runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 0, D) a +6 ring of strength a +6 ring of strength a ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of air (unseen) (49, 37, D) a +0 pair of boots of stealth (50, 25, D) a +2 mace of holy wrath (unseen) (50, 36, D) a staff of air (50, 37, D) a +3 great mace of protection (unseen) (50, 40, D) a bullfrog corpse (50, 42, D) a black mamba corpse (51, 25, D) a book of Scorching (51, 37, D) a +1 battleaxe of freezing (unseen) (51, 41, D) a hydra corpse (52, 25, D) a staff of cold (unseen) (52, 27, D) a hell hog corpse (52, 29, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 36, D) a +4 vampiric spear (52, 37, D) the Quarto of Abstinence Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Starburst Conjuration/Fire 6 (unseen) (53, 25, D) an amulet of magic regeneration (53, 36, D) the amulet "Jiaxkiw" {Spirit Int-3 Slay+2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth: It makes you more stealthy. an amulet of faith an amulet of guardian spirit (53, 37, D) a staff of air (unseen) (53, 40, D) a bullfrog corpse (54, 25, D) a +2 ring mail of fire resistance (unseen) (54, 36, D) a +3 vorpal hand axe (unseen) (60, 37, D) a +0 spectral giant club (61, 0, D) a +2 vorpal long sword (unseen) (61, 16, D) a piece from Xom's chessboard (15/15) a river rat corpse (skeletalised by now) (61, 26, D) Feck's Catalogue of Cloudy Conjuration Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Irradiate Conjuration/Transmutation 5 (unseen) (61, 36, D) a +3 scale mail of fire resistance (61, 38, D) a titan corpse (skeletalised by now) (62, 0, D) the +2 spear of the Unkillable {vorpal, rF- rC++ rN+ SInv} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (62, 1, D) a piece from Xom's chessboard (15/15) (62, 4, D) a +1 dagger of pain a +0 robe a +0 buckler (62, 8, D) a +0 club a +0 scale mail a +3 leather armour of positive energy (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a staff of earth (unseen) (62, 17, D) the +10 shortbow of the Empty Page {freeze, Int+4 Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (62, 27, D) a staff of poison (unseen) (62, 36, D) the +5 whip of Oxuuwin {freeze, Will- Str+5 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Will: It decreases your willpower. Stlth: It makes you more stealthy. (63, 0, D) a +2 scimitar of electrocution (unseen) (63, 2, D) a +0 rapier a +0 robe (63, 8, D) a piece from Xom's chessboard (15/15) (63, 9, D) a +0 club a +0 ring mail (63, 16, D) a staff of cold (unseen) (63, 17, D) a +1 war axe of electrocution (unseen) (63, 19, D) a cane toad corpse (skeletalised by now) (63, 26, D) a ring of see invisible (63, 27, D) a piece from Xom's chessboard (15/15) (63, 37, D) a +3 vampiric long sword (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a staff of poison (unseen) (65, 18, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a +1 leather armour of fire resistance (unseen) (68, 0, D) a staff of air (unseen) (69, 0, D) the +8 quick blade "Ogrebane" {pain, rCorr Str+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) the +5 sling of the Shrinking Bear {flame, Dex+7 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+7). SInv: It lets you see invisible. (70, 9, D) a ring of flight (70, 10, D) a +0 hand axe (70, 36, D) a +1 battleaxe of freezing (70, 37, D) a +1 plate armour of fire resistance (unseen) (71, 8, D) a piece from Xom's chessboard (15/15) (71, 9, D) a +0 club a +0 leather armour (71, 10, D) a +0 dagger a +0 robe a +0 whip of venom (71, 11, D) a +0 hand axe a +0 leather armour (71, 16, D) a phantom mirror (71, 17, D) a staff of fire (unseen) (71, 26, D) a +2 robe of positive energy (unseen) (71, 27, D) a staff of poison (unseen) (71, 32, D) a jackal corpse (skeletalised by now) (71, 36, D) the +1 robe "Botic" {Fly Str-2 Dex+7} Str: It affects your strength (-2). Dex: It affects your dexterity (+7). Fly: It grants you flight. (72, 8, D) a staff of conjuration (72, 9, D) 4 scrolls of enchant weapon (72, 16, D) a staff of conjuration (72, 17, D) a +4 vorpal falchion (unseen) (72, 20, D) a +0 spear a +0 buckler (72, 21, D) a +6 short sword a +0 robe (72, 26, D) a +3 chain mail of poison resistance (unseen) (72, 27, D) the +8 sling of World Downfall {venom, Str+4 Dex+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). (unseen) (72, 28, D) an iguana corpse (skeletalised by now) (72, 29, D) a basilisk corpse (skeletalised by now) (72, 32, D) a cane toad corpse (skeletalised by now) (72, 36, D) the +5 lajatang of the Many Geomancers {flame, Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Stlth: It makes you more stealthy. (73, 16, D) the +5 short sword of the Past {holy, rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (73, 17, D) a lightning rod (4/4) (73, 27, D) a piece from Xom's chessboard (15/15) (73, 37, D) a staff of earth (75, 1, D) a +1 chain mail of poison resistance (unseen)