Dungeon Sprint DCSS version 0.30-a0-737-gf23d94013f (webtiles) character file. Game seed: 893391512065808084 80 runewalsh the Insei (level 4, 0/33 HPs) Began as an Octopode Transmuter on Feb 1, 2023. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:56 (97 turns). runewalsh the Insei (Octopode Transmuter) Turns: 97, Time: 00:00:57 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 39% Magic: 4/8 EV: 10 Int: 16 (17) God: Gold: 0 SH: 0 Dex: 12 Spells: 4/9 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form, engulfed, hasted, very quick A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), deterioration 1, subdued magic 1, MP-powered wands a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls b - a scroll of poison {unknown} d - 2 scrolls of immolation {unknown} g - 2 scrolls of blinking Potions a - a potion of lignification c - a potion of heal wounds e - 2 potions of magic f - a potion of berserk rage i - 2 potions of curing j - a potion of flight {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.0 Unarmed Combat - Level 3.0 Spellcasting + Level 3.9 Transmutations + Level 2.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 2% 1 i - Ice Form Ice/Tmut 10% N/A 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 4% 2 Spider Form Tmut/Pois 6% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Your body sometimes deteriorates upon taking damage. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History m - 2 potions of mutation You feel extremely strange. Your iridescent scales disappear. Your magic regains its normal vibrancy. You feel a hidden potential growing inside you. You feel frail. You feel your magical essence link to the dungeon's wands. You feel extremely strange. You feel robust. You no longer feel a hidden potential within. You feel yourself wasting away. Your connection to magic feels subdued. This spell is astonishingly dangerous to cast! Memorise Ice Form, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. You see here 8 gold pieces. There is an open door here. You enter the shallow water. You enter the shallow water. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (36% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You feel yourself speed up. You open the door. A water elemental comes into view. The water elemental moves out of view. The water elemental hits you. There is an open door to the Ecumenical Temple here. You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. You punch the water elemental! You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#.$'....♣♣ ♣.# .#.$#.....♣ ♣♣.# '####....♣♣ ♣..# ....#....~♣♣ ♣..###+#+## ....#...~~.♣♣ ♣.#....... ...(#..~~~~.♣♣♣.Y.⌠..... ###'#..~≈≈~~~♣♣.#E..#### ..††#.~~≈~~~....#.⌠.# ....#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Reached skill level 4 in Unarmed Combat 30 | D | Noticed a scorpion 43 | D | Reached skill level 6 in Unarmed Combat 43 | D | Reached XP level 2. HP: 16/18 MP: 3/5 58 | D | Killed a scorpion 59 | D | Reached skill level 7 in Unarmed Combat 59 | D | Reached XP level 3. HP: 10/23 MP: 4/7 59 | D | Reached XP level 4. HP: 12/28 MP: 4/8 70 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 70 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 71 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 71 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 71 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 71 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 71 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 72 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 72 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 72 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 72 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 78 | D | Learned a level 4 spell: Ice Form 93 | D | Noticed a water elemental 97 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 6 7 | 7.0 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.9 Ice Magic | 2 | 2.7 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 26 | 3 || 29 Kick | 9 | || 9 Tentacles | 5 | || 5 Constrict | 3 | || 3 Punch | 3 | || 3 Cast: Beastly Appendage | 3 | || 3 Ice Form | | 1 || 1 Use: Potion | 1 | 4 || 5 Armour: Skin | | 1 || 1 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 93 | 93 | 0 | 0 | 1 | 1 | 93.0 | Dungeon | 93 | 93 | 0 | 0 | 1 | 1 | 93.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 93 daAuts