, D) the +3 trident "Nicouts" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. (unseen) (72, 10, D) a +0 trident (72, 19, D) a +0 long sword (72, 20, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 26, D) a +2 vorpal halberd (72, 29, D) a +0 rapier a +0 robe a +2 buckler a spriggan corpse (skeletalised by now) (72, 30, D) a wolf corpse (skeletalised by now) (72, 39, D) a +0 shortbow a +0 trident (72, 41, D) 2 throwing nets (73, 16, D) a +2 scale mail of cold resistance (unseen) (73, 17, D) a +0 troll leather armour (73, 18, D) a +0 shortbow a +0 short sword a +0 leather armour (73, 20, D) a +0 short sword (73, 21, D) a +2 antimagic long sword an elf corpse (skeletalised by now) (73, 26, D) a phantom mirror (73, 37, D) 5 large rocks a +4 sling of flaming (73, 39, D) a +0 trident 2 silver boomerangs (74, 39, D) a +0 trident (75, 1, D) a +2 vorpal spear (unseen)