Dungeon Sprint DCSS version 0.30-a0-737-gf23d94013f (webtiles) character file. Game seed: 1808261797184445111 48 runewalsh the Insei (level 3, -9/23 HPs) Began as an Octopode Transmuter on Feb 2, 2023. Mangled by a water elemental (22 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:47 (89 turns). runewalsh the Insei (Octopode Transmuter) Turns: 89, Time: 00:00:48 Health: -9/23 AC: 1 Str: 9 XL: 3 Next: 72% Magic: 5/6 EV: 13 Int: 17 God: Gold: 18 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, high MP 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 18 gold pieces. Inventory: Wands p - a wand of polymorph (4) Scrolls c - 2 scrolls of immolation {unknown} d - 2 scrolls of identify {unknown} g - a scroll of blinking i - a scroll of fear {unknown} Potions a - a potion of lignification b - a potion of curing e - 2 potions of magic f - a potion of berserk rage h - 2 potions of flight {unknown} m - a potion of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.6 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 s - Spider Form Tmut/Pois 5% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 13% 2 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have an increased reservoir of magic. (+10% MP) Message History You feel extremely strange. Your system completely accepts the healing effects of potions. You feel less energetic. You feel stupid. You feel less energetic. You feel less in control of your magic. You feel more energetic. You feel extremely strange. You feel clever. Your magical essence no longer links to wands of the dungeon. You feel more energetic. You regain control of your magic. Okay, then. You enter the shallow water. This spell is extremely dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 's'. Okay, then. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. You open the door. A water elemental comes into view. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is moderately damaged. You tentacle-slap the water elemental. The water elemental is heavily damaged. The water elemental hits you! The water elemental engulfs you in water! You tentacle-slap the water elemental but do no damage. The water elemental is heavily damaged. Unknown command. You barely miss the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#.$#..)..♣ ♣♣.# #'####.....♣ ♣..# .....#....~♣♣♣♣..# #+#+# .....#...~~♣..♣♣.#...... .....#..~~~~...♣@E.⌠.... ####'#..~≈≈~~~♣..#...### $.†..#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Reached skill level 4 in Unarmed Combat 28 | D | Noticed Crazy Yiuf 40 | D | Killed Crazy Yiuf 41 | D | Reached skill level 6 in Unarmed Combat 41 | D | Reached XP level 2. HP: 8/18 MP: 3/5 41 | D | Reached XP level 3. HP: 10/23 MP: 3/6 41 | D | HP: 1/23 [human (9)] 47 | D | Reached skill level 7 in Unarmed Combat 59 | D | Gained mutation: You have a beak for a mouth. [potion of | mutation] 59 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 64 | D | Lost mutation: You have a beak for a mouth. [potion of | mutation] 64 | D | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 64 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 64 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 64 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 65 | D | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 65 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 65 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 65 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 65 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 65 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 66 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 66 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 66 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 66 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 74 | D | Learned a level 3 spell: Spider Form 82 | D | Noticed a water elemental 89 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.6 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 21 Kick || 6 Constrict || 3 Tentacles || 2 Cast: Beastly Appendage || 2 Use: Potion || 6 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 1 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 1 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts