Dungeon Sprint DCSS version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 11934375252706454471 35 runewalsh the Insei (level 3, -8/23 HPs) Began as an Octopode Transmuter on Jan 31, 2023. Mangled by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:43 (88 turns). runewalsh the Insei (Octopode Transmuter) Turns: 88, Time: 00:00:43 Health: -8/23 AC: 1 Str: 9 XL: 3 Next: 35% Magic: 6/6 EV: 13 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, wild magic 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 12 gold pieces. Inventory: Scrolls a - 3 scrolls of identify f - a scroll of torment {unknown} g - a scroll of blinking k - a scroll of immolation {unknown} Potions b - 2 potions of curing d - a potion of ambrosia {unknown} e - 2 potions of magic h - a potion of lignification j - 2 potions of flight {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.1 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 19% 2 Spider Form Tmut/Pois 6% N/A 45% 3 Ice Form Ice/Tmut 6% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your spells are a little harder to cast, but a little more powerful. Message History Casting: Beastly Appendage (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. You open the door. A water elemental comes into view. You recover from your berserk rage. There is an open door to the Ecumenical Temple here. You barely miss the water elemental. The water elemental barely misses you. You tentacle-slap the water elemental but do no damage. You squeeze the water elemental. The water elemental is lightly damaged. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The water elemental hits you. The water elemental engulfs you in water! You tentacle-slap the water elemental. You squeeze the water elemental. The water elemental is moderately damaged. You tentacle-slap the water elemental. You pierce the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. The water elemental is heavily damaged. You closely miss the water elemental. You pierce the water elemental. The water elemental is severely damaged. The water elemental misses you. You barely miss the water elemental. You pierce the water elemental, but do no damage. You squeeze the water elemental. The water elemental is severely damaged. You tentacle-slap the water elemental but do no damage. You pierce the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'...♣.♣ ♣.# .#.$#....♣♣♣ ♣♣.# '####....♣.♣ ♣..# .†..#....~.♣♣♣..###+#+## ....#...~~...♣..#....... ...)#..~~~~♣.♣..@.⌠..... ###'#..~≈≈~~~...#E..#### ....#.~~≈~~~....#.⌠.# †...#.~≈†~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 32 | D | Noticed a wolf 36 | D | Killed a wolf 37 | D | Reached skill level 5 in Unarmed Combat 37 | D | Reached XP level 2. HP: 18/18 MP: 3/5 45 | D | Reached skill level 7 in Unarmed Combat 45 | D | Reached XP level 3. HP: 23/23 MP: 3/6 59 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 59 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 60 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 60 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 60 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 60 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 60 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 60 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 61 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 61 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 61 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 61 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 61 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 77 | D | Noticed a water elemental 84 | D | HP: 1/23 [water elemental (21)] 88 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 7 | 7.1 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 22 Constrict || 4 Tentacles || 5 Punch || 1 Kick || 4 Cast: Beastly Appendage || 3 Use: Potion || 6 Stab: Sleeping || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts