Dungeon Sprint DCSS version 0.30-a0-718-geaa24f58ff (webtiles) character file. Game seed: 864693136030130830 35 runewalsh the Insei (level 3, -20/23 HPs) Began as an Octopode Transmuter on Jan 25, 2023. Demolished by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (72 turns). runewalsh the Insei (Octopode Transmuter) Turns: 72, Time: 00:00:40 Health: -20/23 AC: 1 Str: 9 XL: 3 Next: 35% Magic: 4/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls c - 4 scrolls of poison {unknown} d - a scroll of identify {unknown} g - a scroll of blinking Potions a - a potion of lignification b - a potion of curing e - 2 potions of magic f - a potion of berserk rage h - 2 potions of flight i - a potion of heal wounds m - 5 potions of mutation y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.1 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 13% 2 Spider Form Tmut/Pois 5% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. Found 11 gold pieces and 2 potions of mutation. Autopickup is now off. There is an open door here. You see here 3 gold pieces. Items here: !!! ??. c - 2 scrolls labelled FAGOUNU FEMAO; d - a scroll labelled NAYSOEM YKLUIGG h - 2 potions of flight; m - a potion of mutation m - 3 potions of mutation (gained 2) Items here: !!! ??. c - 3 scrolls labelled FAGOUNU FEMAO (gained 1) c - 4 scrolls labelled FAGOUNU FEMAO (gained 1) i - a potion of heal wounds; m - 4 potions of mutation (gained 1) m - 5 potions of mutation (gained 1) You see here 8 gold pieces. There is an open door here. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. As you open the door, it creaks loudly! A water elemental comes into view. There is an open door to the Ecumenical Temple here. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You barely miss the water elemental. You pierce the water elemental. The water elemental is moderately damaged. Unknown command. You tentacle-slap the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. You tentacle-slap the water elemental. You pierce the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##.......#..#..# #.##.##...#$$#..###+#+## #.##.###..##'#..#....... .####.##..###...@.⌠..... ###..##..####...#E..#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#.†....#+### ..###..##.#.....# $. #.. ####....# ▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D | Reached skill level 4 in Unarmed Combat 39 | D | Noticed a wolf 46 | D | Killed a wolf 47 | D | Reached skill level 5 in Unarmed Combat 47 | D | Reached XP level 2. HP: 3/18 MP: 3/5 50 | D | Reached skill level 7 in Unarmed Combat 50 | D | Reached XP level 3. HP: 18/23 MP: 3/6 67 | D | Noticed a water elemental 69 | D | HP: 1/23 [water elemental (20)] 72 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 7 | 7.1 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 18 Kick || 7 Constrict || 3 Tentacles || 3 Cast: Beastly Appendage || 3 Use: Potion || 2 Stab: Sleeping || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 60 | 0 | 0 | 6 | 1 | 60.0 | Dungeon | 60 | 60 | 0 | 0 | 6 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 60 daAuts