runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rElec rN+ Will+ EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a piece from Xom's chessboard (15/15) (61, 2, D) a river rat corpse (61, 8, D) a staff of conjuration (unseen) (62, 2, D) a jackal corpse (62, 8, D) a +4 great mace of protection (62, 9, D) a phantom mirror (63, 0, D) a staff of poison (unseen) (63, 8, D) the +6 hand axe of Eternal Vigilance {antimagic, rElec rF+++ Str+2 Stlth-} Str: It affects your strength (+2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (unseen) (68, 0, D) a +4 scale mail of fire resistance (68, 2, D) a polar bear corpse (70, 8, D) a +2 sling of freezing (unseen) (70, 9, D) a book of Beasts (71, 8, D) a +6 flail of protection (unseen) (72, 8, D) a +2 short sword of draining (unseen) (72, 9, D) a piece from Xom's chessboard (15/15) (74, 2, D) a +0 short sword a +0 hand axe an orc corpse an orc corpse (75, 1, D) a +2 arbalest of draining (unseen)