runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rElec rN+ Will+ EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 whip of venom (unseen) (59, 37, D) a +3 flail of protection (unseen) (60, 36, D) the +3 long sword "Zavveyn" {protect, Int+6} Int: It affects your intelligence (+6). (unseen) (60, 37, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (61, 0, D) a +3 chain mail of willpower (61, 8, D) a +0 rapier of freezing (unseen) (61, 16, D) a +1 helmet of see invisible (61, 26, D) a +1 vampiric glaive (unseen) (61, 36, D) a book of Scorching (61, 37, D) the +1 whip of Animal Spirits {flame, rC- Will++ MP+9 Int+3} Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (unseen) (62, 1, D) a +2 war axe of freezing (62, 9, D) a lightning rod (4/4) (62, 12, D) a hell hound corpse (62, 16, D) a +2 quarterstaff of distortion (unseen) (62, 17, D) a +2 mace of protection (unseen) (62, 26, D) a staff of death (unseen) (62, 27, D) a +3 buckler (62, 31, D) a +0 battleaxe (62, 32, D) a +0 long sword a +0 robe a naga corpse a water moccasin corpse (62, 36, D) a piece from Xom's chessboard (15/15) (62, 37, D) a ring of positive energy (63, 0, D) a ring of flight (63, 16, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (63, 17, D) a +1 rapier of holy wrath (63, 27, D) the +9 rapier "Viamoyn" {heavy, rElec} rElec: It insulates you from electricity. (unseen) (63, 31, D) an adder corpse (63, 36, D) a book of Death (63, 37, D) a phial of floods (64, 16, D) a +2 leather armour of poison resistance (64, 17, D) a +1 plate armour of poison resistance (64, 26, D) a +2 mace of venom (64, 27, D) a +2 chain mail of fire resistance (64, 32, D) a water moccasin corpse (64, 33, D) a +0 mace (65, 26, D) a scroll of brand weapon (67, 0, D) a +2 heavy hand axe (67, 1, D) a +0 dagger a +0 robe an orc corpse (68, 0, D) a +0 flail a +0 leather armour a +2 ring mail of fire resistance (68, 1, D) a +0 short sword a +0 chain mail an orc corpse (70, 8, D) an amulet of reflection (70, 9, D) the +6 war axe "Wuzxaek" {heavy, Fragile Fly Int+5 Stlth+} Int: It affects your intelligence (+5). Fly: It grants you flight. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (unseen) (70, 20, D) a scorpion corpse (70, 36, D) a +4 ring mail of fire resistance (71, 8, D) the +8 glaive of Exoneration {flame, Fragile Str+8 Int+5} Str: It affects your strength (+8). Int: It affects your intelligence (+5). Fragile: It will be destroyed if unequipped. (71, 17, D) the +0 leather armour "Weedweh" {Will+ Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. Will: It increases your willpower. (71, 21, D) a redback corpse (71, 27, D) the +5 morningstar of Corruption {heavy, Int+2} Int: It affects your intelligence (+2). (unseen) (71, 30, D) a polar bear corpse (72, 8, D) a staff of poison (unseen) (72, 9, D) the +6 rapier of Borchep {speed, *Corrode rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (72, 16, D) a +4 dagger of venom (unseen) (72, 20, D) a scorpion corpse (72, 26, D) a staff of cold (unseen) (72, 27, D) a lightning rod (4/4) (72, 36, D) a +1 plate armour of positive energy (72, 37, D) an amulet of reflection (73, 1, D) a +1 heavy executioner's axe (unseen) (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a +5 heavy spear (unseen) (73, 17, D) a +2 robe of fire resistance (73, 26, D) the +1 chain mail of Beugeloc {rC+} rC: It protects you from cold. (73, 27, D) a +4 sling of electrocution (unseen) (73, 37, D) a +2 rapier of speed (unseen)