Dungeon Sprint DCSS version 0.30-a0-651-g0755cc6dcf (webtiles) character file. Game seed: 6745716505555347728 76 runewalsh the Martial Artist (level 4, -11/28 HPs) Began as an Octopode Transmuter on Jan 18, 2023. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:45 (84 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 84, Time: 00:00:46 Health: -11/28 AC: 1 Str: 9 XL: 4 Next: 32% Magic: 6/7 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls d - 3 scrolls of poison {unknown} f - a scroll of vulnerability {unknown} g - a scroll of blinking i - 2 scrolls of fog {unknown} Potions a - 2 potions of lignification b - 2 potions of curing e - 3 potions of magic h - 3 potions of mutation {unknown} j - 2 potions of flight Skills: + Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 8.7 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 s - Spider Form Tmut/Pois 5% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 13% 2 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You squeeze the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. You barely miss the water elemental. You pierce the water elemental, but do no damage. Your squeeze misses the water elemental. The water elemental is moderately damaged. You recover from your berserk rage. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. You tentacle-slap the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You barely miss the water elemental. The water elemental is moderately damaged. Unknown command. You feel much better. The water elemental hits you. You tentacle-slap the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. You closely miss the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. You tentacle-slap the water elemental. You pierce the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water elemental but do no damage. The water elemental is heavily damaged. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is severely damaged. Your transformation is almost over. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#.$'...♣.♣ ♣.# .#.$#.....♣♣ ♣♣.# '####....♣.♣ ..# ....#....~.♣♣♣♣.###+#+## ....#...~~.♣....#....... ....#..~~†~.♣...@.⌠..... ###'#..~≈≈~~~.♣.#E..#### ....#.~~≈~†~....#.⌠.# ..†.#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D | Reached skill level 4 in Unarmed Combat 30 | D | Noticed a scorpion 37 | D | Killed a scorpion 38 | D | Reached skill level 8 in Unarmed Combat 38 | D | Reached XP level 2. HP: 18/18 MP: 3/5 38 | D | Reached XP level 3. HP: 23/23 MP: 3/6 38 | D | Reached XP level 4. HP: 28/28 MP: 3/7 63 | D | Learned a level 3 spell: Spider Form 73 | D | Noticed a water elemental 84 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 8 | 8.7 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | 13 || 24 Tentacles | 4 | 1 || 5 Constrict | 2 | 1 || 3 Kick | 1 | 6 || 7 Punch | | 1 || 1 Cast: Beastly Appendage | 2 | 1 || 3 Use: Potion | 1 | 2 || 3 Stab: Sleeping | 1 | || 1 Armor: Skin | 2 | || 2 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 86 daAuts