Dungeon Sprint DCSS version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 3244765013203320249 51 runewalsh the Insei (level 3, -13/23 HPs) Began as an Octopode Transmuter on Jan 19, 2023. Mangled by a water elemental (22 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:09 (81 turns). runewalsh the Insei (Octopode Transmuter) Turns: 81, Time: 00:01:09 Health: -13/23 AC: 1 Str: 8 XL: 3 Next: 83% Magic: 3/6 EV: 13 Int: 16 God: Gold: 33 SH: 0 Dex: 16 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, agile 1, wild magic 2 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 33 gold pieces. Inventory: Scrolls a - 4 scrolls of identify g - a scroll of blinking h - a scroll of poison {unknown} j - a scroll of immolation {unknown} Potions b - 2 potions of curing c - a potion of heal wounds d - a potion of lignification e - 2 potions of magic f - a potion of berserk rage i - 4 potions of flight Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.3 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 1.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 14% 1 s - Spider Form Tmut/Pois 12% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 17% N/A 19% 2 Ice Form Ice/Tmut 10% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are agile. (Dex +4, Str/Int -1) Your spells are harder to cast, but more powerful. Message History j - a scroll labelled XILOYWKITAE; a - 4 scrolls of identify (gained 1) b - 2 potions of curing (gained 1); i - 4 potions of flight (gained 2) m - 4 potions of mutation (gained 1) You see here 15 gold pieces. You now have 33 gold pieces (gained 15). You feel extremely strange. Your system partially rejects the healing effects of potions. Your system completely accepts the healing effects of potions. You feel less in control of your magic. You feel extremely strange. You regain control of your magic. You feel resistant to poisons. You feel extremely strange. You feel less resistant to poisons. You feel less in control of your magic. You feel resistant to poisons. You feel strong-willed. You feel extremely strange. You no longer feel strong-willed. You feel less resistant to poisons. You feel less in control of your magic. You feel agile. Casting: Beastly Appendage (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. Your tentacle spike disappears. Casting: Beastly Appendage (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. You feel yourself speed up. There is an open door to the Ecumenical Temple here. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. You tentacle-slap the water elemental but do no damage. You pierce the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# ##...)...#..#..# .##.##...#..#..###+#+### .##.###..##'#..#........ ####.##..###...'.⌠...... ##..##..####...#@..#### ....##..###....#.E.# #..##...##†....#...# ..##....#......#+### .###..##.#.....# . #.. ####....# ▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 18 | D | Noticed Jessica 27 | D | Killed Jessica 28 | D | Reached skill level 1 in Poison Magic 28 | D | Reached skill level 6 in Unarmed Combat 28 | D | Reached XP level 2. HP: 11/18 MP: 3/5 28 | D | Reached XP level 3. HP: 14/23 MP: 3/6 41 | D | Learned a level 3 spell: Spider Form 54 | D | Reached skill level 7 in Unarmed Combat 68 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 68 | D | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 68 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 69 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 69 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 70 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 70 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 70 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 70 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 71 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 71 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 71 | D | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 71 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 77 | D | Noticed a water elemental 81 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.3 Transmutations | 3 | 3.0 Poison Magic | 1 | 1.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 14 Tentacles || 4 Kick || 3 Constrict || 2 Cast: Beastly Appendage || 4 Use: Potion || 5 Stab: Sleeping || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 6 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 6 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 79 daAuts